We need to choose custom rules, if any will be used. Here is a composite screenshot.

As for map options, only certain options actually make sense for a democracy game. The ony options I would recommend to be included in a poll are:

As for map options, only certain options actually make sense for a democracy game. The ony options I would recommend to be included in a poll are:
- No Cheating
- Random Personalities, if we want to discover each AI's tendencies instead of knowing how they will act. This increases the difficulty level.
- Aggressive AI, but only if we want a bloodbath conquest.
- Raging Barbarians (they are quite sufficient as normal barbs)
- No Tech Trading (if you fall behind, you lose -- though it does stop the AI from trading techs too, so guarantees a win if you're ahead)
- No City Flip from Culture (culture flipping is fun)
- New Random Seed (we don't want to allow reloading to result in different combat results)
- Always War / Always Peace / One-City Challenge (if you want a variant, play a SG. maybe we can try these in a later game)
- No city razing (sometimes you want to raze instead of being saddled with an unproductive city)
- City flip after conquest (flips on = more difficult, flips off = potentially less fun)
- No barbs (they really do add spice to the game, have never tried a game without them)
- Permanent war / peace (we could custom design a game with one or more civs we can't declare war on)