Ctrl+click puts the item at the top of building order.
I want to agree with funak on this one. If the goal is to create a 3rd UI that VP supports, go for it.
But eui has a lot of popular support for players in this mod and that play generally. G has spent a lot of time to integrate it into the mod. The idea of building a UI to replace eui is a recipe for disaster.
Really this is a whole new project. This is nothing about gameplay and balance, UI is an entirely different beast. Don't throw out a lot of good work, work that has popular community support, because of that glint of a dream you can make something better.
imo EUI has been around for so long now and has so much work behind it that a change would be unnecessary. That being said I'm not tied to EUI. If your creation was as streamlined and useful then I'd have no problem with a change.
Btw, 6 is just around the corner so there's going to be a huge drop-off in interest
Maybe you're better off putting your time and effort into a UI for that so by the time Gazebo starts creating the 6 Voxpopuli you will have your UI streamlined and advanced.
Fellas,
This is a feeler post just to see where the community is at with EUI. I've not begun work on it yet because I don't know "what" I would need to tackle first. That input I need from you, and to even begin it. Can I do it? Yeah I can do it. I understand the functions it calls from the DLL and where they are and how they work and what they are for. The process would be done in stages.
The main advantage here that drives me is streamlining the interface and most importantly control. We have no control over EUI and it is more or less off limits from mod-modding. So instead of having a complete package that is fully under our power, it really limits what we can do interface wise as well as fixing.
The other idea I've had is just replace the vanilla interface with a VP UI interface and let the community decide which one fits their fancy.
Fellas,
This is a feeler post just to see where the community is at with EUI. I've not begun work on it yet because I don't know "what" I would need to tackle first. That input I need from you, and to even begin it. Can I do it? Yeah I can do it. I understand the functions it calls from the DLL and where they are and how they work and what they are for. The process would be done in stages.
The main advantage here that drives me is streamlining the interface and most importantly control. We have no control over EUI and it is more or less off limits from mod-modding. So instead of having a complete package that is fully under our power, it really limits what we can do interface wise as well as fixing.
The other idea I've had is just replace the vanilla interface with a VP UI interface and let the community decide which one fits their fancy.
If Gazebo decides to do a VP for civ 6, you can guarantee I'll be a part of the DLL code team from the beginning. I think that will be a ways off though until the civ community gets the SDK and get through the expansions.
I am surprised at how many UI mods already exists. But I am afraid to test so many different mods, not knowing if any of them can cause incompatibilities.
EUI is like the full desktop environment in any operating system, distributed as a package, with every part meant to go together. VPUI should focus on the same thing. Not only that every part of the interface is useful (or the most pleasant and useful we can agree on), but also that they seem to be designed to work together.
Just wondering, how much stuff can be "tucked away" with UIs? Can you make like dropdown menus and such?