European Middle Ages Mod Resurrection

Depending on how much it cost to build a tourney, +4 xp doesn't seem like a lot. Will a tourney boost happiness and/or culture? What is the Royal Tourney? Sorry if all this has been addressed, playing catch up.

I like the idea of having a belfry also. Where would you introduce them in the tech tree? Can you make them religion specific? If a city has Islam and has a mosque, I would think a belfry would be unnecessary.

Just random thoughts.
 
I am sorry if anyone was having any inconvenience with downloading the mod, because FileFront is periodically going down for maintenance. Once again, I apologize.
 
Head Serf,

if you want, I can help you with Masri (Egyptian Arabic) translation but I didn't know Civ 4 could support arabic characters...cool. :)

hmm but um, what's the point if other people won't understand what it says? :confused:
 
Head Serf,

if you want, I can help you with Masri (Egyptian Arabic) translation but I didn't know Civ 4 could support arabic characters...cool. :)

hmm but um, what's the point if other people won't understand what it says? :confused:
It doesn't support it, just like it doesn't support the Armenian I am translating. You have to use English letters to get the required sound.

The point is to improve on the basic diplomacy and to give the mod a little more variety and flavor.
 
I think Drtad and Craig_Sutter explained the diplomacy well enough. :)

EDIT: Here's the map of my Europe 500 scenario. It actually goes a little farther north to include two more Viking cities, but I was having problems with paint so I left it as is. I also had problems with the area around the Bulgars (north of the black sea) but all of their cities are there.
 
I'm liking 0.5. Funny that gringoesteban said everyone got through the tech tree. I played a game on the large map, Monarch/Marathon as the Moors, and it ended with a time victory, with nobody building even one space ship part.

Some quick stuff I noticed:
- civilopedia entries show techs required for mine, farm
- watermills and especially windmills and are bad without vanilla's late-game bonuses
- envoy can't explore
- the small map is no good, the civs are all in the wrong places
- resource icons wrong in city screen (horse shows as copper, etc)
- I know to use dirt-cheap missionaries for culture, the AI doesn't seem to
- pious seems useless, influential seems weak (because of dirt-cheap missionaries), financial seems so-so
- on the large map there resources on mountains in scandinavia
 
I think Drtad and Craig_Sutter explained the diplomacy well enough. :)

EDIT: Here's the map of my Europe 500 scenario. It actually goes a little farther north to include two more Viking cities, but I was having problems with paint so I left it as is. I also had problems with the area around the Bulgars (north of the black sea) but all of their cities are there.
What are the civs in your scenario, Head Serf? By the way, sorry about me not having the translation yet, I have been swamped with work.:sad:
 
After paying a game on Epic I realize that my marathon game ended with no space ship parts built because of some kind of bug with the marathon calendar. My marathon game ended with too few turns, in 800 or 900 AD.

Also- I think Lordship usually isn't worth researching, which makes it funny.
 
Regarding Belfry: How about this - prereq tech Metal Casting, and +100% with Copper? This way it's still tech tree level one.

@Broken Hawk - Unfortunately, the XML doesn't handle excluding a religion, it can only limit a building to one type of religion. Though I wish there was a way to make certain buildings only available to multiple religions.

-L
 
Regarding Tourney/Royal Tourney: Here's what I have in the XML at the moment.

Tourney: Requires Fair; Tech: Heraldry (same as knight); +4xp new mounted units, +1 happy; limited to 4 tourneys max per civ

Royal Tourney: Requires Fair, 4 Tourneys; Tech: Heraldry; +4xp new mounted units; +1 happy, +4 influence, +2 gpp Noble

This is what I came up with based on group discussion so far - however, these values are certainly still open to continued discussion.

I think 4xp is a good value - keep in mind this is in addition to free xp from other buildings: armory (+2), fortified walls (+2), keep (+2), stone walls(+2), and wooden walls (+1). A city with all of the above plus a tourney would build new mounted units at +13 xp (three promotions). (+9 xp without stone walls & fort. walls. two promotions).

It is possible to build the Royal Tourney in a city that already has Tourney, which could result in +8xp for mounted units in that city.

-Laina
 
I’ve completed the Wonder review and would like to suggest the following changes:
  • Dome of the Rock --> Lateran Palace: requires Catholicism as State Religion; provides +1 gold from all religious buildings in civ, +6 infl, +2gpp Saint; +100% with marble
Dome of the Rock – this is currently a Judaism world wonder that provides +1 gold for all Jewish buildings (vanilla Spiral Minaret). However, I think the Dome of the Rock is actually an Islamic mosque, although the site of the mosque, Temple Mount, is revered by Judaism. (I’m not sure about this, does anybody else have some insight?) I think in purpose, +1 gold from all religious buildings actually fits quite nicely with Catholicism given mandatory tithing and the Papal extravagance cited by Martin Luther. The Lateran Palace was the Vatican City of the Middle Ages.
  • Shrine of the Three Kings --> provides Christian Relics, +2gpp Saint, +4 infl
  • Relic of the True Cross (no change) - provides Christian Relics, +2gpp Saint, +4 infl
Given the new importance of Christian Relics to Catholicism and Orthodoxy, I think it makes sense to make more Christian Relics available. Orthodox/Catholic reliquaries also provide relics, so this would mean there are a total of 4 relics in play. Relics are worthless to Islamic, Jewish, or Pagan civs – but this means they can trade it to the highest Catholic/Orthodox bidder.
  • Mount Athos --> requires Orthodoxy as State Religion, provides free Orthodox monastery in all cities, +6 infl; +2gpp Saint
Mount Athos currently acts as the vanilla Great Library (+2 free scholars), and requires Orthodoxy as State Religion. I think a free monastery use is more true to the real Mount Athos.
  • Sistine Chapel --> add Catholicism as State Religion requirement
  • Notre Dame --> remove State Religion Catholicism requirement
  • Theodosian Walls --> remove State Religion Orthodoxy requirement
  • Palatine Chapel --> Heidelberg Castle (name change), remove State Religion Catholicism requirement
Palatine Chapel serves as the vanilla Versailles. Although the Aachen served as a joint capital during Charlemagne’s reign, I couldn’t find much information on his Aachen palace. It seems the Palatine Chapel was the castle’s chapel. I think the Heidelberg Castle might work better as an additional seat of gov’t, simply because it is verifiable, and doesn’t sound like a religious building.

Heidelberg Castle provides +1 health in all cities and allows one free tech (vanilla Hanging Gardens and Oracle combined.) However, we have other Castles and Walls causing unhealthiness, so this is inconsistent. Also, the Heidelberg Castle wasn’t built until the 13th century, so it needs to move further back in the tech tree than Feudalism (level 4).
  • Heidelberg Castle --> Magna Carta, allows builder to choose one free tech
  • Heidelberg Castle --> ???, +1 health in all cities
I can’t think of anything to assume the current health functions of Heidelberg Castle if we re-deploy it as Palatine Chapel. Anybody?
  • Theodosian Walls --> add +10% defense in all cities, remove Orthodoxy State Religion requirement
  • Carcassonne --> add +25% defense in all cities
Theodosian Walls and Carcassonne each provide a large defensive bonus for the host city only, +200% and +100% respectively. Perhaps these should each provide a defensive bonus to all cities as well?
  • Krak des Chevaliers --> add +3xp in all cities
Krak des Chevaliers currently adds 50% defense and +3xp in its host city. Perhaps the xp could be extended to all cities?

With the state religion requirement changes suggested above, Wonders that require state religions would be as follows:

Paganism – no wonder
Judaism – no wonder – should we have one?
Catholicism – Sistine Chapel, Lateran Palace
Islam – Al-Aqsa Mosque, Al-Azhar University
Orthodoxy – Assumption Cathedral, Mount Athos

Two each for the big 3, and possibly one for Judaism.

What do you guys think? -L
 
How about introducing the Holy Lance into the game? For example (just so you know there are three major claimants to being the Holy Lance) if you build Geghart Monastery (requires Orthodoxy and stone) then you get the Armenian Lance. Or if you build wherever the Vienna Lance is, then you get the Vienna Lance resource. The effects of getting one of the Holy Lances can grant different bonuses. For example, the Armenian Lance would grant all troops trained in the nation with Geghart (which should be a wonder) will get a promotion called maybe zealot, or blessed. This promotion could provide various combat promotions since a person will be filled with confidence knowing that his people have the (or a) Holy Lance. If your nation converts to another religion then this combat bonus is automatically negated. Just a quick idea that might make the game more interesting and add a few new buildings in the process.
 
I’ve completed the Wonder review and would like to suggest the following changes:
  • Dome of the Rock --> Lateran Palace: requires Catholicism as State Religion; provides +1 gold from all religious buildings in civ, +6 infl, +2gpp Saint; +100% with marble
Dome of the Rock – this is currently a Judaism world wonder that provides +1 gold for all Jewish buildings (vanilla Spiral Minaret). However, I think the Dome of the Rock is actually an Islamic mosque, although the site of the mosque, Temple Mount, is revered by Judaism. (I’m not sure about this, does anybody else have some insight?) I think in purpose, +1 gold from all religious buildings actually fits quite nicely with Catholicism given mandatory tithing and the Papal extravagance cited by Martin Luther. The Lateran Palace was the Vatican City of the Middle Ages.
  • Shrine of the Three Kings --> provides Christian Relics, +2gpp Saint, +4 infl
  • Relic of the True Cross (no change) - provides Christian Relics, +2gpp Saint, +4 infl
Given the new importance of Christian Relics to Catholicism and Orthodoxy, I think it makes sense to make more Christian Relics available. Orthodox/Catholic reliquaries also provide relics, so this would mean there are a total of 4 relics in play. Relics are worthless to Islamic, Jewish, or Pagan civs – but this means they can trade it to the highest Catholic/Orthodox bidder.
  • Mount Athos --> requires Orthodoxy as State Religion, provides free Orthodox monastery in all cities, +6 infl; +2gpp Saint
Mount Athos currently acts as the vanilla Great Library (+2 free scholars), and requires Orthodoxy as State Religion. I think a free monastery use is more true to the real Mount Athos.
  • Sistine Chapel --> add Catholicism as State Religion requirement
  • Notre Dame --> remove State Religion Catholicism requirement
  • Theodosian Walls --> remove State Religion Orthodoxy requirement
  • Palatine Chapel --> Heidelberg Castle (name change), remove State Religion Catholicism requirement
Palatine Chapel serves as the vanilla Versailles. Although the Aachen served as a joint capital during Charlemagne’s reign, I couldn’t find much information on his Aachen palace. It seems the Palatine Chapel was the castle’s chapel. I think the Heidelberg Castle might work better as an additional seat of gov’t, simply because it is verifiable, and doesn’t sound like a religious building.

Heidelberg Castle provides +1 health in all cities and allows one free tech (vanilla Hanging Gardens and Oracle combined.) However, we have other Castles and Walls causing unhealthiness, so this is inconsistent. Also, the Heidelberg Castle wasn’t built until the 13th century, so it needs to move further back in the tech tree than Feudalism (level 4).
  • Heidelberg Castle --> Magna Carta, allows builder to choose one free tech
  • Heidelberg Castle --> ???, +1 health in all cities
I can’t think of anything to assume the current health functions of Heidelberg Castle if we re-deploy it as Palatine Chapel. Anybody?
  • Theodosian Walls --> add +10% defense in all cities, remove Orthodoxy State Religion requirement
  • Carcassonne --> add +25% defense in all cities
Theodosian Walls and Carcassonne each provide a large defensive bonus for the host city only, +200% and +100% respectively. Perhaps these should each provide a defensive bonus to all cities as well?
  • Krak des Chevaliers --> add +3xp in all cities
Krak des Chevaliers currently adds 50% defense and +3xp in its host city. Perhaps the xp could be extended to all cities?

With the state religion requirement changes suggested above, Wonders that require state religions would be as follows:

Paganism – no wonder
Judaism – no wonder – should we have one?
Catholicism – Sistine Chapel, Lateran Palace
Islam – Al-Aqsa Mosque, Al-Azhar University
Orthodoxy – Assumption Cathedral, Mount Athos

Two each for the big 3, and possibly one for Judaism.

What do you guys think? -L

Some of the changes I don't agree with:

Mount Athos : Zvartnots already provides free scriptoriums in every city and monastaries provide very similar benefits to scriptoriums. I feel the +2 scientists would be more interesting and allow for better city specialization.

Palatine Chapel : The name seems fine as is.

Heidelberg Castle : I personally like the two different effects of this wonder, it increases its demand and makes its production multi-faceted in reason. As for the decrease in health from castles, I think it should be removed. And the Magna Carta was a document, not a wonder.

Theodosian Walls : The Theodosian Walls are a nice wonder to have for city specialization and are nice for scenario makers. Often times a scenario maker may want Constantinople to have extra defenses to make it a near unassailable city, just like it was historically. It should keep the +200% in one city. I do like the removal of Orthodoxy as a requirment however.

Krak des Chevailiers : Just wanted to note that I thought it already added +3 experience in all cities, that's what it was meant to do.
 
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