No advanced start is fine with me; but this is nonsense..
Advanced only makes it possible to build 2 units per city (excluding workers). It is clear for me that there are a lot of misconceptions on advanced start.
Another one is concerning not allowing selecting religious techs > the advanced start mechanics take care of that..
But hey, as I said: no advanced start is fine with me..
However, I did not know about the selecting religious techs block - how does that work exactly - (or what happens if you try to choose mysticism or meditation ?)
Well the plan is we play fast for the first few turns so everything should be hunky dory without an advanced start.
I'm thinking a large map to get a bit of expansion room or we could play a normal map and have a bit of a crunch.
No-one has expressed a preference for events yet so they are on at the moment.