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oh yeah, they are all built, so they'd show up...sometimes Im so stupid I amaze myself
The keys at the top, like F1, F2, etc. You can press them while playing civ3 for varius menus to come up.Cloner4000 said:F-keys? What's that?
fe3333au said:Regarding missile ... perhaps it is not an explosive missile ... but a gas canister/capsule/projectile ... used to ensure that only targets are effected and also to be not too destructive to infrastructure and property ...
Just a thought
EDIT - or if the graphic is an explosion ... then call it an accurate or pin point incenduary canister (spelling)
The Omega said:Well, if we changed nukes to missiles, then we'd need to change teh last tech, since why would they have to get the president to be able to launch a missile?
KingArthur said:The NEXT version will be the LAST
Missiles: If replace the Nuke with the Cruise should I still give the Cruise missile the same effects as a Nuke? i.e. kills 1/2 of all units in a stack; pollution; declare war? or should I just give it lethal bombardment with high bombard and rate of fire? I was thinking of replacing the Cruise with a Battleship with an increased bombardment range.
That gave me an idea. Since this is such a traumatic situation, "luxuries" probably wouldn't calm anyone. You could make defense-related resources (anything used to build military buildings) luxuries so that keeping you citizens feeling safe and secure makes them calm. You could replace the moods too- calm, nervous, scared, and panicking (resisting).classical_hero said:Will there be any additional luxuries with the scenario? I have found that just two lux is not enough. Obviously luxuries will be in short supply on the island, but people do need to keep happy on the Island, even if the Zombies might eat you.
that is a good idea Weasel Op.You could make defense-related resources (anything used to build military buildings) luxuries so that keeping you citizens feeling safe and secure makes them calm. You could replace the moods too- calm, nervous, scared, and panicking (resisting).
KingArthur... I have been playing with the SewerRat units in the game for a few weeks and have just one Sewer Resource placed on the Map. I have set it up where Each city can build a Sewer Plant after gaining the Resource and then be able to build Both SewerRats and use the Sewers. The Sewer Plant building has Airport Settings in the Editor for the Survivors and uses the (Sewer Button) which was the AirDrop. All of the Files work well. I still believe that setting up a Strong Guard (City Unit) that must be Killed in order to gain access to the One Sewer Resource is the way to add another challenge for the Survivors.Sewer Rats: Still trying to work out how best to use them. I may add a tech (City Sewer System) which allows Sewer Rats to be built and reveal the Sewer Resource. I may then add a Building Improvement which acts like an airport and enables the Sewer Rats to "paradrop". The Building Improvement could only be built in cities where the Sewer Resource is within their radius.
Sure, sure... we pretend to believe you!KingArthur said:The NEXT version will be the LAST![]()