Error: Cities turn unfinished at turn #x for Player #x

returnace

Chieftain
Joined
Nov 16, 2018
Messages
1
Error messages "cities turn unfinished" occupied my screen.
 

Attachments

  • Lua.txt
    417.8 KB · Views: 121
Thanks !

Could you try to open GCO_ModUtils.lua in ..\Documents\my games\Sid Meier's Civilization VI\Mods\Ged Civilization Overhaul\Scripts\ with a text editor (notepad should do)

and change (near line 350) :
Code:
local debugFilter = {
    ["debug"]             = true,
--    ["CityScript"]         = true,
--    ["PlayerScript"]     = true,
--    ["UnitScript"]         = true,
--    ["PlotScript"]         = true,
}

to:
Code:
local debugFilter = {
    ["debug"]             = true,
    ["CityScript"]         = true,
--    ["PlayerScript"]     = true,
--    ["UnitScript"]         = true,
--    ["PlotScript"]         = true,
}

then reload your game, wait for the next message and post the new Lua.log

TIA
 
Thanks !

Could you try to open GCO_ModUtils.lua in ..\Documents\my games\Sid Meier's Civilization VI\Mods\Ged Civilization Overhaul\Scripts\ with a text editor (notepad should do)

and change (near line 350) :
Code:
local debugFilter = {
    ["debug"]             = true,
--    ["CityScript"]         = true,
--    ["PlayerScript"]     = true,
--    ["UnitScript"]         = true,
--    ["PlotScript"]         = true,
}

to:
Code:
local debugFilter = {
    ["debug"]             = true,
    ["CityScript"]         = true,
--    ["PlayerScript"]     = true,
--    ["UnitScript"]         = true,
--    ["PlotScript"]         = true,
}

then reload your game, wait for the next message and post the new Lua.log

TIA
Here you go.
 

Attachments

  • Lua.7z
    69.1 KB · Views: 201
Thanks, will post a hotfix ASAP

edit: let me know if latest update fixed it.
 
Last edited:
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