OsmarChito
Warlord
- Joined
- Aug 12, 2006
- Messages
- 145
Now that we know that ai can warn other ai or us about an invasion can they warn other ai about your invasion? or how do they know your gonna invade an ai?
How could they know what you plan to do? Obviously the ai cannot do this.
How could they know what you plan to do? Obviously the ai cannot do this.
Which is why I think it's kind of stupid that we would have this ability. For one, one of the better equalizers the AI has against us (relatively speaking) is sneak attacks. Now under certain conditions, we would gain even more an advantage over them. And second, what difference would it make for us to know this information? It would be like cheating since the AI could not know our plans (not to mention reload the game).
Which is why I think it's kind of stupid that we would have this ability. For one, one of the better equalizers the AI has against us (relatively speaking) is sneak attacks.
Now under certain conditions, we would gain even more an advantage over them. And second, what difference would it make for us to know this information? It would be like cheating since the AI could not know our plans (not to mention reload the game).
This could be adapted somewhat to humans (including multiplayer) by instituting some "plan for war against Civ X" mechanic.
Declaring war on somebody without sufficient planning would have largeHappiness and/or
combat penalties, so most of the time you'd have to plan before declaring war.
I proposed something (more or less) similar some weeks ago in this post.
It's just the question, if players would be willing to bear this restriction to make a game mechanic workable in MP or level AI disadvantage agains a human player.
It puts the AI on equal footing with the human and makes thematic sense: it's perfectly realistic to assume that wars require planning, or at least that waging totally unplanned wars are less likely to be effective.I think that the only way that it could be made to work is if it was optional but offered the benefit of some 'free' military units; otherwise it simply prevents the player from acting when they wish.
Now that we know that ai can warn other ai or us about an invasion can they warn other ai about your invasion? or how do they know your gonna invade an ai?
It puts the AI on equal footing with the human and makes thematic sense: it's perfectly realistic to assume that wars require planning, or at least that waging totally unplanned wars are less likely to be effective.
It puts the AI on equal footing with the human and makes thematic sense: it's perfectly realistic to assume that wars require planning, or at least that waging totally unplanned wars are less likely to be effective.
Which is why I think it's kind of stupid that we would have this ability. For one, one of the better equalizers the AI has against us (relatively speaking) is sneak attacks. Now under certain conditions, we would gain even more an advantage over them.
I proposed something (more or less) similar some weeks ago in this post.
It's just the question, if players would be willing to bear this restriction to make a game mechanic workable in MP or level AI disadvantage agains a human player.
Well, you could have a tick box for a casus belli against each other civ that would take -say- 10 turns to charge, and would be expendable anytime after those 10 turns. The only downsides to it would be: if you attack a civ without a casus belli, you'd get a happiness penalty for the duration of the war (maybe even a growing penalty, a la war weariness), and for as long as you have ticked the option, you might be discovered by an enemy spy, and suffer diplo penalties with the corresponding civ. But you wouldn't be forced to DoW exactly 10 turns after ticking the box, for example.
You could even work it into the "what the heck are you doing here with an army?": instead of the civ forcing you to make a decision, they would simply take a look into your casus belli tick box, and act accordingly (i.e., leave you alone if you haven't ticked it, and DoW you otherwise).
I proposed something (more or less) similar some weeks ago in this post.
It's just the question, if players would be willing to bear this restriction to make a game mechanic workable in MP or level AI disadvantage agains a human player.
What sneak attacks? Every AI in the game has the exact same personality when it comes to war: Abusive ex partner. With no or few exceptions (maybe ghandi, and even then that's a maybe), they are all planning on war at some point, it's a matter of when, where and with what units. If they're stronger than you, be prepared, if they're equal or weaker than you, they'll approach others to dogpile you. Admittedly this isn't solely directed at the player, but at every single other Civ.
If you're getting caught out by Civs DoWing you, you should be expecting it because every single civ is out to win the game. It just so happens that DoW is the easiest way to do it, and you should really be expecting it.
'Casus Belli'? Sounds like there are other EU3 fans here.![]()