bernie14
Filter Manipulator
these are the german, spanish, russian and the fixed french (different horse.dds)....
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i have the brits and dutch in the works....if anyone has any requests with some good art for others, don't have to be european, let me know....
i have to thank Sezereth and danrell since after studying some of their fine work, i learned how to add gloss to "non-glossed" dds.
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i have the brits and dutch in the works....if anyone has any requests with some good art for others, don't have to be european, let me know....
i have to thank Sezereth and danrell since after studying some of their fine work, i learned how to add gloss to "non-glossed" dds.
I've been planning to add flavor units to my mod. These should help. Thanx
, and considered using the "russian" style on the german, just because the picklehaub was not used until the late 19th century, in any case, the change in firearms was simple enough and attached to this thread
, aside from learning 99% of what i know from Rabbit,W's great nif tutorials, in the nif viewer, u will see the "node" and "mesh" things. i use the knight sword because it is "stable". i tried using the spear of the spearman, but it would mess up (i think because of some "fx" factor), also, a "body" don't work (nif viewer crash upon save) but the knight sword seems to work great
. if u "bone" the corresponding "environmental light" (to NiNode, i think,
just tranfer it from where it is to the "node" of your new nif, in the same way u would bone a body joint), then, "bone" the knight sword NODE (including the mesh) to the NODE that u want to have gloss, then put the meshes that u want to be glossed IN the knight sword NODE! scale/rotate the meshes and voila!....
), but seems very clever!
