jbfballrb
Warlord
trying to get this one up....still have a lot of things to think about before even beginning to write it all.....
im attaching the Mind Map file where ive got everything cooked together. but basically...
The four powers with substantial turf off the map (Britain, Russia, Ottoman Empire, and France) have a wonder that places a production bonus in every city. In addition, Germany can build the same thing on discovery of Imperialism. The production bonuses are according to the size and usefulness (Britain has the most, and Russia and Turkey have the least). Also, each major region has a great wonder that can be built for it, some are pre-placed.
Civs:
4 Colonial Powers (Britain, France, Ottomans, Russia)
2 European Powers (Italy, Austria-Hungary)
13 Minor Powers (Spain, Portugal, Holland, Belgium, Serbia, Montenegro, Greece, Rumania, Sweden, Norway, Denmark, Switzerland (worthwhile?), Luxembourg (again, worth it?)
Germany (special case, initially European Power but becomes Colonial Power)
that makes 20...i guess in that case Switz and Lux would be good to drop
some of the stuff im really looking for feedback and help on:
Religion--Christ and Islam, more details, or none at all?
Civics--For civ3, i was going to give each power its own government, to reflect on that itself. i dunno about the civics thing. also for the little guys.
Diplomacy--is it possible to code in something like "if aggressive naval build, britain get mad" or "if navy >1/2 britains, get really ticked" reflecting their natural jealously towards any who attempt to build a large navy
Leaders--esp France, and the little guys
Unique Units--Ive got some unique cavalry, but not much else.
Buildings and Triggers--Aside from those Imperial Wonders (and Colonial Wonders, which represent locations in the world) i dont have much in the way of buildings. and i wondered about triggers.
some more units. here are the generic ones i have:
Machine Gunner
Aeroplane
Armored Car
Howitzer
Submarine
Destroyer
Dreadnought
Pre-Dreadnought
Battle Cruiser
Light Cruiser
Armored Cruiser
Infantry
Cavalry
Heavy Artillery
Field Artillery
and definitely techs. i have a few (8)
Elan (France only)
Rail Guns (Germany only?)
Powered Flight
Master Plans (France and Germany only)
Dreadnoughts
Imperialism
Militarism (France(?) and Germany)
Motorized Transportation
im attaching the Mind Map file where ive got everything cooked together. but basically...
The four powers with substantial turf off the map (Britain, Russia, Ottoman Empire, and France) have a wonder that places a production bonus in every city. In addition, Germany can build the same thing on discovery of Imperialism. The production bonuses are according to the size and usefulness (Britain has the most, and Russia and Turkey have the least). Also, each major region has a great wonder that can be built for it, some are pre-placed.
Civs:
4 Colonial Powers (Britain, France, Ottomans, Russia)
2 European Powers (Italy, Austria-Hungary)
13 Minor Powers (Spain, Portugal, Holland, Belgium, Serbia, Montenegro, Greece, Rumania, Sweden, Norway, Denmark, Switzerland (worthwhile?), Luxembourg (again, worth it?)
Germany (special case, initially European Power but becomes Colonial Power)
that makes 20...i guess in that case Switz and Lux would be good to drop
some of the stuff im really looking for feedback and help on:
Religion--Christ and Islam, more details, or none at all?
Civics--For civ3, i was going to give each power its own government, to reflect on that itself. i dunno about the civics thing. also for the little guys.
Diplomacy--is it possible to code in something like "if aggressive naval build, britain get mad" or "if navy >1/2 britains, get really ticked" reflecting their natural jealously towards any who attempt to build a large navy
Leaders--esp France, and the little guys
Unique Units--Ive got some unique cavalry, but not much else.
Buildings and Triggers--Aside from those Imperial Wonders (and Colonial Wonders, which represent locations in the world) i dont have much in the way of buildings. and i wondered about triggers.
some more units. here are the generic ones i have:
Machine Gunner
Aeroplane
Armored Car
Howitzer
Submarine
Destroyer
Dreadnought
Pre-Dreadnought
Battle Cruiser
Light Cruiser
Armored Cruiser
Infantry
Cavalry
Heavy Artillery
Field Artillery
and definitely techs. i have a few (8)
Elan (France only)
Rail Guns (Germany only?)
Powered Flight
Master Plans (France and Germany only)
Dreadnoughts
Imperialism
Militarism (France(?) and Germany)
Motorized Transportation