4000BC (1): Scout reveals that it is in fact the coast, not a lake. I decide to send settler NE to flood plain to make room for a coastal city south of current location. Settling reveals horses south and stone and cows north, all outside of current radius (corn and wine still in the radius though). Start work on Ag and warrior.
3960BC (2): ...
3920BC (3): ...
3880BC (4): See some tundra, we must be near the southern end of the world.
3840BC (5): Spot whales and gold. I've never actually hooked up whales before.
3800BC (6): Find some maggots, I mean sheep.
3760BC (7): Meet Mansu, our first victim is very close.
3720BC (8): ...
3680BC (ST): Fred shows up from the NW. Agriculture -> Mining.
3680BC (9): Somebody founds Buddhism.
3640BC (10): ...
3600BC (11): A village gives our scout experience.
3560BC (12): I promote scout to Woodsman II -- now he can move fast in clear land and trees, and should help defending against animals.
3520BC (ST): Meet Izzy, coming form the west.
3520BC (13): Karakorum: warrior -> worker.
3480BC (ST): Meet HC, who is the founder of Buddhism, in the NE (past Mali).
3480BC (14): ...
3440BC (15): Meet Tok east of Mali.
3400BC (ST): Mining -> BW (perhaps an axe rush on Mansu is in order...)
3400BC (16): ...
3360BC (17): Scouted as much of Timbuktu as I can.
3320BC (18): Have yet to see an animal or barbarian.
3280BC (19): ...
3240BC (20): I spoke too soon.
3200BC (ST): We survive panther attack.
3200BC (21): Send scout to wooded hill to heal next turn. Safer there.
3160BC (22): Scout heals.
3120BC (23): ...
3080BC (24): ...
3040BC (25): Karakorum: worker -> barracks. Scout back in action.
3000BC (26): Find Japan.
2960BC (27): ...
2920BC (28): ...
2880BC (ST): BW -> Archery.
2880BC (29): No coppper anywhere in sight.
2840BC (30): Hinduism is founded somewhere.
Summary: I've indicated two possible city locations to our south. There will be a little overlap, but they should be pretty good cities and close isn't such a bad thing when our victims counterattack. In the wide-angle screenshot in the next post, you can also see just how close Mali is. Too bad about the copper, as an axe rush is out of the question. If one of the next players is feeling ambitious, an archer rush is a possibility (or chariot/horse archer once we get those horses hooked up), just keep in mind that Mali has skirmishers and don't try it without overwhelming force.
The save.