Forgive me, but I'm not familiar with this term.
Trojan Sheep is the name of a poster at the beginning of the thread
OP, you really need to read up and understand exactly how Espionage Points works (manual and war academy). Points are applied against an entire civ. The points necessary to perform passive and active missions, however, vary based upon the city in which the mission is being performed.
You need to bring multiple spies to ensure mission success, and points are not spent for failed missions.
Espionage is not generally going to be useful in a culture war. The city revolt option places the city into revolt for 1 turn only, and I don't believe that your borders will adjust during that period (though you may deny them the resource if no other city has a cultural radius containing that tile.
For a culture war you want to building culture producing and, most importantly, multiplier buildings. If you are going to try and catch up to a civ in tech via espionage you are basically going to covert most/all of you science slider percentage to espionage slider percentage.
I find passive benefits to be quite nice. Post court-houses I can usually get all civs to at least demographics and then apply EP points evenly unless/until I have specific target/objective in mind, at which point I refocus upon that particular civ (or multiple as the case may be).