Wolfhart
The Last in Line
Ok, I'm a bit late off the old starting blocks... here we go:
The Troop Truck and the Cropduster animations suffer from the Pink Pixel Pestilence (pink pixels around the animations borders). The Truck is tolerable, but the Cropduster should be replaced. If you want another Sopwith Camel there's one by Ripptide, or you could use Aaglo's Gloster Gladiator which is quite generic in appearance. Or one of Kinboat's other oldies, or Ripptide's Heinkel He-51... your choice.
Oh, talking about graphics I must applaud your decision to use Balou's alternative victory anim for the National Guard ("It's Miller time!"). At last a scenario where that line fits like a glove
IMPORTANT! The idea behind Jeff Morris and his hobby project was original and fun, but alas not workable: you can't capture a unit tagged Leader.
And the advisors are fine by me. Why should some thousands of wandering corpses stop my smart girlfriends from looking glamourous while voicing their opinions noone asked for..?
The Troop Truck and the Cropduster animations suffer from the Pink Pixel Pestilence (pink pixels around the animations borders). The Truck is tolerable, but the Cropduster should be replaced. If you want another Sopwith Camel there's one by Ripptide, or you could use Aaglo's Gloster Gladiator which is quite generic in appearance. Or one of Kinboat's other oldies, or Ripptide's Heinkel He-51... your choice.
Oh, talking about graphics I must applaud your decision to use Balou's alternative victory anim for the National Guard ("It's Miller time!"). At last a scenario where that line fits like a glove
IMPORTANT! The idea behind Jeff Morris and his hobby project was original and fun, but alas not workable: you can't capture a unit tagged Leader.
I also played the Authorities, and I agree with all of the above. The zombies are very productive, while my production was sluggish and painful until General Fullbright instigated a Morale Boost, after which production was merely slow.The Omega said:After being eaten alive by the zombies as the authorities, I think that the zombies, while they're weaker at the start of the game, have become alot more powerful. While they don't have as many units to start out with, their productions gone up, so they end up making really big amounts of zombies really fast.
YES! 34 turns to get to Call 911 while not losing money each turn! Ok, I lost the Docks early and the Radio Station later on, while taking the barely inhabited Armory, so that cost me some beakers too...KingArthur said:Ok I got ya! 25 turns is a long time, I'd like to get this down to about 15. Does anyone think tech progression is too slow?
Yes, that works. I tried it to be sure, by making the Dock Yard go obsolete with Zombification like Bluemofia said, and letting the zombies capture the Docks. They never got any Docker, and after my reconquest it spawned Dockers for me again.KingArthur said:Ok thanks for the tip. My only remaining concern is a scenario where Authorities build Dock Yard; Zombies capture The Docks; Authorities capture it back. Does the wonder still spawn for the Authorities? If the answer is yes then we have a definite, winning idea!
And the advisors are fine by me. Why should some thousands of wandering corpses stop my smart girlfriends from looking glamourous while voicing their opinions noone asked for..?


At that point, after realizing that since I still hadn't fixed the gov popup bug (Internet was down, so I couldn't see that blue had found a solution), I decided that since the game would freeze on me anyways, to start a new one.