[NFP] Ethiopia Update Discussion Thread

Yeah I saw a hat.

menelik.PNG
 
The new district seems like the first significant shakeup exclusive to the DLC. New civs are one thing, and new resources and wonders are relatively small in their impact.

But the Diplomatic Quarter looks like it completely changes the way City-States are going to work, and look set to give important yields around diplomatic relations with other civs. It will be quite a big change vs players who don’t have the Ethiopia pack.
 
The new district seems like the first significant shakeup exclusive to the DLC. New civs are one thing, and new resources and wonders are relatively small in their impact.

But the Diplomatic Quarter looks like it completely changes the way City-States are going to work, and look set to give important yields around diplomatic relations with other civs. It will be quite a big change vs players who don’t have the Ethiopia pack.

I am still curious whether this will make DV much easier (especially in conjunction with Aid fest in Apocalypse Mode)
 
Cant screenshot at work but in the screen with diplomatic victory hub you can see they are playing as Ethiopia and there are swordsmen (?) right underneath it with african art styles. Is that just the normal African art for swordsmen or are those swordmen UUs?

Edit: You can see they can produce swordsmen in capital so definitely not a swordsman UU, just cool African swordsman art I never noticed before (is that new also?)
 
Presumably secret societies are totally optional like Apocalypse mode, but I think they seem more fun than that mode.
The Voidsingers unique monument having a great work slot and their cultists creating relics means I guess they're technically the tourism society? Visited Cthulhu And All I Got Was This Lousy T-Shirt :lol:
 
The fantasy stuff, like Apocalypse mode, is a toggle. I like that approach - integrating sci fi and fantasy stuff into the standard game, but letting players choose each time if they want it.

I do wish the Secret Societies were more all-encompassing, like joining one will essentially give you new objectives that effect your playstyle. Like racing to secure powerful relics in a world-wide scavenger hunt, etc.
 
 
I wonder if the voidsingers offer you even more slots for any great work/holy relic or if it’s specific. Kongo will almost always favor them though if given the option I’d suspect, as it gives them faith they sorely lack and great work slots they relish.
 
I thought I’d hate the ‘fantasy’ aspect of secret societies but you know, i don’t hate it...The playable vampire seems pretty cool.

They did say it would be fantasy, this shouldn’t be surprising to anyone in terms of what the secret societies are...

But does anyone find that Hermetic Society resource a little bit lazy?

it looks like in general they’re trying to buff up culture a lot and the diplo center looks cool

I'm not a fan of these fantasy things, but I have to say that Secret Societies seem a lot more fun than Apocalypse.

Has anyone else noticed church excavated in the video?
 
The fantasy stuff, like Apocalypse mode, is a toggle. I like that approach - integrating sci fi and fantasy stuff into the standard game, but letting players choose each time if they want it.
I think secret society is better than Apocalypse mode. Apocalypse mode is just biffed up disaster... This is much more interesting with more choices and more "unique" buildings.
 
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