England's traits need to be changed so they're not all over the place.

EmilyMoby

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I've been trying England out lately, and I've come to the conclusion that England's abilities are too spread out across science, culture, and military for England to ever be a strong civ.

For example, England gets a free melee unit for each city founded on a new continent. A melee unit takes maybe 3-8 (approx., but obviously this can vary wildly) turns on standard speed depending on production and on how old the unit type you're getting is (e.g. warriors take fewer turns when you don't have iron and are far enough along to be close to getting musketmen). So you gain a small benefit in that you don't have to spend production to make the unit, ok.

The problem is, it isn't easy to settle on a new continent. If you're playing on an island map, which seems suited to England, you will likely have to get to cartography by the time you can even find another continent to settle on. (I'm not exaggerating. I just tried this many times on an island map with low sea level and either that map script is broken, or cartography is just meant to be always really important).

So you need science to blast up the naval techs fast. Ok, this is doable. But it doesn't fit with England's other abilities at all.

Going science for naval techs? England's unique boat is unlocked with a culture tech. And on top of that, England has a boost to tourism upon culture-researching natural history, so it seems like you also want to invest in culture.

Then there's England's unique district, which helps with neither science nor culture, but embarking from that tile. Even if we assume this is just preparation for the great naval warfare patch that will come eventually, is embarking from a harbor tile ever going to make much of a difference? In the last couple of games I played, I embarked from my coastal city centers in what seemed to be the same way, so I really didn't understand the benefit of this district at all.

As far as the redcoat, it gives a bonus for fighting on other continents. If you wait to found cities until after you research military science, you can get a free redcoat for each city you found on a new continent, assuming there's any space left to found a new city by the time you get there.

Suggestions: Either give England an early game boost (e.g. Gorgo's kill barbs-get culture ability), or change some of England's abilities to be consistent with each other.

If England's thing is all about new continents, make it easier for England to find and get to new continents. Norway's ability that grants oceanfaring to units after researching shipbuilding actually sounds like it would suit England better.

If England is meant to be a naval warmonger, give her a naval unit that is unlocked via the techs she already has to go to in order to get settlers to new continents quickly.

Or alternatively, leave the sea dog as is but make its ability to capture enemy ships useful by making the AI build and upgrade ships.

Or give England a better district.

If England is meant to have an alternative path to victory via a culture victory prompted by artifacts, then her last ability isn't bad, but it just seems terribly incohesive with her other abilities.

Alternatively, make the island map better or add an archipelago map with lots of shallow water tiles so England can be all over the place early enough to found cities on other continents. The island map as it currently stands, even with low sea level, just sucks. You can easily start on a one- or two-city max island and have no other islands accessible before cartography. (Maybe low sea level isn't working right, though. I've also tried continents with high sea level which seems just like regular continents. I wanted it to have landmasses with more lakes and thin channels separating each one but this did not happen.)

Thoughts? I'm not an expert player, by any means, but I was just terribly disappointed at how hard it felt like it was to take advantage of England's bonuses. Any info that I'm missing or not doing right would be greatly appreciated!
 
Ever since the patch and unique districts requiring population the Royal Navy Dockyard has gone down in value being barely better than a harbor. I'd like to see the Dockyard buffed to maybe receive 100% more adjacency bonus.

The Seadog needs to be available earlier and the Redcoat should have its combat str nerfed to that of a musketman but be a musketman replacement available at gunpowder so it can be upgraded into along the normal tech path.

The British museum and Victoria's bonus are fine when played correctly.
 
I have pehaps 300 hours of playing England under my belt and can happily say England is a good nation to play.

I am tempted to write something up but it is quite complex and am enjoying the holidays just playing wjen I can but can happily say the following.

England is a middle of the road well designed civ, not OP but not rubbish.
The fact that Sea dogs do not work so are useless is a little annoying but their placement makes them a fairly irrelevant unit anyway.
The artefacts double is not that good (see culture guide for stats) but the auto theming Is handy as is the double archaeologists making it all round a handy middle game thingy by itself not blinding but combined with redcoats makes England a comeback kid of some power.

The harbour is very easy to underestimate and I really need about 3 pages to explain why. In essence it is a slow burner snowballing into the middle game with the other bits. It provides internal trade production amd extra adjacency production that with the right cards can be damn fine. The traders, the housing, the admirals all help.

Norway is an early game player and should have the seafaring. It is Norways raiding abilities that make it useless. England is a mid game player of subtlety that takes some skill to play well.

You misunderstand the word continent. A continent is not a landmass. Each landmass can and often does have more than one continent making the redcoat pretty damn strong and auto creatable in a new colony on most of the map.

England is not top tier by any means but has flexibility. You do not need to go coastal immediately and is a good culture and dominance player with some science possibilities. If religion used trade routes it would be useful there but that is not the case. It could be better but I much prefer playing England to France, Germany or Norway. It has flexibility and subtlety
 
Since the patch I'd rate England low tier. The RNDY being free of population cap was the thing that used to make England a decent and playable medium tier Civ. Seadog comes late (should be available at Exploration at least) and it's unique ability should work 100% of the time and it should be feared on the seas during its era. The Redcoat comes rather late and Cav are better overall units anyway.
 
The harbour is very easy to underestimate and I really need about 3 pages to explain why. In essence it is a slow burner snowballing into the middle game with the other bits. It provides internal trade production amd extra adjacency production that with the right cards can be damn fine. The traders, the housing, the admirals all help.

How does this differ from any other harbor, though? You haven't mentioned anything unique to England's harbor, as far as I can tell.

You misunderstand the word continent. A continent is not a landmass. Each landmass can and often does have more than one continent making the redcoat pretty damn strong and auto creatable in a new colony on most of the map.

Your statement here is insulting and is not supported by my post. I am well aware of what the word continent means in the game. Please recall that the game gives the player a message upon discovering a new continent, which frequently occurs with no new landmass in sight, and the first time this happens the game usually provides a large pop-up window because it triggers the inspiration for foreign trade (save for the times the player obtains the foreign trade inspiration earlier from a hut). It would be difficult to play Civ VI even a few times without learning that a continent is not a landmass.

England is not top tier by any means but has flexibility. You do not need to go coastal immediately and is a good culture and dominance player with some science possibilities. If religion used trade routes it would be useful there but that is not the case. It could be better but I much prefer playing England to France, Germany or Norway. It has flexibility and subtlety

Good to know, thanks. But if it isn't already top tier, there is, at least arguably, room for improvement.
 
Since the patch I'd rate England low tier. The RNDY being free of population cap was the thing that used to make England a decent and playable medium tier Civ. Seadog comes late (should be available at Exploration at least) and it's unique ability should work 100% of the time and it should be feared on the seas during its era. The Redcoat comes rather late and Cav are better overall units anyway.

All my games were post-patch, but I can see England being better if Harbors were half cost and did not count toward the pop limit.
 
I think England does okay on the new 4-leaf clover and 6-armed snowflake maps. The Sea Dog is good at controlling the waters between/around the "arms" of the map, and the Red Coat is a great unit to defend the land passages. I've found the Royal Navy Dockyard to be rather "meh", with the removal of the "free district" it's only marginally better than a typical harbour. You'll rarely see the extra gold from building it on a foreign continent, so its only advantage now is the extra movement speeds (which is nice).

Honestly, the only thing I'd change about England is:
- making Redcoats either replace Musketmen: reduce their maintenance cost to 4, production to 240, and their melee strength to 55; or
- let Musketmen upgrade to them and let Redcoats upgrade to Infantry: both of these would have a reduced upgrade cost as it's only a difference of 1 era, not 2​
- revamp the bonus gold from building the Royal Navy Dockyard on a foreign continent to bonus gold (or maybe even bonus production) for an adjacent City-Centre district: say +2 gold or +2 production for an adjacent City-Centre; or
- reduce bonus gold from building the Royal Navy Dockyard on foreign continents to +1 gold, and add a +2 production adjacency bonus to City-Centre districts​
 
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@EmilyMoby apologies, quite a few people have misunderstood continents, abuse was not my intent
Nerfing redcoats would just ruin England, being a strong start Civ is more powerful than a middle game strong civ like England. Removing that strength makes England worse than average.
The harbour is half price as far as I am aware, was this nerfed in the patch? Harbours are undervalued of you look carefully at all building values, especially with adjacency, the extra English bits just help but the price really helps.
You cannot make every country OP, England being average is just fine to me.
 
@EmilyMoby apologies, quite a few people have misunderstood continents, abuse was not my intent
Nerfing redcoats would just ruin England, being a strong start Civ is more powerful than a middle game strong civ like England. Removing that strength makes England worse than average.
The harbour is half price as far as I am aware, was this nerfed in the patch? Harbours are undervalued of you look carefully at all building values, especially with adjacency, the extra English bits just help but the price really helps.
You cannot make every country OP, England being average is just fine to me.

I agree that England isn't the worst, and also agree that harbors are really good. My complaint about England was spurred on by the fact that I kept spawning island maps that frequently spawned a second continent that was a single tile, behind a mountain, that was not placed in a way that it could really be a place to put a city even once it became accessible, and then the entire rest of the area reachable via shallow water was all the same continent. I recognize that either I am not playing optimally to get England over ocean tiles to other continents fast enough, or that there might be something off with either the maps I got or the island map in general.
 
Per continent bonuses don't really make sense to me. I don't know why a unit would suddenly lose an advantage if they were on their home continent, especially when fighting units that probably came from other continents.
 
Haven't played as England, but to me, they look like a mid-tier civ right now, and yeah, could potentially use a boost. Ideas:
-Redcoat should be on the upgrade line for melee units
-RNDY should probably have some extra benefits. Instead of the extra movement point and the gold bonus, it should perhaps be more like the Hansa, where its bonus is major extra adjacency. Give it a standard adjacency bonus for each district next to it, and a major adjacency bonus for being next to a city centre, and now you're basically running a harbor with a +3 or +4 adjacency, which will then give you a +3 or +4 cogs when you get shipyards. Maybe a neat other bonus would be to get a free trader when you build one on another continent other than your home? That would be a pretty awesome bonus, but still slightly situational.

England is not meant to be an early game powerhouse, but comes into its own when it stretches around the oceans.
 
I'm interesting modding buffs for England but am not sure where to start. I admit I have not played them much. What specific changes do you think would improve them? Moving the Sea Dog earlier in the tree perhaps?
 
I'm interesting modding buffs for England but am not sure where to start. I admit I have not played them much. What specific changes do you think would improve them? Moving the Sea Dog earlier in the tree perhaps?

The hidden key to England is that a main benefit of a harbor is the domestic trade route production bonus.

You could try buffing that bonus to +2 production for domestic trade routes to cities with Royal Navy Dockyards. That could be really powerful.
 
I really wish instead of +2 gold for being on a foreign continent the bonus was more like +1 gold for every 10 tiles away from the capital city. Removes the situational aspect to it while still encouraging you to found/conquer cities far away.

I'm pretty sure the free melee unit counts for cities you conquer as well as found. I know in one of my games, I gained a city through a peace deal with Brazil and got the free unit. Got some steam roll potential there.
 
Thanks guys. Here is what I changed about England in the most recent version of my "Combined Tweaks" mod:

  • I changed Victoria's trait so that she receives her free melee unit upon settling any coastal city, even if it is on her starting continent
  • I changed the Royal Navy Dockyard from a replacement to the Harbor to its own standalone district that provides adjacencies similar to the Harbor, and also +3 housing. You can build only 1 per city, but it disregards population limits, so its basically a Neighborhood you can build on water tiles that also gets Harbor adjacencies. You can have a Harbor and a RY Dockyard in the same city, and they act as adjacencies for each other.
The mod itself has a few tweaks that make coastal cities more worthwhile, so I think that combo made Vicky pretty decent for my purposes. I'm not sure what we should do with her in the "real" game but at least mods are possible. :)
 
Just a random suggestion, but what about moving their ability to enter deep ocean from the cartography tech to the Exploration civic? Or somewhere else in the civics tree instead of the tech tree? That way they can focus on culture to get the Sea Dog and still get the ability to enter deep ocean.
 
Thanks guys. Here is what I changed about England in the most recent version of my "Combined Tweaks" mod:

  • I changed Victoria's trait so that she receives her free melee unit upon settling any coastal city, even if it is on her starting continent
  • I changed the Royal Navy Dockyard from a replacement to the Harbor to its own standalone district that provides adjacencies similar to the Harbor, and also +3 housing. You can build only 1 per city, but it disregards population limits, so its basically a Neighborhood you can build on water tiles that also gets Harbor adjacencies. You can have a Harbor and a RY Dockyard in the same city, and they act as adjacencies for each other.
The mod itself has a few tweaks that make coastal cities more worthwhile, so I think that combo made Vicky pretty decent for my purposes. I'm not sure what we should do with her in the "real" game but at least mods are possible. :)

A redcoat in every conquered city even off the coast was one of her only decent things.
Wish you coukd fix the seafog so it worked
RNDY making 3 housing?

Thanks for trying, I need my redcoats as better backup, they were not marines.
 
A redcoat in every conquered city even off the coast was one of her only decent things.
Wish you coukd fix the seafog so it worked
RNDY making 3 housing?

Thanks for trying, I need my redcoats as better backup, they were not marines.

You should get the free melee unit (not just a Redcoat) if either of the following is true:
  • You settle on the coast
  • You settle anywhere on a foreign continent.
The melee unit you get is based on whatever unlock level you're currently at with melee units. E.g. it starts with Warriors, then Swordsmen, and so on.

In Vanilla, only the second bullet is true. Victoria only gets the free melee unit on foreign continents. I changed it because it meant Vicky was either pretty good (if you happened to start close to a new continent) or pretty bad (if you started far away from a second continent). Victoria should be more powerful in this mod than in Vanilla. If it's not working correctly, please let me know.

FWIW in the next patch, which is a few days off, the Royal Nay Dockyard will get a slight nerf to adjacencies. Its overperforming right now. It will still be quite good after the change.
 
Thanks guys. Here is what I changed about England in the most recent version of my "Combined Tweaks" mod:
  • I changed the Royal Navy Dockyard from a replacement to the Harbor to its own standalone district that provides adjacencies similar to the Harbor, and also +3 housing. You can build only 1 per city, but it disregards population limits, so its basically a Neighborhood you can build on water tiles that also gets Harbor adjacencies. You can have a Harbor and a RY Dockyard in the same city, and they act as adjacencies for each other.
This is the only one I don't like, personally, I'd have just made it similar to the Hanza adjacency bonus. Something like: remove the +1 gold bonus per 2 adjacent district, and instead replace it with a +2 gold bonus with an adjacent city-centre district. This, along with the free melee unit, makes settling cities directly on the coast much more attractive. The additional adjacency also indirectly buffs the shipyard, which give bonus production equal to the districts gold adjacency. Perhaps lower the current +2 gold if built on a foreign continent to +1 gold, for flavour purposes.

I really like the other change you did.
 
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