Or do not play, which is where I am now.
Incorrect. I have said in many threads before I like playing them because they are not easy to play.
Pax Brittanica did not make them an OP civ is the standard game but it was a really different and interesting mechanic that sometime worked. They removed it rather that keeping tabs on if you had captured a city before and royally took most of the interest out of the civ.
If they did something like “England always starts on an island but gets ship building” that would make them different and quite challenging.
I like coastal civs and the navy, I used to sail tornadoes, I love the sea. The reason I have stopped playing is in fact hurricanes which royally trash a coastal city.
Dido is OP so I cannot play her sea wise, Gitjara and Kupe are similar. Harald is great to play and played a fair amount until I got trashed by hurricanes.
And yes I like England, so what, the world is full of different tastes, please do not mock mine, I do not mock yours.
... and I am a kiwi living in England so it’s not even like they are my home country.
But what really gets my goat is even when they said they buffed them they were nerfed. GS has really nerfed them and by nerf I mean removed the fun.
They were a crap civ that was fun to play, now they are a vanilla civ that gets free gifts.
Sure, don't play as well. Sorry, didn't want to force you into it, just presumed you still have an investment in the game. My bad!
That said, I'm absolutely not mocking anything. I'm trying to make you understand that you can't make a faction fun for everyone while basing analysis of it on what individual people like. You simply can't design games that way. The developers take their ideas, and sometimes they work, and sometimes they don't.
A classic example is removing something that makes a choice unique for the sake of them being better-balanced. It's not like you've stopped complaining about England, right? This is a long-running thing. You didn't like them when they were in your words "crap" (I'm saying that purely because I didn't play them enough to have an opinion compared to some of the others; I've always been a sucker for inland civs in general), and now you don't like them now that they're more balanced, because they're less "fun". That's the trade-off. Getting "fun" and "balanced" is a very tricky problem to solve!
Especially for your specific case, having such an affinity with sea-based civilisations. I sympathise with you, because it's easy for me as someone who likes inland civs, because they're easier to design well. But I also sympathise with Firaxis, because they have to do the civilisation justice at the end of the day.
All the rhetoric in the world is not going to stop England from sucking. And your 'made to play this way' argument is laughable, considering how often England is revamped.
Dismissing a post as "rhetoric" to avoid engaging in it is a neat tactic, but you managed to make a point regardless so I'll respond to that one
England has been redesigned, tweaked, and so on. Yup. But what you have to play now is what the designers have chosen for this iteration of the civilisation. Trying to play it a different way is never going to help the problem. If they were revamped to be an exact copy of the Shaka (let's say), playing them as a sea civilisation wouldn't work. The amount of iterations made isn't the point. It's trying to play them as something they're not designed to be, and complaining that that design doesn't hold up. Of course it doesn't.
Completely agree maps are a big part of the problem.
The lack of colonization and naval actually hurts all Civs, by making the game much more boring overall. The game is clearly designed around a lot of colonization, colonial cities and naval play - but it just doesn't work.
Agreed on this at the very least. I'm not sure how much maps are specifically the problem, but more how it approaches colonisation, separating continents, and so on. Early naval play is pretty restrictive in my opinion, perhaps too restrictive.
I mean, as an ideas guy, this is what I'd want a big revamp to do: open up early naval across the civs. Rebalance naval-focused civs for either better early game advantages or better scaling into the lategame. Sea cities! Give them to me, hah. Iterate on some of the disasters, particularly ones that cross the sea (maybe add some more). Find a way to connect Loyalty (which I do like) with settling on far-off continents (which is the biggest blocker at the moment, even with Governers and ways to prop Loyalty up). Basically, open up a player's options. There's a lot in the game already that can be used (and has started to benefit naval exploration, like canals); the dots just need to be connected.