fe3333au
Deity
Yes a generic polution sound would be excellent 

fe3333au said:Does the ninja sm.pcx and ninja.pcx go into the X folder ???
Those are Zombie Squid - you know, zombie falls into sea, zombie sinks, giant squid tries to bite zombie - zombie bites back - result=zombie squid! Quite simple really. I take your point and will place 1 barbarian squid with a large hit point bonus (let's say 10) and place it somewhere in the water. You've been warnedfe3333au said:If there are no barbarians as such ... regarding the Squid ... could they be preplaced around the coast to give the Authorities something to worry about ... concentrate aound the Company area.
In the pedia ... could be something a rumours of large creatures have been seen for some time now and missing swimmers and fishermen ... blah blah ... they are mutated by the same chemicals that the Company have spilled into the sewers.
Good spotVuldacon said:There are Two Entries for the Recycling Center in the PediaIcons.txt.
I felt it was too easy with just one.Vuldacon said:There are two Sewer Guards on the Sewer Hole above Hannibal's Appartment.
They should be named after one of the civ leaders: Caesar and something else: Shaka or Temujin, what do you thinkVuldacon said:One of the Huskys for the Company on the NW side of the Map is named Hannibal Smith.
That's trueVuldacon said:Supply Parcels and Rushmobile (outta Gas) do not need GoTo or Explore Checked in the Editor.
I wanted them to be available to upgrade to but not buildable. Reason being you get Gatling Gals with the "Damsel Of Distress" advance but there's nothing later in the tech path that this links to that would be logical. The way I have it you can upgrade the Damsels to Biker Gals when you get to "Hot Wiring". If you could build them at hotwiring it would make researching "Damsel of Distress" rather pointless.Vuldacon said:All Gatling Gal units will upgrade to the Biker Gal so the Biker Gal might as well be buildable. Apparently you can have many Kings so there is no need in setting the Biker Gal as a King Unit. As it is now, every Gatling Gal Built will upgrade to the Biker Gal.
Yes I noticed that too. I wish it could be fixedVuldacon said:I noticed that the hell Fire Priest is Off Center.
Vuldacon said:I think the Motor Car should move more squares than Natasha Runs (3) lol. I think 10 squares would be Fun...Burn Rubber![]()
I just don't know. The one upside is that you can replay from autosave without any problems. Still it would be nice to have an answer and a fix.Vuldacon said:I had about 8 Crashes while playing last night. I was playing on Banned Level as the Survivors. All but one crash happened on the AI's Turn when pieces were moving. The Other crash happened just after I built the Supply Drop and watched the Splash. This may have been due to the Double entries in the PediaIcons.txt. I hold the Shift Key down to speed up the AI Moves most of the time and this seems to cause more crashes.
Ok I'll name them Shaka and Caesar.Vuldacon said:King Arthur... The Huskey Belongs to the Company and is named Hannibal Smith, which is the Survivors Leader. Caesar and Hannibal Smith for the Two Dogs.
Have you ever tried driving a car through a zombie infested cityVuldacon said:Since Natasha Runs on foot 3 squares, the Motor Car should probably travel 30 squares lol. a Good compromise would be 15 but I would settle for 9![]()
Maybe (grasping at straws here) it's a unit action such the "Clear Damage" ability I gave to many units. Were you playing with the latest biq? The reason I ask is that I removed Clear Damage from all but the Scavenger and Engineer units.Vuldacon said:The Crashes were on different Factions turns and the one after the Wonder Splash for my turn. The only thing I have been able to gather is that it happens very abruptly when the AI (ANY) are Moving. It was interesting that I had More Crashes and I was using the Shift Key to speed up the AI's Moves.