Escape From Zombie Island 2 ready for public consumption

Ok you're starting on the night shift. Report to the Factory at 9PM. A uniform, cool shades and pistol will be provided.
 
KingArthur said:
MoscaTnT you are now an Elite zombie with an Offense AI strategy. Anyone else who wants to be a zombie or anything else (Nat Guard, Security, Survivor) let me know.

Hey, cool. :) Please throw me in there. Nat Guard, Zombie, whatever.
 
Is the Zombie with a Gun going to be in this! If he is awesome! When and How will he be availible.
 
Yipee. I really hope the Zombies won't take the Armoury.
 
MoscaTnT said:
Thanks, I'm working over the other zombie animation so I'm faster. This is the attack preview...
Nice! Love the kickback! :cool:
 
Though I had found out about this mod several months ago, it's only recently I really tried it. Oh, I never had such fun with a mod before! Brilliant!

But, though overall it works perfectly fine, it seems you have missed some details that can make the difference between an exceptional and a good mod. That's true mostly in the civilopedia, with many missing or wrong links and outdated pictures.

I'm enjoying this mod so much, that I'm willing to help you improving it a little, especially since you're planning an update. If you're interested I can easily make some correct pcxs for the terrain civilopedia entries, and perhaps a better looking technology tree with arrows.
 
The tech tree uses Era NONE Techs, so some of the arrows might be off.

Example, the Survivors have their techs near the bottom, while the zombies have there's near the top. If you did what you want than if you played as the survivors You would see the tech arrows for the zombie techs, but there wouldn't be any techs there. Kinda hard to explain. Believe, I've tried it.
 
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