Lonecat Nekophrodite
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- Jan 10, 2019
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How should era systems in Civ7 be?
I'm not sure about beginning and ending dates of eras In Civ5 except that ANCIENT ERA BEGINS AT 4000 BC. but
In Civ6
Well I don't really understand how Firaxis determine when should era begins and ends, one thing that certain is that 'Age of Enlightenment' is absent, especially with this era is very much dispuited (by name, and global validity since the Enlightenment phenomenon only applies in Western Europe, and merely unrelated to military revolutions of that period,) especially with warfare between 1400-1680 ADs and 1680 - 1850s are significantly difference, especially with the invention of flintlock firearms followed by 'all muskets infantrymen armed with flintlocks and bayonets' being standard infantry (particularly in Europe).
The Difference is that
1. Civ 5 treats the 18th Century as 'Renaissance' era
2. Civ 6 treats the 18th Century as 'Industrial' era
Thus definitions of 'Industrial Era' differs in both installments. Civ5 viewed that phenomenon in 18th Century is 'Renaissance' (though the name is rather incorrect, someone else preferred the term 'early modern' instead, some others use rather 'lame' name 'Gunpowder Era' using proliferations of gunpowder weaponry (especially cannons and musketry), in Civ 6 the definition viewed English Industrial Revolution in the 18th Century as criterion.
After a discussion with @Boris Gudenuf,
1. He doesn't agree with Era concepts.
2. The game begins LATE, with some techs (or so many techs) are way offs. note that First Cities (with walls) are founded before 4000 BC with walls being built few millenia BEFORE the game begins date.
3. Medieval and Early Modern are very much dispuited. particularly with criterion defining 'what is Medieval Europe and what is Early Modern'. In any case the Anglo-French 'Hundread Years War' astrides two eras. some scholars suggested that The Middle Ages ended when Constantinople fell to the Ottomans. Others set the end date at the middle of 16th Century (With Martin Luther nailed his 95 Thesis, reasoning why Roman Catholic Church practices of Indulgence sales is bad (and corrupt outright) )
For now. my ideas regarding to when should era begins and ends...
Ancient Era (Game Begins) should be 10000 BC
Game Ends date should be 2100 AD
There are more in details to duscuss what should F'xis takes, (or era adjustments for Civ6 moddings, I even wanted to re adjust beginning dates of the late half of the game eras with some options
OPTION A (Late Earlymodern)
OPTION B (Early Industrial)
What's yours??
I'm not sure about beginning and ending dates of eras In Civ5 except that ANCIENT ERA BEGINS AT 4000 BC. but
Era (Civ5)
Back to Civilization V An era is a period of time in Civilization V and its expansions. Civilizations can progress to a new era either by researching all technologies from the current era, or by researching one technology from the next era. In Civilization V: Brave New World, the World Congress...
civilization.fandom.com
Eras | Years | Notes |
Ancient | 4000 BC - 500 BC | |
Classical | 500 BC - 799AD | |
Medieval | 800 AD - 1400 AD | |
Renaissance | 1400 AD - 1799 AD | |
Industrial | 1800 AD - 1899 AD | |
Modern | 1900 AD - 1949 AD | |
Atomic | 1950 AD - 1990 AD | |
Future, Information | 1991 AD - Present |
Era (Civ6)
Back to Civilization VI In Civilization VI, as in previous games in the series, an era is a broad representation of the technological and social level your civilization has currently achieved. In a normal game, you always start in the Ancient Era (in other types of games, you may start later)...
civilization.fandom.com
Eras | Years | Notes |
Ancient | 4000 BC - 1001 BC | |
Classical | 1000 BC - 499 AD | |
Medieval | 500 AD - 1349 AD | Dispuited Ending date |
Renaissance | 1350 AD - 1724 AD | Dispuited |
Industrial | 1725 AD - 18 AD89 | Dispuited Beginning Date |
Modern | 1890 AD - 1944 AD | |
Atomic | 1945 AD - 1994 AD | |
Information | 1995 AD - 2019 AD | |
Future | 2020 AD - 2050 AD | Fictional Endgame. GS Expansion only |
The Difference is that
1. Civ 5 treats the 18th Century as 'Renaissance' era
2. Civ 6 treats the 18th Century as 'Industrial' era
Thus definitions of 'Industrial Era' differs in both installments. Civ5 viewed that phenomenon in 18th Century is 'Renaissance' (though the name is rather incorrect, someone else preferred the term 'early modern' instead, some others use rather 'lame' name 'Gunpowder Era' using proliferations of gunpowder weaponry (especially cannons and musketry), in Civ 6 the definition viewed English Industrial Revolution in the 18th Century as criterion.
After a discussion with @Boris Gudenuf,
1. He doesn't agree with Era concepts.
2. The game begins LATE, with some techs (or so many techs) are way offs. note that First Cities (with walls) are founded before 4000 BC with walls being built few millenia BEFORE the game begins date.
3. Medieval and Early Modern are very much dispuited. particularly with criterion defining 'what is Medieval Europe and what is Early Modern'. In any case the Anglo-French 'Hundread Years War' astrides two eras. some scholars suggested that The Middle Ages ended when Constantinople fell to the Ottomans. Others set the end date at the middle of 16th Century (With Martin Luther nailed his 95 Thesis, reasoning why Roman Catholic Church practices of Indulgence sales is bad (and corrupt outright) )
For now. my ideas regarding to when should era begins and ends...
Ancient Era (Game Begins) should be 10000 BC
Game Ends date should be 2100 AD
There are more in details to duscuss what should F'xis takes, (or era adjustments for Civ6 moddings, I even wanted to re adjust beginning dates of the late half of the game eras with some options
OPTION A (Late Earlymodern)
Eras | Dates | Notes |
Early Modern/ Gunpowder | 1450 OR 1500 - 1799 | Fall of Constantinople OR The Lutheran Reformation Movement, 18th Century is here Units are already available JUST BEFORE This era begins - Bombard - Light Bombard (Either Tiller Cannon or Early Fieldguns) - Arquebusiers OR Pike and Shotte, depending on which systems to use. - Pinnance - Caravel - Great Ship Units to become available this era - Fusilier (Rebranded Line Infantry) - Field Cannon - Siege Cannon/ Howitzer - Dragoon - Cuirassier - Brigantine - Ships of the Line - Frigate - Ranger |
Industrial Era | 1800 - 1899 | Follows Civ 5 Units to become available - Rifleman - Sharpshooter - Rifled Field Cannon - Siege Rifle - Cavalry - Heavy Horse - Coastal Ironclad - Oceanic Ironclad (Pre-Dreadnought) - Protected Cruiser - Rifle Infantry |
Modern Era | 1900 - 1949 | Units available - Infantry (Machinegun relabelled) - Armored Car - Modern Cavalry (Cav that uses magazine carbines) - Artillery - Quick Firing Cannon - Medium Tank - AAA - Observation Airship - Auxiliary Cruiser - Dreadnought -> Battleship - Light Cruiser -> Destroyer - Submarine - Biplane -> Fighter - Biplane Bomber OR Zeppelin Bomber -> Bomber |
Atomic Era | 1950 - 1979 | Units Available - Modern Infantry (AT Crew relabelled with MG graphics added as well, also soldiers wielded early Assault Rifles) - Panzer Grenadier (Firepower class, requires oil, faster movements) - Air Cavalry (Helicopters relabelled) - Main Battle Tank - Mobile Artillery (Also 'light' variants with strong Antitank capabilities) - Mobile AAA - Commando - Observation Plane - Cutter - Heavy Missile Ship - Missile Ship - Aircraft Carrier - Nuclear Submarine - Jet Fighter - Jet Bomber - WMD (Atomic Bombs, Atomic Warheads for Nuclear Subs, Battleships, and Artillery) |
Information Era | 1980 - Present | Units Available - Mechanized Infantry - MLRS - SAM - Advanced MBT - Recon UAV - Stealth Missile Ship - Arsenal Ship - Stealth Fighter - Stealth Bomber |
OPTION B (Early Industrial)
Eras | Year | Notes | |
| 1350 or 1400 - 1649 | Early Modern that lasts through the end of Thirty-Years War (Short) Units Available - Explorer - Arquebusiers OR Pike and Shotte, depending on which systems to use. - Bombard - Field Cannon - Dragoon - Cuirassier - Pinnance - Caravel - Great Ship | |
Industrial Era | 1650 - 1870 | Industrial Era that covers the entirety of 'Enlightenment Era' Units Available - Ranger - Fusilier (Rebranded Line Infantry) - Rifled Fieldcannon - Siege Rifles - Cavalry - Heavy Horse - Frigate -> Protected Cruiser - Ships of the Line -> Oceanic Ironclad (Pre Dreadnought) - Coastal Ironclad - Brigantine | |
Modern Era | 1871-1929 | Re-adjusted time period. Units Available - Rifle Infantry -> Infantry - Sharpshooter - Quick Firing Cannon - Artillery - Modern Cavalry - Armored Car - Light Tank - Submarine - Auxiliary Cruiser - Light Cruiser - Dreadnought - Biplane - Biplane Bomber/ Zeppelin Bomber - Observation Airship | |
Atomic Era (Global Era) | 1930-1969 | Units Available - Modern Infantry (AT Crew relabelled with MG graphics added as well, also soldiers wielded early Assault Rifles) - Panzer Grenadier (Firepower class, requires oil, faster movements) - Air Cavalry (Helicopters relabelled) - Medium Tank - Mobile Artillery (Also 'light' variants with strong Antitank capabilities) - Mobile AAA - Commando - Observation Plane - Battleship - Destroyer - Aircraft Carrier - Nuclear Submarine - Fighter - Bomber - WMD (Atomic Bombs, Atomic Warheads for Nuclear Subs, Battleships, and Artillery) | |
Information Era (Contemporary Era) | 1970-2020 | Units Available - Mechanized Infantry - Main Battle Tank - MLRS (Also light variants) - SAM - Recon Drone - Missile Ship - Arsenal Ship - Jet Fighter - Jet Bomber |
What's yours??
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