Gordon Farrell
Warlord
- Joined
- Jan 3, 2006
- Messages
- 225
Greetings and Salutations
Last year when Civ4 came out I was thrilled at the prospect that it would be easily modded, so I got ahold of it and built a scenario called "Foundations of Empire." http://forums.civfanatics.com/showthread.php?t=169193. The scenario was well-received by Civ Fanatics dl'ers and has a rating of 3 stars. Encouraged (and having a hunger to do some more modding) I started looking around this week for another project. Thought I'd do something in the Middle Ages... and then I discovered your incredible mod.
What a thrilling accomplishment "European Middle Ages" is!
I have played four games so far and am looking forward to firing up another one very, very soon. (Probably as soon as I finish this post!) I started as Charlemagne, played for a few dozen turns and was struck by the fact that the essential dynamics of Civ4 are not the same. My old strategies weren't going to work! So I restarted as Vikings... twice... second time made it to 1349 before I realized I wasn't going to win. Re-started as Charlemagne and won a Hanseatic Victory in 1460.
All I can say is that this is one impressive mod. What I noticed most was the genuinely medieval feeling to the economics. My main ongoing struggle was keeping my cities healthy and it wasn't easy. That felt genuinely realistic to the Middle Ages. Especially as the Vikings, I had to generate settlers in regularly as a way of limiting city growth and send them off to find new land --- and, of course, the expanding population in Scandinavia is exactly what drove the Viking raiders historically.
Another big change in the game dynamics: This is no "conquer the world" game. You're pretty much going to manage your historically assigned country and maybe conquer a few neighbors ala the HRE but that's about it. One of the other posts here from Gringoesteban makes this point: in v0.5, domination victory doesn't really seem possible. My sense is that the only real chance to win is through the revised SS projects. But I actually LIKE this. I think it feels far more historically accurate than conquering all of Europe or the Middle East. I know you're considering nerfing the domination requirement but I'm not swure that's a great idea.
I also want to give you some input on a technical glitch. The six Hanseatic League Member icons are spilling off the edge of its tech tree panel and throwing off the graphics in the next tech tree panel. As a result, "Embassy to China" and "Trade Alliance with Merv" are not appearing in their panels. I noticed Craig has suggested moving the six members around to other techs and I would definitely encourage that if only to solve the technical issue of the icons being crowded out.
Finally, I also noticed that last month Ishockley offered to do 2D art for buttons. I don't know how far along that is, but I want to offer my services in this area as well. It's not hard to do, but can be time consuming... and seeing Al Gore's face on the Silk Route is driving me nuts!
Again, my hearty congratulations on what is turning out to be an amazing project.
Last year when Civ4 came out I was thrilled at the prospect that it would be easily modded, so I got ahold of it and built a scenario called "Foundations of Empire." http://forums.civfanatics.com/showthread.php?t=169193. The scenario was well-received by Civ Fanatics dl'ers and has a rating of 3 stars. Encouraged (and having a hunger to do some more modding) I started looking around this week for another project. Thought I'd do something in the Middle Ages... and then I discovered your incredible mod.
What a thrilling accomplishment "European Middle Ages" is!
I have played four games so far and am looking forward to firing up another one very, very soon. (Probably as soon as I finish this post!) I started as Charlemagne, played for a few dozen turns and was struck by the fact that the essential dynamics of Civ4 are not the same. My old strategies weren't going to work! So I restarted as Vikings... twice... second time made it to 1349 before I realized I wasn't going to win. Re-started as Charlemagne and won a Hanseatic Victory in 1460.
All I can say is that this is one impressive mod. What I noticed most was the genuinely medieval feeling to the economics. My main ongoing struggle was keeping my cities healthy and it wasn't easy. That felt genuinely realistic to the Middle Ages. Especially as the Vikings, I had to generate settlers in regularly as a way of limiting city growth and send them off to find new land --- and, of course, the expanding population in Scandinavia is exactly what drove the Viking raiders historically.
Another big change in the game dynamics: This is no "conquer the world" game. You're pretty much going to manage your historically assigned country and maybe conquer a few neighbors ala the HRE but that's about it. One of the other posts here from Gringoesteban makes this point: in v0.5, domination victory doesn't really seem possible. My sense is that the only real chance to win is through the revised SS projects. But I actually LIKE this. I think it feels far more historically accurate than conquering all of Europe or the Middle East. I know you're considering nerfing the domination requirement but I'm not swure that's a great idea.
I also want to give you some input on a technical glitch. The six Hanseatic League Member icons are spilling off the edge of its tech tree panel and throwing off the graphics in the next tech tree panel. As a result, "Embassy to China" and "Trade Alliance with Merv" are not appearing in their panels. I noticed Craig has suggested moving the six members around to other techs and I would definitely encourage that if only to solve the technical issue of the icons being crowded out.
Finally, I also noticed that last month Ishockley offered to do 2D art for buttons. I don't know how far along that is, but I want to offer my services in this area as well. It's not hard to do, but can be time consuming... and seeing Al Gore's face on the Silk Route is driving me nuts!
Again, my hearty congratulations on what is turning out to be an amazing project.


At their greatest extent the Zirids controlled all of Tunisia, parts of Algeria, and th southern half of Sicily.