i’m guessing it’s optional but the hermetic society one looks better, plus you don’t have to pick hermetic society if you’d int want to as arabiaHow will the unique buildings of the secret societies interact with civs unique buildings. Will Arabia’s university be overwritten? If so that’s potentially a malus for some.
they said thjs game mode would be fantasy . It’s also an optional game mode, you don’t have to play it....I love the new Teddy and new Catherine. I love the new diplomatic quarter. I am a bit meh on the secret societies. Mechanically, they are interesting but they are too fantasy for a game that should be more historical IMO. Vampire units, really?! Luckily, we can turn off Secret Societies when starting a new game.
And maybe I am being too nitpicky but does it seem like there is almost an overload of stuff in the game that basically just give you more of the same yields like more gold, more science or more faith?
I love the new Teddy and new Catherine. I love the new diplomatic quarter. I am a bit meh on the secret societies. Mechanically, they are interesting but they are too fantasy for a game that should be more historical IMO. Vampire units, really?! Luckily, we can turn off Secret Societies when starting a new game.
And maybe I am being too nitpicky but does it seem like there is almost an overload of stuff in the game that basically just give you more of the same yields like more gold, more science or more faith?
retty disappointed by the Catherine persona, the ability seems really underpowered unless that Court Festival projects is insane. And for Teddy... wait, are they splitting up his abilities? If the +5 combat strength thing only applies to Rough Rider Teddy, that's a huge nerf to the base Teddy ability. Losing the Rough Rider is whatever, but that +5 CS is huge.
Also pretty underwhelmed by the Diplomatic Quarter. It seems like Civ VI is continuing the trend of rather than working within the systems that already exist, the devs are choosing to tack on flavor systems to the side of the preexisting ones. Tying envoy bonuses to those buildings also seems to just make the City State game just more obtuse. I don't like this addition much at all.
does anyone have a screenshot of this unit?The natural wonder is Yosemite and the unit in the bottom image is Ethiopia's unique.
Maybe. Alternately could they could make the Shotelai a medieval melee replacement at Military Tactics that we just haven't seen.i presume it could be a different ethiopian UU. The Civ 6 tradition is to add leader specific, leader relevant units as LUUs, and the Mehal Sefari are Menelik’s royal guard
i’m guessing it’s optional but the hermetic society one looks better, plus you don’t have to pick hermetic society if you’d int want to as arabia