There's a chance that buildings will be captured when taken, but the greater odds have them being destroyed.
@Abbadon: Not allowing any restarts until your faction is utterly destroyed. Play it as it lies.
OOC: I have one taker for setting up a speakeasy. I need two more before there's enough of a clientèle to set up a distillery.
You have to put an extra 240 credits for making the booze.
I'll set up one next turn when you actually have some alcohol to sell. No sense at all in doing it a turn early and risk having it raided.OOC: I have one taker for setting up a speakeasy. I need two more before there's enough of a clientèle to set up a distillery.
IIRC the rules say you have to spend 240 on making alcohol every turn as long as the Distillery is around.bombshoo said:OOC: Not unless he doesn't plan to actually sell the booze until next turn. I assume he can sell it the same turn he makes it.