Escape From Zombie Island 2 ready for public consumption

I could have sworn that Brennus/Alex glitch was fixed - are you playing with the latest files??

Yes they "airdrop" - or sort of burrow under the ground then tunnel up to get you. The text needs a slight adjustment to remove the word "Our"

There shouldn't be many hyperlinks on that one but I'll check.

'Reveal Map' reveals the map for everyone - it doesn't matter if you researched it or not. Do you think I should remove Reveal Map?

Engineers now require Tools!
 
1. I dunno. I'm not on my playtesting computer atm :s

3. There ARN'T many hyperlinks on that one. I dunno why it happned. I just decided to record it because I remember someone (Cloner?) had the same message. It makes no difference to gameplay.

4. No. I didn't realise. I don't research "Sattelites" much in the epic game (or play the epic game much at all, anymore...)

5. I could have sworn that when I checked in the editor they didn't. Oh, well, I'll take your workd for it ;)
 
well Natasha is fast...think of all the training and drug she took...however I would agree the car should be faster. but 9 is too much you can travel an entire island in a 12hours!!! 60mph might make you hit a building and explode..not good...hot burning excruiating death sucks too. I like 5 better.

edit never mind I fingure it out... however did KA increase the unhappiness from war? because now they are just plain scary. It's badder then before. I am playing at 18 by the way
 
Updated my files and starting again ... Authorities on Banned :eek:

Noticed SWAT units are still silent when they fortify ... perhaps just add a sound already done.

Regarding the pollution clearing ability ... how about restricting the number of units that can do this ... atm I think National Guards, SWAT and Marines can do this ... I'd remove this ability from SWAT. maybe even Marines, let the weekend warriors get to do those types of jobs and leave security to the professionals.

Also good to see another sexy nusie hanging around the hospital :thumbsup:
 
Noticed that in the Head Caretaker screen, that there are come cities in itallics and others not ... what does this symbolise?

EDIT ... Oh I see ... those cities administered by AI ... better turn them all off then :eek:
 
You after images for promotion of the game ???

How many you need ... and what is the deadline?

I propose this one ... it shows the nurses unit, one that probably never gets really used in the game.

 
Noticed that the zombies destroyed my radar tower ... should it have been protected?? ... what purpose does it serve?

Also .. in previous games I was ruthless with trading, in the test I will not drain economy of the other factions, accept what is offered and request no additional gold for mutual protection.
 
Pedia Text ... Joe Rouerk ... second page.

Banks blinked. "Give him a weapon too. He saw what was going on in the TV, it's a fight for survival."^

Remove the ^ :)
 
:hmm: Riot Cops can move 2 ... why?

For me it was great that it was SWAT who could move 2 ... and Riot Police having to carry shields and armour were slower.

Having a number of slower units made it more important to get the Garage and the unlimited supply of cars.
 
Question ... I liberated or should I say found 'Timmy' ... now he is no longer present.

There is NO entry for Timmy nor his dog ... are these units supposed to be like Sam Hammer ??? ... a right-click shows that the pedia entry comes under the generic Spunky Kid ... IMO he needs his own.

In the original game he was part of the Survivors :confused:

EDIT ... he was hidden under the unit that captured him ... he is still neutral ... is he supposed to be designated neutral until captured by ONLY Survivors ???

What happens when Zombies capture him ???
 
:lol: Sam Hammer slinking arounfd the island found Britney guarding the school house ... many tattered prom decorations were also evident.
 
:cry: another black square ... right click indicated that it is Streets.



:hmm: Sam moved and it shows a loop road.



How frustrating ... this graphics problem seems to be connected to a line of sight issue.

EDIT ... me thinks that it what the problem is.

 
Question ... does anyone else cheer for the Zombies when they are attcking other faction units ... or is it just me ... a poor little sick puppy :lol:
 
fe3333au said:
Question ... does anyone else cheer for the Zombies when they are attcking other faction units ... or is it just me ... a poor little sick puppy :lol:


depends if the zombies have a lot of units then all's well and good and maybe they'll kill a few.

Timmy is just another spunky kid, he's hidden nationality so he's still survivor except you don't know and you can't capture him.

How's your game doing? In my game I played as survivor and the prom queen helps, however I wasn't able to obtain ammo until too late and now the first of monster zombie has appear and I am still quite early in the tech tree.

the monster zombie cost should be higher as it is much more powerful than any other unit and with communel corruption, production wasn't too much of a issue for zombies. I now see 30-40 zombies walking around my field of sight near gentlemen club and hardware store. I could still move on except it takes a long time and is slow advance and now the monster zombie appears I don't know what to do.
 
Cloner4000 said:
I don't know what to do.

:hmm: what to do indeed ... depends on how attractive the prom queen is :groucho:

Playing at Banned is certainly tougher ... I havn't taken a single building yet and nowhere near to planning it ... it is Noon on Day 2

I have Aid Drop and am researching 911 and just lost the criminal guy in a very close fight with an alpha who attacked me and was red lined :cry:

Ooh ... I just found my first parachute (replaces the barb camp graphic) ... excellent :thumbsup:
 
Cloner4000... concerning the Car...each to there own. Me, I like to Burn Rubber lol. Seriously, there isn't much point in having transportation that is not at least twice as fast as walking. I would have it no slower than 6 squares or reduce all units to 1 square so the car would be more realistic. It wouldn't require even 12 hours to travel across this small Island.

fe3333au... If you do not have a Fortify sound for SWAT then you do not have all the files because I made them all and play them.

King Arthur and I are considering limiting the Pollution Clean up to Engineers.

Radar Towers offer an attack and defense Bonus within its 2 square range, Plus 25%. Authorities can build them in their territory with send in the Marines.

What you are seeing is one tile of a street as it is suppose to be when only one tile is revealed, just as you would only see an X for one tile of a Road in CIV III before you reveal more. When you reveal more, you will see more lol. The other Graphics problems you have had are due to your not having correct or updated files. There are no problems, just get the correct files. The irrigation tiles still need to be changed to farmland as I said before. Mine are changed but I do not know what you all are using. Yours are obviously from your CIV III Game and not the Correct irrigation or land for them.
 
I don't think the car should be that much faster, because it will make the Dalek (among other units) that are too "big" for transportation seem even slower. As it is, when playing as the Authorities, as soon as I have the car park, after about 30-40 turns (when I have 3-4 cars), the Dalek seems to take far longer than the rest of my force to get to somewhere that it can attack, and usually has to change route several times due to the fact that the building has been taken.

Perhaps 5 should be the max?
 
I would also change the Dalek because one square is too slow for this Machine.
Please play a game on Banned Level...then talk to me about it all. The Higher levels drastically change things. You will want more speed and power lol.
 
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