Ethical Emperor: Alternate CivCon Ruleset (Draft)

BTW, since the first post in this thread I've suffered a fall that broke three ribs and my 8 year old rottweiler, blind, got out of his pen and was lost for several days during which I marched agonizingly in hundred degree temps through the nearby woodlands in a vain attempt to find him. Now he's turned up a couple of blocks away, in bad shape, but we are both recovering nicely today. I think we are basically on the same meds.

You FELL and broke 3 ribs? Did you fall on a grenade?
Good luck, wish you guys a healthy recovery.
 
You FELL and broke 3 ribs? Did you fall on a grenade?
Good luck, wish you guys a healthy recovery.

This is what happens when you get old Theov.

Things are breaking my way. I expanded greatly in the former Hatti Empire when the Byzantines conquered them and left large swatches of vacant land. Now Theodora has attacked and taken three cities that I will be able to quickly recover. She failed to take my airport. I will easily be able to liberate 6 former Hittite towns as well before negotiating peace.

Germany, meanwhile, has finally landed sufficient force to overrun Portugal which Bismark is in the process of doing. He has however left behind at least three prime coastal building sites. Settlers are enroute. As I am well established on this continent the Germans are simply doing the Dutch a favor.

105 turns to go. 1949 points behind.
 
Score w/100 turns to go, Germany 7,534 to 5,622. Gaining around 11 points per turn would obv. leave the Dutch short.

The Aztecs, not the Germans overan the remainder of Portugual. I managed to grab a number of sites but Bismark has flushed the Sumerians out of the portion of Korea that I don't hold. He is also angling to crack China.

As of 1967 we are still 1721 points behind and not gaining quickly enough. The play has simplified to spending on butter rather than guns because of major budget troubles. Just not enough trade partners left. Losing 10+ forests per turn in the tundra and struggling to rebuild them. Haven't lost a single plains or grassland square. Two things I wonder, could I or should I have built recycling centers or mass transit systems? Second, what effect would a shift from Democracy to Republic have played relative to the German score?

All moot now though as Germany has attacked. Over 140 modern enemy units, armor and mech infantry are within our borders, albeit within our German footprint. Polling indicated that 22% of dissatisfied voters demand peace.
 
Two things I wonder, could I or should I have built recycling centers or mass transit systems? Second, what effect would a shift from Democracy to Republic have played relative to the German score?

Going for Democracy is always an error and you should never have become one to begin with.

Anyway, score-wise a difference between Democracy and Republic may come with war-weariness as Democracies suffer about twice as bad from it as Republics. On top of that, your government may fall if you get too much war weariness, tossing you into yet another anarchy period. Not so with a Republic, you can always grit your teeth and sit it out.

Other than that, the differences have nothing to do with score. Unit support is different, but with the C3C Republic you are almost always better served than with Democracy (or C3/PTW Republic).
Then there is worker speed and a minimally lower corruption, which are the only things that Democracy has over Republic. But still that does not make it worth it mainly because of the additional techs that you need to become a Democracy (either by trade or research) and because of the lost anarchy turns.
 
Going for Democracy is always an error and you should never have become one to begin with.

Anyway, score-wise a difference between Democracy and Republic may come with war-weariness as Democracies suffer about twice as bad from it as Republics. On top of that, your government may fall if you get too much war weariness, tossing you into yet another anarchy period. Not so with a Republic, you can always grit your teeth and sit it out.

Other than that, the differences have nothing to do with score. Unit support is different, but with the C3C Republic you are almost always better served than with Democracy (or C3/PTW Republic).
Then there is worker speed and a minimally lower corruption, which are the only things that Democracy has over Republic. But still that does not make it worth it mainly because of the additional techs that you need to become a Democracy (either by trade or research) and because of the lost anarchy turns.

Thank you for the info. I am in Republic and simply wrote that backwards as I was considering the effect of Demo. At the end stage here I am finding budgeting an issue.
 
I would or I will. I don't think I have a zipping utility on this computer. What's the best option for that these days?
 
I can't even locate the file. I am having the same problem I used to laugh at old people about when I wasn't so old. Stuff changes and I can't seem to keep up. You get to the point that the days when TV consisted of three black and white channels as the good old days.

Wouldn't a smart phone be one with fewer rather than more buttons?

In trying to find the file I managed only to make the entire directory tree invisible.

I can find only several savs I've downloaded here from the COTM, plus an empty autosav directory. Sigh.

I will worry about it later.
 
I can't even locate the file. I am having the same problem I used to laugh at old people about when I wasn't so old. Stuff changes and I can't seem to keep up. You get to the point that the days when TV consisted of three black and white channels as the good old days.

Wouldn't a smart phone be one with fewer rather than more buttons?

In trying to find the file I managed only to make the entire directory tree invisible.

I can find only several savs I've downloaded here from the COTM, plus an empty autosav directory. Sigh.

I will worry about it later.

What is your operating system? I have vista and I always need to click on 'compatibility files' to see the saves. It might help to create a unqiue save file in your directory for your game saves so you know exactly which file the save will end up in. Makes it easier for me, anyway. Good luck!
 
I am using WinXP in a virtual box, so I am not sure I can be of that much help. Anyway, as far as not knowing where your saves are, well, I think that is partly to blame on the odd file dialogs that Civ uses. However there is a setting that allows you to use the 'normal' Windows file dialogs, which makes things much clearer, and which easily allows you to save files in a location that you know. [ETA]Meh, that setting is not accessible from the Civ GUI; you'd have to write this manually into the conquests settings file.[/ETA]


OTOH, with Complete your files should all be in C:/Program Files/Atari/Civilization III Complete/Conquests/Saves

(Now in certain respects, IIRC Win7 is a lot more like Linux, and it may in fact be the case that your normal user account has no access to that directory. I have seen posts that have dealt with this 'problem', but apart from recalling that you have to do the Windows equivalent of becoming 'root' ... )
 
I just checked my son's laptop which is win7. It is basically the same as vista with one change. If you went with the 'suggested' install, my guess it that you will find the save by browsing the local disk (C), program files (x86), Firaxis Games, Cvilization III Complete, conquests. At this point, use the toolbar to select compatibility files. That should make the save file 'visible' - and a bunch of other stuff disappears. At this point, click into the save folder and you should find your save, including the autosave, though I've never tried to upload an autosave. I always do a manual save and directly post that.

Once you close the window, everything is restored to its original appearance, so you'll need to do this each time you explore for the save file.

As a side note, I've found that I can't 'browse' from the managed attachments into the save folder for the same 'capatability' issues (I think). So I copy the save to my desktop before I manage attachments. I load from my desktop and then delete the copied save.

Anyways, that's what works for me on Vista and Win7. Hope it helps!
 
Thanks, that revealed the saves. Now I'll look for a way to zip it. Or rather later when I have time.
 
Should be able to right click on the file and select Send To--> Compressed Folder.

Tried this ruleset last night on Emperor, Vanilla, 1.29f. I don't like the 3 beaker scientists. Too big anadvantage for players, IMO. I "cheated" once -- upon completion of the UN, I accidentally said to take the vote. I won, 1640 AD or so, so I reloaded. Spaceship done 1760, IIRC. Only in two wars -- one at the begin of Industrial ca. 1300, the full 20 turns since my involvement was accidentally accepting a MA pact, the other at 1650 or so, when China foolishly invaded that lasted only 5 or 6 turns involving my modern armor armies against his tanks and infantry. But I did manage to pop 2 MGLs...

Not my cup of tea, I'm afraid.
 
Don't know whether to laugh or cry. The Germans just wiped out a city I had taken in my offensive against them including over 50 of my units. That included 4 armies. They were attacking with mechanized infantry at the end. It was awesome.

And of course followed by mass civil disorder as the city was a luxury source. I didn't expect to lose it.
 
Should be able to right click on the file and select Send To--> Compressed Folder.

Tried this ruleset last night on Emperor, Vanilla, 1.29f. I don't like the 3 beaker scientists. Too big anadvantage for players, IMO. I "cheated" once -- upon completion of the UN, I accidentally said to take the vote. I won, 1640 AD or so, so I reloaded. Spaceship done 1760, IIRC. Only in two wars -- one at the begin of Industrial ca. 1300, the full 20 turns since my involvement was accidentally accepting a MA pact, the other at 1650 or so, when China foolishly invaded that lasted only 5 or 6 turns involving my modern armor armies against his tanks and infantry. But I did manage to pop 2 MGLs...

Not my cup of tea, I'm afraid.

Well now, I think there is a stipulation there that you may only play for score.

I think I've gotten over 25 military great leaders in my game but of course I lost track long ago.
 
I didn't say I launched the ship. I just built it. Had to hope, hope, hope that someone would give me a reason to go after America, who started building the spaceship around 1970 or so. Would have been a crying shame to have lost because America launched. But, no, they did not finish before 2050. So sad for them.

I thought that was what you were talking about. Giving the AI every chance in the world to win, and you could only win by points.

But sitting around, waiting for a "good" reason to bash America's spaceship, that's just not my kind of game.
 
Just an update.

Peace with the Germans with 6 towns liberated and placed under Dutch rule. Gaining 18 points per turn with 70 turns remaining. This trend would bring the game to a conclusion with a German victory of 326 points. All efforts therefore being made to foster population growth and happiness. Don't know if we can get there.

No nail biting would be necessary if we were free to wage war. Thats the point and the frustration all rolled into one.
 
Back
Top Bottom