Maximilian
Chieftain
This map rules! btw I found a unfixable errorish thing where if u piss off the farmers they will 'eat' your envoys that you send to them. lol.
Great work!
Great work!
Could still be script related I'll look into it.fe3333au said:@ KingArthur ... I was choosing from the big picture.
Leader names are in the editor under the Civilizations tab. There's a little box for putting in the names called Military Leaders.fe3333au said:Where can I find the file where this information in kept ??
Hi MaximilianMaximilian said:This map rules! btw I found a unfixable errorish thing where if u piss off the farmers they will 'eat' your envoys that you send to them. lol.
Great work!
fe3333au said:
We have some fitting music for the next release as well as new ambient sounds that all add to the flavour of the game.Maximilian said:Just finished a game and had a idea. While you play you lissen to unfitting classical music. Maybe you should set the senario up so it plays B-movie horror music instead? It shouldn't be too hard to implement...
Let me know what ya think and if you need help.
Or you coudl just do something simple, like making zombie techs cost more than they do, and make survivor techs cost a bit less.Cloner4000 said:fe3333au, usuasually when you make a change, the change won't be in the current game...at least the one with the unit graphic and all so you have to restart a new game.
I think the thing with playing at different difficulty is that in harder difficulty it's almost impossible to capture a lot of building fast enough to boost your own research rate and the slow down zombies, if zombie have the original amount of of zombies city their research rate are faster.
so How about this...spilt zombie into two civs they will have an alliance, one in the research center and one in the sourthern part of the city. That way their research rate are halved. That way it'll give human some more times to research while not sacrifice zombie's number too much.
That's a long list of name you come up with. I spent ten minute and I can only come up with ten
Max....the music is weird I have to say...but we change that somewhat so yeah listen to KA ....definately
Well, on Universal rating I had captured half the buildings, and the zombies still had the researching power to get monster zombie by day 4. Trying to fight off Monster zombies Before you've gotten a chance to hook up ammo is not fun, not fun at all.Cloner4000 said:2 champinon by day 3? man you must be lucky. The thing with cheaper and more expensive cost is at easier level the game would be too easy..because in easier level AI don't receive extra units and you can take their buildings easily thus greatly reduce their research rate and you pretty much blast thourgh them like no tomorrow.
So with two zombie civ one might have more luck then the other and it would reduce corruption even more with two capitals.