Craig_Sutter
Deity
Some of my thoughts...
First off, I'm once again impressed by the amount of effort some of the modders have put in in making this mod amongst the best. That's a lot of work and thought accomplished in a short time. Excellent.
The Jewish buildings seem ok. I'm not convinced that the Shrine should increase the religion's spread, though. It seems to me the current spread rate is pretty good. I've seen Judaism scattered about in sufficient quantities to provide semihistorical enclaves, this without a Shrine. I'm worried that if it has a higher spread rate, it might start to match the big three in terms of conversion. Right now, until the Shrines are built, it matches them (as does Paganism) in spread rate. Allowing a Shrine, as well, will allow it to continue to match the big 3's spread. I'm not certain this is justified. The higher the spread rate, the more likely it will be adopted as the State Religion of some Civilization, and once that happens, a religion tends to spread like wildfire within that Civ. I'm not certain about the historical accuracy of this for Judaism. (Although the Khazar's did select it at one point... let's assume that they were initially small p, pagans, and Judaism was fortunate to be the first religion to enter any of their cities, so they converted). This is possibile in the current system, however, I don't think we want to see one of the big 3 supplanted by Judaism... for instance, an Islamic Arab civilization converting to Judaism (since it has aquired the Holy City and some of it's cities have Jewish population due to an increased spread rate from a Shrine). Anyhow, if there is a Jewish Shrine, I propose it not effect the spread rate. If a Civ does convert, the religion will spread fairly well within its borders, and this is ok, but spreading into others Civs, I think, is problematic. Similarly, I don't think there should be Jewish missionaries... I don't think the religion carried such a heirarchical structure such that some leader would say "go, convert the heathen", and send out the missionaries, unlike Christians. (I'm not certain how the idea of missionaries fits with Islam, either, but since Islam is to be a dominant religion, I suppose it is needed for game balance).
So, in short, buildings ok, but I'd advise Shrine, no spread rate, and no missionaries. Just my opinion.
Reliquary changes seem good. They certainly need reworking. I kind of like the beeswax/incense bumps, but I like any buildings that use resources in a unique manner... (as you can probably see from some of my Hanseatic suggestions).
I strongly agree with realigning the whole influence thing. It should be related to power and governance... castles and courts should be fairly big influence generators for instance, with keeps and other buildings that exert authority and power included. The influence (culture) slider needs to affect some of these (as per theatres and colluseums in regular game). I'm glad you are rationalizing the system, somewhat.
I don't know how much you've looked into my suggestions for other religious based buildings. I'll trust you to decide if they fit into the scheme of things.
That's it for now, until I think of more.
First off, I'm once again impressed by the amount of effort some of the modders have put in in making this mod amongst the best. That's a lot of work and thought accomplished in a short time. Excellent.
The Jewish buildings seem ok. I'm not convinced that the Shrine should increase the religion's spread, though. It seems to me the current spread rate is pretty good. I've seen Judaism scattered about in sufficient quantities to provide semihistorical enclaves, this without a Shrine. I'm worried that if it has a higher spread rate, it might start to match the big three in terms of conversion. Right now, until the Shrines are built, it matches them (as does Paganism) in spread rate. Allowing a Shrine, as well, will allow it to continue to match the big 3's spread. I'm not certain this is justified. The higher the spread rate, the more likely it will be adopted as the State Religion of some Civilization, and once that happens, a religion tends to spread like wildfire within that Civ. I'm not certain about the historical accuracy of this for Judaism. (Although the Khazar's did select it at one point... let's assume that they were initially small p, pagans, and Judaism was fortunate to be the first religion to enter any of their cities, so they converted). This is possibile in the current system, however, I don't think we want to see one of the big 3 supplanted by Judaism... for instance, an Islamic Arab civilization converting to Judaism (since it has aquired the Holy City and some of it's cities have Jewish population due to an increased spread rate from a Shrine). Anyhow, if there is a Jewish Shrine, I propose it not effect the spread rate. If a Civ does convert, the religion will spread fairly well within its borders, and this is ok, but spreading into others Civs, I think, is problematic. Similarly, I don't think there should be Jewish missionaries... I don't think the religion carried such a heirarchical structure such that some leader would say "go, convert the heathen", and send out the missionaries, unlike Christians. (I'm not certain how the idea of missionaries fits with Islam, either, but since Islam is to be a dominant religion, I suppose it is needed for game balance).
So, in short, buildings ok, but I'd advise Shrine, no spread rate, and no missionaries. Just my opinion.
Reliquary changes seem good. They certainly need reworking. I kind of like the beeswax/incense bumps, but I like any buildings that use resources in a unique manner... (as you can probably see from some of my Hanseatic suggestions).
I strongly agree with realigning the whole influence thing. It should be related to power and governance... castles and courts should be fairly big influence generators for instance, with keeps and other buildings that exert authority and power included. The influence (culture) slider needs to affect some of these (as per theatres and colluseums in regular game). I'm glad you are rationalizing the system, somewhat.
I don't know how much you've looked into my suggestions for other religious based buildings. I'll trust you to decide if they fit into the scheme of things.
That's it for now, until I think of more.