Aussie_Lurker
Deity
When Civ3 was still in its development phase, a lot of the same kinds of ideas were floating around the forums as are currently doing the rounds now! One of these ideas was ENERGY! I'll see if I can remember how it went.
1) You had energy resources, like coal, oil and uranium-each with an 'Energy Value'. In addition, certain terrain types-like deserts, rivers and hills-had an energy value as well (perhaps represented by a lightning bolt?!)
2) Energy Improvements had an 'energy multiplier' which multiplied the energy value of their required resource to give you X 'Energy Points'. For instance, a coal plant might have a multiplier of x4, a nuclear plant might have a multiplier of x6, wheras a wind farm or Solar plant might have a multiplier of x1 (of course, the latter types of improvements might just give a fixed no. of 'Energy Points'?!)
3) These points were then used to power improvements that required them-on a '1 for 1 basis'. For instance, you have a city with 8 power requiring improvements, and your city produces 6 energy points. This means that you can only power 6 of these improvements-leaving another 2 unpowered.
4) This system could be made more complex by having certain improvements need multiple energy points-and industrial/modern age cities might automatically require 1 EP just to keep it functioning.
5) Lastly, like shields and food, it should be possible to 'trade' energy points within your internal and external trade network. Though a bit of an abstraction, you could put EP's into your national pool, then allocate them to cities that need them!
Anyway, I think that was how it worked. As I said, this WAS someone elses idea, but I was just wondering what people thought of it!
Yours,
Aussie_Lurker.
1) You had energy resources, like coal, oil and uranium-each with an 'Energy Value'. In addition, certain terrain types-like deserts, rivers and hills-had an energy value as well (perhaps represented by a lightning bolt?!)
2) Energy Improvements had an 'energy multiplier' which multiplied the energy value of their required resource to give you X 'Energy Points'. For instance, a coal plant might have a multiplier of x4, a nuclear plant might have a multiplier of x6, wheras a wind farm or Solar plant might have a multiplier of x1 (of course, the latter types of improvements might just give a fixed no. of 'Energy Points'?!)
3) These points were then used to power improvements that required them-on a '1 for 1 basis'. For instance, you have a city with 8 power requiring improvements, and your city produces 6 energy points. This means that you can only power 6 of these improvements-leaving another 2 unpowered.
4) This system could be made more complex by having certain improvements need multiple energy points-and industrial/modern age cities might automatically require 1 EP just to keep it functioning.
5) Lastly, like shields and food, it should be possible to 'trade' energy points within your internal and external trade network. Though a bit of an abstraction, you could put EP's into your national pool, then allocate them to cities that need them!
Anyway, I think that was how it worked. As I said, this WAS someone elses idea, but I was just wondering what people thought of it!
Yours,
Aussie_Lurker.