Escape From Zombie Island 2 ready for public consumption

@ KingArthur ... I was choosing from the big picture.


Ideas to expand the list of Leader Names

Authorities
>
... after the aeronautical alphabet.
A = Alpha
B = Bravo
C = Charlie
D = Delta
E = Echo
F = Foxtrot
G = Golf
H = Hotel
I = India
J = Juliet
K = Kilo
L = Juliet
M = Mike
N = November
O = Oscar
P = Papa
Q = Quebec
R = Romeo
S = Sierra
T = Tango
U = Uniform
V = Victor
W = Whiskey
X = X Ray
Y = Yankee
Z = Zulu
... use two together eg. Romeo Xray

Survivors
>
Gomez Turino
Chris Miller
Aluvial Jones
Capricorn Metal
Amsterdam Red
Goffer Channing
Karl von Bitzer
Brother Justin
Max Overton
Ed 'Trucker' Smith
Alvin Smyth
Buzz Armstrong
Dr. Fredrikson
Prof. Leeman


Company
>
...
Mr. Zachary
Mr. Wong
Mr. Smith
Mr. Billings
Mr. Perez
Mr. Jynx
Mr. Black
Mr. Brown
Mr. Green
Mr. Blue
Mr. Wolf
etc.



Zeb
>
... thinking a rural theme, very simple names or nicknames ... maybe add a surname
... else there could a lot of Zeb's to indicate his relatives.
Jose'
LeCamp
Hank
Ben
Chuck
Singer
Lopez
Grizzley
Big Tom
Stan
Jess
Junior
Cookie
Saddleman
The Hammer
Tinker
Bobcat
Bubba

Zombies
>
What about just having one name as they no longer need identity.
... perhaps after the master of the genre George A. Romero
... Brain Eater
... or even KingArthur ;)


Where can I find the file where this information in kept ??
 
fe3333au said:
@ KingArthur ... I was choosing from the big picture.
Could still be script related I'll look into it.

fe3333au said:
Where can I find the file where this information in kept ??
Leader names are in the editor under the Civilizations tab. There's a little box for putting in the names called Military Leaders.
 
Maximilian said:
This map rules! btw I found a unfixable errorish thing where if u piss off the farmers they will 'eat' your envoys that you send to them. lol.

Great work!
Hi Maximilian

That's definitely fixable - it was originally planned only to be seen when trying to conduct diplomacy with the zombies but it's no longer appropriate. I may change it or leave it in as a joke. Actually, I would not put it past those wild, inbred hillbillies to eat you :lol:

If you like the current version you will love the new one due to be released very soon.
 
Are you planning on renaming the leaders?...I notice that the survivor list does not include Mr Tokugowa or Mike Rush...

can we get a teaser screenie of the new map?...

PS. The Farmers would DEFINATELY eat your envoy...leave it :)...I mean Cmon, the island is ravaged by zombies, Im sure food supply is dwindeling...Hillbillies would (IMO) have no problem "whippin up some people stew"...
 


There must be a zombie flick playing at the cinema ... there are people cued for blocks.



The Zombies must have gotten the power plant ... I've seen a couple of these butes around ... they're big, tough and ugly ... and at the Dockyards, my boys are running scared :eek:
 
fe3333au said:

QUOTE]
I see that they have Mutant Zombies and you're still 7 turns away from Call 911!! Were you going for the other advances first? I'd normally trade for those other shared techs like Keep Em Out and Keep The Lights On.
 
fe3333au said:

I see that they have Mutant Zombies and you're still 7 turns away from Call 911!! Were you going for the other advances first? I'd normally trade for those other shared techs like Keep Em Out and Keep The Lights On.
 
I went for keep Em' Out first ... then traded for First Aid

I have also been researching at maximum but still (+)ve or zero income.

I even used General Allbright to kill a zombie and was in a moral boost from the beginning of the game.

This is the first game where I have met the Mutant Zombies ... normally I or the Company get Nuclear Power Plant.


Getting really beaten up now ... lost Police Station and Docks will fall in couple turns ... City Hall and Radio Station are totally surrounded and will fall soon :( ... so I will restart at difficulty 18
 
Maximilian said:
Just finished a game and had a idea. While you play you lissen to unfitting classical music. Maybe you should set the senario up so it plays B-movie horror music instead? It shouldn't be too hard to implement...

Let me know what ya think and if you need help.
We have some fitting music for the next release as well as new ambient sounds that all add to the flavour of the game.
 
Another CTD ... this time I had completed a Riot Police and was just choicing Fortification. :(

Also as a fluff element ... what about naming the Mayor's Bodyguard ... If you want a name suggestion ... 'Pitbull' could be his nickname.
 
fe3333au, usuasually when you make a change, the change won't be in the current game...at least the one with the unit graphic and all so you have to restart a new game.

I think the thing with playing at different difficulty is that in harder difficulty it's almost impossible to capture a lot of building fast enough to boost your own research rate and the slow down zombies, if zombie have the original amount of of zombies city their research rate are faster.

so How about this...spilt zombie into two civs they will have an alliance, one in the research center and one in the sourthern part of the city. That way their research rate are halved. That way it'll give human some more times to research while not sacrifice zombie's number too much.


That's a long list of name you come up with. I spent ten minute and I can only come up with ten

Max....the music is weird I have to say...but we change that somewhat so yeah listen to KA ....definately
 
Cloner4000 said:
fe3333au, usuasually when you make a change, the change won't be in the current game...at least the one with the unit graphic and all so you have to restart a new game.

I think the thing with playing at different difficulty is that in harder difficulty it's almost impossible to capture a lot of building fast enough to boost your own research rate and the slow down zombies, if zombie have the original amount of of zombies city their research rate are faster.

so How about this...spilt zombie into two civs they will have an alliance, one in the research center and one in the sourthern part of the city. That way their research rate are halved. That way it'll give human some more times to research while not sacrifice zombie's number too much.


That's a long list of name you come up with. I spent ten minute and I can only come up with ten

Max....the music is weird I have to say...but we change that somewhat so yeah listen to KA ....definately
Or you coudl just do something simple, like making zombie techs cost more than they do, and make survivor techs cost a bit less.
 
I was having difficulty at the 2 hardest levels ... but at rating 18 I am feeling ... ummm ... balanced :D

It is 12pm on Day 3 ... I have taken Armoury, Cinema and Conference Centre.

I will have Call 911 in 2 turns and have traded Aid Relief for Keep Em' Out ... and am still in a Morale Boost :D

I have also got 2 champions :salute:
 
2 champinon by day 3? man you must be lucky. The thing with cheaper and more expensive cost is at easier level the game would be too easy..because in easier level AI don't receive extra units and you can take their buildings easily thus greatly reduce their research rate and you pretty much blast thourgh them like no tomorrow.

So with two zombie civ one might have more luck then the other and it would reduce corruption even more with two capitals.
 
Cloner4000 said:
2 champinon by day 3? man you must be lucky. The thing with cheaper and more expensive cost is at easier level the game would be too easy..because in easier level AI don't receive extra units and you can take their buildings easily thus greatly reduce their research rate and you pretty much blast thourgh them like no tomorrow.

So with two zombie civ one might have more luck then the other and it would reduce corruption even more with two capitals.
Well, on Universal rating I had captured half the buildings, and the zombies still had the researching power to get monster zombie by day 4. Trying to fight off Monster zombies Before you've gotten a chance to hook up ammo is not fun, not fun at all.
 
This is Survivors?

Perhaps an ammo source could be placed just outside of a city radius ... that way a scavenger could build a ... whatever the name of colony is now.

... and of course it would have to be defended ... can't make it too easy ;)
 
fe3333au... You are seeing the Riot Cops rather than the SWAT Team because you are still playing a game that was saved Before you made the Correction. All .biq information is saved with a saved game, so if you make any changes in the Main Game .biq they will not have any affect on previously saved games. The corrections will show in a New Game because the game will start from the Main Game .biq again. Any other changes made in unit files, sounds, text files and pcx files will all show the changes in any game.
 
Well, I secured a sorce of ammo. Still isn't helping much against the horde of 20+ monster zombies coming at me. My only hope is that my main character units can capture the airport, and rush a helicopter to get off the island.... Course, to do that I'd need to defend all the buildings I have stretching from one end of the island to the other, so I have the resources to make a helicopter.... And with my defenses stretched to the breaking point, it's only a matter of time before those monster zombies destroy my hopes of escape....
 
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