I'm havingfun with Zeb ... he is the prime opportunist and heartless bastard.
It is
2am, Day 6 on a
Rating of 18
Initially I was a peace with all ... well let us say if left alone, I left them alone.
I moved most sheep and units upto the nothwester corner of the island and watched green recruits get eaten and while distracted I attack and easily took the
Armoury with sheep and an aerial bombardment.
Armoury is good as it creates regular units (and you can also upgrade)
I then explored on foot the northeast and found some parachuted crates and also
Sam Hammer sculking about.
Time to check things out things on the island with the crop duster, this is an excellent unit
I have constantly refused ROP ubless to my advantage.
First Technology I researched was
Keep Em Out, really dig the hay bail fortification
Allbright offered to sell me
Aid Drop ... I haggled him down and built the drop zone.
Next research
Guns, Guns, Guns so I could upgrade
Sam Hammer and
Farm Hands, surely Zeb would have a cache of
Arms hidden somewhere on or near his land?
... perhaps between Zeb's Farm and Hospital also near enough to Retirement Home so that any faction has access BUT needs to build and defend a 'colony'.
I ceased fire with the Zombies (trading
Guns, Guns, Guns for
Here Boy) and and watched them attack the Survivors and Company installations.
I declared on the Authorities and took the
Military Base and killed
Allbright 
The Company due to mutual protection declared on me ... excellent as I wanted the
Dog Pound
Zombies took
Hospital and
Dog Pound but this was good as I have made peace with all Humans.
Zombies moved into my territory and when asked to move declared on me ... I easily liberated the freshly taken
Dog Pound.
Zombies have hulking
Montser and
Mutant zombies running around.
I am building my best unit
Wild Farmboys in
Armoury and
Zeb's Farm also
Military Base (as they are cut off from sheep) the rest will concentrate on
Exploding Sheep
... thinking what is the name was changed to Hillbilly or something that doesn't have a 'farm' in the unit title.
I am frustrated about the rapid population expansion at the
Wild Boar Inn and
Zeb's Farm and there should be more shield and wealth producing resources around ... get rid of the
Spam resource and perhaps add another
Booze
Perhaps add the
Gallows improvement to assist with happiness factor call it
Zeb's Law.
Also
Sheep Resource should not produced extra food (not needed) ... give it a boost in shield and wealth, the applies also the
Dogs Resource
... This game is not really about rapid population expansion !!! BUT one of survival.
It is interesting playing this faction as you can really sit back and literally (with
Crop Duster) watch them weaken each other ... then playing the opportunistic misanthropist, take the buildings one by one
Faction Traits
Survivors ... Religious and Industrious
Authorities ... Militaristic and Religious
Company ... Religious and Commercial
Farmers ... Religious and
Agricultural perhaps change to Industrious, farmars are known for their skill to find innovative uses to build, fix and invent.
I am also condused that the fortification graphic does not show up on
Zeb's Farm ????
Update ... just received.
in the latest update 2 x .biq files were sent ... one was by inself and the other was in the zip titled Victory Point Change.
Which do we use??? ... ooops my mistake
