and I am proposing for a lower limit to affect bigger maps.I didn't even propose for a lower limit.
This would be addressed with diminishing returns of the retirement system since the National Intelligence Agency would eventually reward you for constant retirement (as all new Spies would begin Level 2). The game would keep track of how many spy points were earned from retirement and reduce the spy points generated from retirement appropriately. Let's assume 1 spy at 100 Spy Points generated.Note that this has snowballing effects. The more spies you have, the faster you can gain spy points!
0 Spies generated from Retirement | 1 Spies generated from Retirement | 2 Spies generated from Retirement | 3 Spies generated from Retirement | 4 Spies generated from Retirement | |
---|---|---|---|---|---|
Spy Points generated from Retirement | 100 Spy Points (or moved to 50 if required nerf) | 50 Spy Points (or moved to 33 if required nerf) | 33 Spy Points (or 25 if required nerf) | 25 Spy Points (or 20 if required nerf) | 20 Spy Points (or 16 if required nerf) |
Amount of Spies needed to retire to generate another Spy | 1 Spy needed to retire (or 2 if required nerf) | 2 Spy needed to retire (or 3 if required nerf) | 3 Spy needed to retire (or 4 if required nerf) | 4 Spy needed to retire (or 5 if required nerf) | 5 Spy needed to retire (or 7 [because rounding lol] if required nerf) |
That's the point why we need relocating cost to be 1 turn. There should be a small base penalty for attempting to relocate them constantly, but not a big penalty.It actually doesn't matter if we just remove the moving part from the formula. Pre-establishment spies aren't doing anything anyway.
Some people play with different settings. Considering that denouncing makes you unable to establish embassy, it can be just slower establishing relations as a Diplomat there for obvious reasons.Doesn't RA require DoF (and DP require Embassy)? I don't think they should stack like that. I'd just have DoF, DP and Vassalage.
It is what it isSteal Great Works/Tech: If these were instant we don't even have to account for the case where there's nothing to steal! Sadly "instant missions" for "hurting others" were voted out, so I guess stealing GW will always have a duration if we follow the poll results...
If you were to incite a revolt with no foreign support, then yeah they will die before they can do anything. Incite a revolt with foreign support (you) and you might have something. In other notes, it's not like we can't not buff Partisans spawned from spy events.The problem is that partisans have a one-turn cooldown before they can move, so they're mostly dead before they can do anything.
We can add one.Is there any indicator that the city owner was sabotaged recently?
We don't have a lot of yield modifiers in the first place for this to be relevant. Gold siphon always feels bad because it is always a %-based, we can however nerf it by combining it with Faith siphon and adding an arbtirary value to siphon with the %-based being the cap. Like ONLY being able to steal up to 25 Gold per Turn in the Renaissance Era scaling to 50 Gold per Turn in the Industrial Era (etc...)I don't understand. Is it not already based on the base yields per turn of the city (pre-modifiers)? Gold siphon is extra feels bad because gold is the yield that also has a high consumption per turn.
Same duration as Stealing Great Works and Technology as this is how impactful as these new spy missions should be.In general, what are the durations of these new spy missions?
My intent isn't really to rework the system (aside from adding the retirement system) but to simplify it more so the AI isn't forced to make bad decisions. Ex. Siphon Tourism vs. Stealing Great Works (How does the AI really balance the decision-making there?? Especially human-wise; it is better to just combine those 2 with an aim to hurt this target city culturally instead).I will definately take a look at this, but I highly recommedn keeping all proposal discussions in their own threads. My goal with this thread was a more "centralized planning". Aka what are the proposals we are going to submit, I could record the links for each one here, and then we can work on each one individually to get it "ready for prime time".
I didn't want this thread to just be another "create a new espionage system" thread.