Environmental: Rules Options

DaveShack

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We need to choose custom rules, if any will be used. Here is a composite screenshot.



As for map options, only certain options actually make sense for a democracy game. The ony options I would recommend to be included in a poll are:
  • No Cheating
  • Random Personalities, if we want to discover each AI's tendencies instead of knowing how they will act. This increases the difficulty level.
  • Aggressive AI, but only if we want a bloodbath conquest.
We should definitely not use:
  • Raging Barbarians (they are quite sufficient as normal barbs)
  • No Tech Trading (if you fall behind, you lose -- though it does stop the AI from trading techs too, so guarantees a win if you're ahead)
  • No City Flip from Culture (culture flipping is fun)
  • New Random Seed (we don't want to allow reloading to result in different combat results)
  • Always War / Always Peace / One-City Challenge (if you want a variant, play a SG. maybe we can try these in a later game)
Toss-up options (in my opinion)
  • No city razing (sometimes you want to raze instead of being saddled with an unproductive city)
  • City flip after conquest (flips on = more difficult, flips off = potentially less fun)
  • No barbs (they really do add spice to the game, have never tried a game without them)
  • Permanent war / peace (we could custom design a game with one or more civs we can't declare war on)
 
I would recommend random personalities? May I ask what no-cheating is?
 
5star_US said:
I would recommend random personalities? May I ask what no-cheating is?

The no-cheating option prevents the game from being loaded in world builder after it starts, and use of the cheat code and debug capabilities.
 
No Cheating, Random Personalities. Other than that all off. I'm in the "As close as possible to a normal game for the first Demogame" camp. Although Random Personalities will make is much more interesting (No more automatic super military buildups if you end up with Montezuma on your border).
 
Pie-es-Tasty said:
No Cheating, Random Personalities. Other than that all off. I'm in the "As close as possible to a normal game for the first Demogame" camp. Although Random Personalities will make is much more interesting (No more automatic super military buildups if you end up with Montezuma on your border).

Really? I conquered the Aztecs pretty easily, which I cannot say for the Japanese.
 
I would vote for No Cheating, abstain on Random Personalities and vote against other options.

If you setup a poll later, please don't do a simple multi-select poll since people like me may want to abstain on certain settings.
 
Blkbird said:
Really? I conquered the Aztecs pretty easily, which I cannot say for the Japanese.

Well yeah, I did too, but it's not the ease of conquering, it's how likely he is to invade, even with a pathetic army.
 
Only No Cheating! Leave all the others blank!

This is our very first demogame in Civ4, and it would be nice if it was as standard as possible.
 
I think we should allow tech trading, as if say we get far ahead then we'll be fairly likely to win which could happen early on while in the same way if we get far behind there is a high likelyhood we'd lose. if we allowed tech trading would bring more fun to the game in the long run.
 
What does "City flips after conquest" actually do? I know about cities flipping, but what does it mean in context of "after conquest"?
 
Blkbird said:
What does "City flips after conquest" actually do? I know about cities flipping, but what does it mean in context of "after conquest"?

That a city is able to flip back to its original owner after conquest. If this is not selected a conquered city can flip to any civilization except its original owner.

-the Wolf
 
Moderator Action: The "No Cheating" and "Admin Password" option will be standard fixtures in demogames. That way, no one can cheat, or use an in-game cheating util.


Choose Raging Barbs. You'll love it. Just don't get stuck in the middle of nowhere like I did one game. :mischief: (a.k.a., 22 barb warriors attacking!).
 
I'm also in the "as close as possible to a standard game" camp, no cheating&random personalities, of course ;-)
 
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