Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,257
Well-said all around. What does skill mean in a game you have to go out of your way to lose? It's a bit of a canard.
Arguably, speed play is the easier mode of play, not the more challenging. The AI can't sprint, so giving it every chance to approximate something akin to a head of steam is like fighting with a hand tied behind your back.
It's because of it turning peaceful victories into psuedovictory conditions. If you can win domination, you can win any other victory so if you set up for domination, then naturally any fast victory is derivative of that because nobody can stop you.
Having said that, I am happy to hear from optimizers like Lily. I think they have something to offer that others can learn from. I have actually cut down on commercial hubs a lot after realizing they weren't as vital as I was making them out to be. Lily deserves some props for selling that position. I just take issue with presenting optimized speed-play as so normative that it invariably draws out people who feel inadequate because they aren't finishing their games in 160 turns.
"Speed-shaming" shouldn't be a thing.![]()
Well, I won't argue that some things are just plain better than others. Running a settler into the barb camp and not settling a city is probably a very bad idea.
The funny part is,of course, that it an argument for England to not be nerfed because what it had wasn't particularly overpowered anyways and I saw no reason to believe 2 trade routes (especially when you need a district building now) could be overpowered since now I'm even less likely to build c-hubs, speedrun or not.
It is of course always good to point out potential flaws in gameplay and poking holes is important.
I am beginning to wonder if the skill of the AI can become the inverse of the skill of the human player depending on how the game goes. Does the AI go into a tailspin when the human goes hard and fast? I play very long and deliberate games and as such I have never found the AI to be quite as terrible as reported by so many others. Is this because my style of play allows the AI to catch up more? Don't get me wrong, I have witnessed the AI do some dumb things. But usually it seemed the AI was simply mediocre and lacking dash. However, compared to the YouTube video of the science win, I would characterize my own play as relatively mediocre as well. Within the same game, the losing civs appear to grow dumber as the game goes on and any chance for success slips further from reach.
The AI more or less does the same thing aside from agendas and recently, a religious flavor. It always does a vague beetling to rocketry and builds whatever becomes available. If it gets disrupted, then it'll just have a hard time catching up. If you've ever seen a bunch of horse barbs surrounding an AI, it'll generally never recover because it got knocked that far off course. Thus, the Ai will look worse if you do disrupt its plan, by attacking, stealing/trapping its settlers. It's not that the AI is getting dumber, it's just having a bad (worse) game.
But some people do care. Some people want to break the speed barrier for the same reason Sir Edmund Hillary climbed Everest. They take pride in their accomplishment in the same way I take pride in my version of a successful game. The great thing about Civ6 is that there is plenty of room for all such versions.
A bit of a hyperbole yes. And indeed this does drive something widely known as the metagame and also very important to a game's design.