Virote_Considon
The Great Dictator
OK, played some today:
-Random Civ- The Survivors (12a, of course
)
-1st Turn, the first unit I control is King Arthur, and his 1st move he attacks a Sewer Guard. I gain my first MGL!
-12PM Day 2- The Hospital is secured. It was captured the day before, but due to some circumstances, it wasn't really in "safe hands"
-The same turn, Freddie produces an MGL outside the Machine shop!
-10AM Day 2- I took the Graveyard! This would not have been possible if I were to go about my normal early-game strategy of building Old War Vets instead of Spunky Kids!
-4PM Day 2- Reverend Simmons produces a Great Leader!
-10PM Day 2- I LOST the Hospital! Along with it went the Rushmobile.
-4AM Day 3, Freddie dies outside the Hardware Store. The Farmers also capture and then loose the Hospital.
-8AM Day 3- King Arthur snipes me a Great Leader! I'm currently besieging the Hardware Store.
-The same turn, I capture the Hardware Store!
-In the AI's turn (the same turn), the Authorities (re-)take the Hospital. They've been using a lot of troop trucks this game, which is always a good thing!
-8AM Day 4 (24 hours after the last report
) a Champion gives me a new Great Leader!
-10AM Day 4- I (finally
) capture the Factory. Next stop SHOULD be the Car Park, and then the Airport...
-Noon Day 4- I capture Sam Hammer roaming the streets between the Car Park and the Warehouse
-2PM Day 4- I get another Great Leader through a Champion!
-Getting a lag during AI's turn, 4PM Day 4 (only seemed to be this turn, too)
-12PM Day 5- Another leader through a Champ!
-6AM Day 5- I take the Car Park. The enemy had masses of Monster Zombies and Monster Dogs arrive on the second to last turn out of nowhere
-10AM Day 5- The company start to dislike my use of Land mines. They attack with their invisible-detecting dogs
-4PM Day 5- Task Force 2 (a few units that I didn't want to move all the way over the other side of the map) take the Fast Food Joint.
-10PM Day 5- I take the Airport. Due to its size (only size 6!) I had taken it easier than the earlier buildings. The game is won. Or is it?...
-"The Big Finale" is going to now take seven long turns!
-As of 12AM Day 6, my full focus is on the Nuke Plant. Looks like the Company is using Land Mines quite well!
-6AM Day 6- I capture the Nuclear Power Plant from the Company. I'm going to use this to try and sue for peace... It works.
-The same day, Task Force 2 captures the Gentlemen's Club
-Noon Day 6- The company declare war on me again.
-4PM Day 6- I drop Rev. Simmonds off at the bottom of the Mainland... This looks like it could be it!...
-6PM Day 6- King Arthur gets mobbed by Zombies as he touches the mainland. Sam Hammer also touches down.
-Later that turn, the Authorities declare war on me! (right after we'd agreed to an RoP!)
-8PM Day 6- Rev. Simmonds reaches the TV station!
-Random Civ- The Survivors (12a, of course

-1st Turn, the first unit I control is King Arthur, and his 1st move he attacks a Sewer Guard. I gain my first MGL!
-12PM Day 2- The Hospital is secured. It was captured the day before, but due to some circumstances, it wasn't really in "safe hands"

-The same turn, Freddie produces an MGL outside the Machine shop!
-10AM Day 2- I took the Graveyard! This would not have been possible if I were to go about my normal early-game strategy of building Old War Vets instead of Spunky Kids!
-4PM Day 2- Reverend Simmons produces a Great Leader!
-10PM Day 2- I LOST the Hospital! Along with it went the Rushmobile.
-4AM Day 3, Freddie dies outside the Hardware Store. The Farmers also capture and then loose the Hospital.
-8AM Day 3- King Arthur snipes me a Great Leader! I'm currently besieging the Hardware Store.
-The same turn, I capture the Hardware Store!
-In the AI's turn (the same turn), the Authorities (re-)take the Hospital. They've been using a lot of troop trucks this game, which is always a good thing!
-8AM Day 4 (24 hours after the last report

-10AM Day 4- I (finally

-Noon Day 4- I capture Sam Hammer roaming the streets between the Car Park and the Warehouse
-2PM Day 4- I get another Great Leader through a Champion!
-Getting a lag during AI's turn, 4PM Day 4 (only seemed to be this turn, too)
-12PM Day 5- Another leader through a Champ!
-6AM Day 5- I take the Car Park. The enemy had masses of Monster Zombies and Monster Dogs arrive on the second to last turn out of nowhere

-10AM Day 5- The company start to dislike my use of Land mines. They attack with their invisible-detecting dogs
-4PM Day 5- Task Force 2 (a few units that I didn't want to move all the way over the other side of the map) take the Fast Food Joint.
-10PM Day 5- I take the Airport. Due to its size (only size 6!) I had taken it easier than the earlier buildings. The game is won. Or is it?...
-"The Big Finale" is going to now take seven long turns!
-As of 12AM Day 6, my full focus is on the Nuke Plant. Looks like the Company is using Land Mines quite well!
-6AM Day 6- I capture the Nuclear Power Plant from the Company. I'm going to use this to try and sue for peace... It works.
-The same day, Task Force 2 captures the Gentlemen's Club
-Noon Day 6- The company declare war on me again.
-4PM Day 6- I drop Rev. Simmonds off at the bottom of the Mainland... This looks like it could be it!...
-6PM Day 6- King Arthur gets mobbed by Zombies as he touches the mainland. Sam Hammer also touches down.
-Later that turn, the Authorities declare war on me! (right after we'd agreed to an RoP!)
-8PM Day 6- Rev. Simmonds reaches the TV station!