Should not be able to cast entangle in desert, ice, tundra, or hell terrain, and if possible, units in forest or jungle should have a negative modifier against it.
Ice - I can go along with that. But I don't see why Entangle demands the presance of vines or growths. Making nature and whatnot spring out of otherwise dead lands such as deserts and tundra is usually what nature magic and the like is all about.
Creating violent growths of vines, sprouting right up from the ground is an entirely different thing than to create a viable ecosystem. I don't find it unthematic at all, since as I said, I see the vines sprouting up violently from the soil.thing is, entangle is a level II spell, bloom is level III, yet it could easily be imagined that a druid could just cast entangle all year and make bllom.
I imagine entangle as being a spell that calls the surrounding plant life to assist, and they answer. I just think it is kind of unflavorful to have someone cast entangle while on tundra, and suddenly, *boom* plant life everywhere, grabbing an entire army by the ankles so much they cant even get away.
Wait, Entangle's still in the game? Who can cast it? I thought it was one of those things cut during the great magic merge of 32.
druids and priests of leaves, I think.
Low level nature magic should call on the aid of nature, not create nature out of thin air. You cant cast bloom on ice, tundra, or desert either. You can Vitalize, but that is a level III spell as well.
I disagree. Any two bit nature mage can canjure up a few vines. Getting them to survive more than a single turn is another thing all together and requires advanced skills.
Hipoteticly, it's similar to sumoning snow in the desert. You can make a quick avalanche but the snow is going to melt after a few hours (maximum) if your skills are not good enough to maintain it. That would still not remove the destructive effect of tons of snow poring down on the enemy.
The same is with this. As far as I see, there the vines popup, entangle the enemy and duy a few hour later. The enemy still needs time to hack through them, dead or alive.
You completely missed the point.
So he does not sumon the plants from thin air. He takes out a bag of seeds, casts them on the ground and wush, the vines plop up. It's not about that.
No, he casts the seeds at his own feel, and the plants grow under the ground and sprout up from under the enemies. (ever heard of roots)So he walks amongst all his enemies, and casts seeds about them? Highly unlikely.
Actualy you did. Your entire last post ends up disproiving that the mage can sumon vines from thin air. But the post you replied to was about what the vines would do once sumoned.I didn't miss the point. And I think the alteration point I made was a damn fine one, and one you have yet to rebut.
Exacly, see part 1. ^^Entangle should be a spell, where a practitioner of magic calls upon the fauna around him or her to assist them. The caster provides the energy to make the plants grow rapidly and violently, but they should still have something to start with.
No, he casts the seeds at his own feel, and the plants grow under the ground and sprout up from under the enemies. (ever heard of roots)
Actualy you did. Your entire last post ends up disproiving that the mage can sumon vines from thin air. But the post you replied to was about what the vines would do once sumoned.
Now you are really being insulting.... On a message board about magic.
Hmm. I just don't see nature magic the same as elemental magic. Nature is in the "alteration" category of magic. Alteration means changing what you have, not creating out of thin air.