acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
Could literally give a production to workshops.
+50% bonus to production of workshops. Workshops give their yields to a 6 tile radius upon researching Mass Production. Districts with a powered building provide a 10% boost to the total yield of the corresponding district. (Eg, a powered research lab provides +10% science)
I really like these suggestions, but would actually prefer giving these bonuses to everyone to make Workshops, Tier 3's better. If you did that, England would actually only need a little buff.
Indeed, at the risk of being repetitive, I'd like to see something like this for IZ, resources, power, Tier 3 buildings and WotW:
Industrial Zone. Gets an additional +1 adjacency from Strategic Resources (so Horses give +1 and an Iron Mine gives +2, one for the iron and one for the mine). (Hanza remains unchanged in terms of adjacencies, but now provides an additional +1 Great Merchant Points.)
Workshop. Borrow @Archon_Wing 's idea - +50% production and improves yields for bonus resources after Mass Production.
Factory. Factory provides additional production equal to the IZs current adjacency, and an additional +4 production when powered. No aura effect. Japan’s electronics factory keeps its +4 culture but also provides +2 housing.
PowerPlants. Powerplants when powered all provide additional production as an aura effect. Coal plants provide +4 range 6 tiles, Oil provides +4 range 9 tiles, and Nuclear provides +6 range 9 tiles and +4 science in the City with the Nuclear Powerplant.
Tier 3 Buildings. Give all of these higher yields when powered, an additional Specialist Slot (no need to actually buff Specialists if you ask me), and give them +% yields when powered but linked to late game policy cards.
Military Engineers. Stay as they are, but can also build roads without spending charges (cost, 1 iron); Can rush Sea Walls; and Are required to build Offshore Oil Rigs or Windfarms (builders lose this ability). Forts also now provide +2 strategic resource capacity or some other buff.
Resources. Generally make more late game units etc require Iron (to represent Steel), and less things require Niter and Oil. eg, Infantry and Tanks are the only units that require Oil maintenance; Tanks require Iron to build; Infantry don't actually require anything to build.
Okay... so after all that ...
Workshop of the World. Everything stays the same (eg iron and coal yields, ME bonuses) except for the power yield bonuses which are changed. Instead, England now gets an additional +4 production and +2 science from powered factories, but factories have increased CO2 emissions during the Renaissance and Industrial Eras.
They gave a better version to Sweden.
Sweden basically got England's Museum. Shaka basically got Pax B. Gitara got the big Navy. Netherlands got England's (Civ V) Ship of the Line. And Phoenecia got Englands cheap Harbour.