entangle should not be castable on some terrains

Neomega

Deity
Joined
Feb 9, 2002
Messages
11,261
Should not be able to cast entangle in desert, ice, tundra, or hell terrain, and if possible, units in forest or jungle should have a negative modifier against it.
 
Should not be able to cast entangle in desert, ice, tundra, or hell terrain, and if possible, units in forest or jungle should have a negative modifier against it.

Had a bad run in with it or something? :p

Although I see your point, it shouldn't be able to entangle if there's nothing for it to entangle with (if that makes sense.)
 
To be fair, there's nothing in the spell's description that says what specifically is preventing the target from moving. You could possibly justify it by saying that an Entangle spell cast on a desert tile mires the target in quicksand; on an ice tile, it could be deep snow or ice that encases them, and on tundra... well, I'm not so sure about tundra, but I suspect there's some climatically appropriate obstacle to movement there as well.

Assuming that is the case, then modifying the spell's name and visual effects to reflect this would be nice, but if that's not possible, I'm content to use my imagination.
 
Not at all. The caster just uses his powers to temporarily create a place proptious to the growth of plants, and then uses his magic to make seeds he has with him burst into terrifying bloom.

been a while since i've used entangle, so forgive me if i'm misremembering the effect (of even the appearence)
 
Ice - I can go along with that. But I don't see why Entangle demands the presance of vines or growths. Making nature and whatnot spring out of otherwise dead lands such as deserts and tundra is usually what nature magic and the like is all about.
 
I really think that Entangle should be a Guardian Vines unit specific spell, and that Guardian Vines should again be the Nature III summon.
 
Ice - I can go along with that. But I don't see why Entangle demands the presance of vines or growths. Making nature and whatnot spring out of otherwise dead lands such as deserts and tundra is usually what nature magic and the like is all about.

thing is, entangle is a level II spell, bloom is level III, yet it could easily be imagined that a druid could just cast entangle all year and make bllom.

I imagine entangle as being a spell that calls the surrounding plant life to assist, and they answer. I just think it is kind of unflavorful to have someone cast entangle while on tundra, and suddenly, *boom* plant life everywhere, grabbing an entire army by the ankles so much they cant even get away.
 
thing is, entangle is a level II spell, bloom is level III, yet it could easily be imagined that a druid could just cast entangle all year and make bllom.

I imagine entangle as being a spell that calls the surrounding plant life to assist, and they answer. I just think it is kind of unflavorful to have someone cast entangle while on tundra, and suddenly, *boom* plant life everywhere, grabbing an entire army by the ankles so much they cant even get away.
Creating violent growths of vines, sprouting right up from the ground is an entirely different thing than to create a viable ecosystem. I don't find it unthematic at all, since as I said, I see the vines sprouting up violently from the soil.

Almost exactly like thomas.berubeg said, except I don't really see him throwing seeds around. There are seeds of one kind of another almost everywhere.
 
Wait, Entangle's still in the game? Who can cast it? I thought it was one of those things cut during the great magic merge of 32.
 
Wait, Entangle's still in the game? Who can cast it? I thought it was one of those things cut during the great magic merge of 32.

druids and priests of leaves, I think.

I think perhaps it should be more like, you cannot be entangled if you are on tundra, ice or desert, (but maybe scrub) regardless of where the caster cast it from. Where are all the plants going to get the water from to spawn?

Low level nature magic should call on the aid of nature, not create nature out of thin air. You cant cast bloom on ice, tundra, or desert either. You can Vitalize, but that is a level III spell as well.
 
druids and priests of leaves, I think.
Low level nature magic should call on the aid of nature, not create nature out of thin air. You cant cast bloom on ice, tundra, or desert either. You can Vitalize, but that is a level III spell as well.

I disagree. Any two bit nature mage can canjure up a few vines. Getting them to survive more than a single turn is another thing all together and requires advanced skills.
Hipoteticly, it's similar to sumoning snow in the desert. You can make a quick avalanche but the snow is going to melt after a few hours (maximum) if your skills are not good enough to maintain it. That would still not remove the destructive effect of tons of snow poring down on the enemy.
The same is with this. As far as I see, there the vines popup, entangle the enemy and duy a few hour later. The enemy still needs time to hack through them, dead or alive.
 
I disagree. Any two bit nature mage can canjure up a few vines. Getting them to survive more than a single turn is another thing all together and requires advanced skills.
Hipoteticly, it's similar to sumoning snow in the desert. You can make a quick avalanche but the snow is going to melt after a few hours (maximum) if your skills are not good enough to maintain it. That would still not remove the destructive effect of tons of snow poring down on the enemy.
The same is with this. As far as I see, there the vines popup, entangle the enemy and duy a few hour later. The enemy still needs time to hack through them, dead or alive.

Hmm. I just don't see nature magic the same as elemental magic. Nature is in the "alteration" category of magic. Alteration means changing what you have, not creating out of thin air.

So snow can be called from the ether anywhere, it is a matter of imbalancing an element.

Another analogy would be body magic. Only at level 3 can you create a flesh golem, the lower levels are alteration of living beings. Same with enchantment, you alter weapons in lower levels, and only in higher levels can you create.
 
You completely missed the point.
So he does not sumon the plants from thin air. He takes out a bag of seeds, casts them on the ground and wush, the vines plop up. It's not about that.

Again, lvl 1 and 2 Nature spells: Anyone can turn a few seeds into plants. But they won't last long.
Lvl 3+ nature spells: Actualy change the terain, and the ecosistem to make those plants prosper.

At lower levels you realy don't want to make them work, just as long as they entangle the enemy you don't care if they will survive. You just cast accelerated growth and leave it to it's fortune.
 
You completely missed the point.
So he does not sumon the plants from thin air. He takes out a bag of seeds, casts them on the ground and wush, the vines plop up. It's not about that.


So he walks amongst all his enemies, and casts seeds about them? Highly unlikely.

I didn't miss the point. And I think the alteration point I made was a damn fine one, and one you have yet to rebut.

Entangle should be a spell, where a practitioner of magic calls upon the fauna around him or her to assist them. The caster provides the energy to make the plants grow rapidly and violently, but they should still have something to start with.
 
He casts the seeds around him, and uses his magic to direct the growth underground towards the enemy, until it is beneath them, than it bursts out of the ground, only to die within a few hours if it is un fertile ground.

maybe the length of the spell could be affected by the terrain?
 
So he walks amongst all his enemies, and casts seeds about them? Highly unlikely.
No, he casts the seeds at his own feel, and the plants grow under the ground and sprout up from under the enemies. (ever heard of roots)

I didn't miss the point. And I think the alteration point I made was a damn fine one, and one you have yet to rebut.
Actualy you did. Your entire last post ends up disproiving that the mage can sumon vines from thin air. But the post you replied to was about what the vines would do once sumoned.

Entangle should be a spell, where a practitioner of magic calls upon the fauna around him or her to assist them. The caster provides the energy to make the plants grow rapidly and violently, but they should still have something to start with.
Exacly, see part 1. ^^
 
No, he casts the seeds at his own feel, and the plants grow under the ground and sprout up from under the enemies. (ever heard of roots)

Now you are really being insulting.... On a message board about magic.

:rolleyes:


Actualy you did. Your entire last post ends up disproiving that the mage can sumon vines from thin air. But the post you replied to was about what the vines would do once sumoned.

*sigh*

Fine, it's magic, and since it's magic, it can do anything.
 
Now you are really being insulting.... On a message board about magic.

It was ment to show an example. It was not ment as an insault. I just talk that way. Sorry if you felt wronged.

The problem here seemes that for one group, it is more importmant how the vines got there, saying that nature spells can not create stuf.
The other group (me included) sais that the diference betwen low and high level nature magic is not from where the plants come, but what they do when they get there.

You see, if you think like that and say:
Hmm. I just don't see nature magic the same as elemental magic. Nature is in the "alteration" category of magic. Alteration means changing what you have, not creating out of thin air.

Than not even high level spells should be castable other than on a few "fertile" tiles.
 
Top Bottom