Event ideas thread!

41. Corrupt Religious Leader

Requires a state religion.
Requires at least three temples of state religion.
Cannot occur in city with religious shrine.
Obselete by Mass Media.

A beloved priest of <insert city name here> has been caught abusing the temple donations for his own purposes!

Have him arrested and tried before our courts. No effect.

Have him publicly executed in a most painful matter. Show the people what happens to the ones who defy our gods! Requires Theocracy as an active civic. Pay 8 x population number in gold. Removes any non state religion in city. +1 relations with all civs with your state religion. +1 happy in city for 10 turns.

Have him tried under the courts of the Apostlistic Palace. Let all the <insert religion descripive> be his judge. Requires you to have Apostlistic Palace in your land. Pay 500 gold, 300 if you are the current leader of the AP. +5 relations with all civs that share your state religion, +2 relations with all civs that do not share state religion but have seats in the AP, +1 with civs with no seats on the AP. +2 happy in all cities with state religion for 20 turns, +2 culture from AP.
 
Polymath
"A transcendent genius has emerged in <random city>. "
Can provide 50% of the beaker cost of any tech (your choice, so save him for an expensive tech).
Counts as 2 GPs for starting a Golden Age.
Requires Education: only one polymath permitted per civ, per game.
Event is always "live" in every game, but probability of occurrence is low.
 
One of our prominent state leaders has proposed a system of guaranteed health care for all of our citizens.

1. - Ignore the heresy, and continue to victimize our population! -10 :health:, -10 :gold: (doubles every five turns from increasingly impoverished citizens becoming ill and being unable to pay to get well), - 2 :), -3 :culture:, +5 :commerce: from hospitals, +5 :mad: at "Managed Care" doctors ignoring the Hippocratic Oath.

2. - Impeach him! We can't have socialist medicine! +5 :) with all people who like to put labels on everything. +5 :) from Lou Dobbs, and Fox News. +1 :rolleyes: from every Civ with progressive medical care. + 5 :mad: from sick and impoverished populace. Plus effects from #1 above. Escalating maintenance and sick non-working populace eventually bankrupts your civ.

3. Hmmm. Maybe this idea has merit... +5 :) from populace. +10 :health: in all cities, +10 :commerce: per city from healthy population. +10 :mad: from hospital corporations, Fox News, Lou Dobbs, and people who like labels.

I laughed hard. :)


None of the events in this thread have triggering conditions, appearance rates, or likelihood of popping up. It might be a good idea to include at least some event triggering conditions so we know when it will fire.
 
Antilogic - read the last two lines of my post above. OK, I wasn't specific about the probability of occurrence, but I did say "low".

Okay, so yours did. But on the first page, triggering conditions were sparse. It's hard to program when half the puzzle is missing!
 
Okay, so yours did. But on the first page, triggering conditions were sparse. It's hard to program when half the puzzle is missing!
I fixed mine! :D
 
Microsoft

Requires Internet
Requires Mass Media
Requires at least 8 cities or 4 level 20+ cities.

A new company called Microsoft wishes to build it's headqurter in [insert city name].However,reports are that it isn't compatible with all our computers,and costs alot.And the bug and BSODs.....


1.Ban it! It will never come to our cities! : +5 :) for 30 turns,+1 :hammers:,+1 :commerce:

2.Let them build their headquarters here! :-5 :) for 30 turns,-1 :hammers:,-25% :science:,-1 :commerce:,-500 :gold:

3.No,but send them to our enemy.... : Someone who you are at war with gets thier headquarters, they get -5 :) for 30 turns,-1 :hammers:,-25% :science:,-1 :commerce:,-500 :gold:,and you get +2 :) ,+1 :hammers:, +1 :science:
 
How about a new ability for Great Prophets?

Martyrdom

Pay 1500:gold:, Destroy national wonder of your choice in city in which the Prophet is located, -5 relations with target civ.

Would make them useful for something other than GAs and settling late in the game.
 
How about a new ability for Great Prophets?

Martyrdom

Pay 1500:gold:, Destroy national wonder of your choice in city in which the Prophet is located, -5 relations with target civ.

Would make them useful for something other than GAs and settling late in the game.
Oooh! I like! :goodjob:
 
Joshua destroying city walls in 7 turns wouldn't be bad, but some of those other prophets were over-powered. Moses leading his settlers across seas could be game breaking. How about those plagues? That's a lot of unhappiness and unhealthiness in civ terms. The deaths of the first-born, including both people and livestock? Ezekiel bringing the bones of dead armies back to life could be problematic, but it could be way cool graphically. Of course, I've often wished for Gideon when the enemy SoD is at my gates.;)
 
Joshua destroying city walls in 7 turns wouldn't be bad, but some of those other prophets were over-powered. Moses leading his settlers across seas could be game breaking. How about those plagues? That's a lot of unhappiness and unhealthiness in civ terms. The deaths of the first-born, including both people and livestock? Ezekiel bringing the bones of dead armies back to life could be problematic, but it could be way cool graphically. Of course, I've often wished for Gideon when the enemy SoD is at my gates.;)

It's quite obvious the plagues wrought upon Egypt were caused after the Israeli great spy, Moses, went to Thebes and got a crudload of espionage points. :)
 
Thread is dead, but i'll post something anyway:
Hostage Crisis
Requires Sailing or Astronomy (Your Choice)
"A [CivAdjective] civilian has been captured hostage by pirates. What will we do?"
Option 1: Send army to save the hostage; blame barbarians. = [Sea Unit] will be busy for 2 Turns, Barbarian [Sea Unit] will appear more often
Option 2: Send army to save the hostage; blame [Other Nation] = [Sea Unit] will be busy for 2 turns, -1 Relations with [Other Nation]
Option 3: Send army to save hostage; I don't care about who took the person = [Sea Unit] will be busy for 1 turn.
Option 4: Bah, I don't care for hostages. = -1 Happiness in all cities, -1 Relations with all nations
 
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