I'm probably guilty of not paying you the attention you really deserve, your contribution to C2C directly and indirectly are nigh immeasurable.But understand this. There is no one on the Team, save SO, that actually plays this Mod more than me. I'm actually more of a Beta/SVN/Git/ tester than a modder now and before I got to be part of the Team. And have been a tester from the time SO asked me to play his Brand New Mod called Caveman2Cosmos way back in the day (2009/2010). Over all this time I have probably played (if the hours and days were strung together back to back) over a year or more of my leisure time out of the 13 years this Mod has existed. So when I try, in my limited way, to tell you all something about this Mod Please don't brush me off. Please...
On git I added a new config file line some days ago in reaction to your input here, which with the default value I gave it results in doubling the significance of each tech one is behind the player one conquers the city from in regards to how many beakers one get per tech behind. I will also change the base percent so that it modifies the final value rather than being an initial offset, that way it won't reduce the significance of the main factors which are the number of techs behind and relative city size.