Most overrepresented AIs?

jorissimo

King
Joined
Jan 31, 2008
Messages
643
Location
Lisbon
Which AIs seem to show up with a much higher frequency than could be caused by chance in your games? It's probably just an illusion, but still. Also civs with 1 leader have a greater chance of this happening than those with multiple leaders, of course.

For me it's Sitting Bull and Wang.
 
I asked about this topic in modding forum. You could always give light modding a go :)

 
For me it's Mansa Musa and Isabella, both have been with me regularly since my very first game of Civ IV Vanilla. Isabella though has went away recently, with Mansa still showing up time and time again. Saladin also always comes in from somewhere to annoy me.

With BtS it did change, with Joao and Gilgamesh showing up all the time. While on the other hand some leaders I barely see at all, I couldn't say for example if I've ever had Sitting Bull or Shaka in a game of mine at all.
 
For me it's Mansa Musa and Isabella, both have been with me regularly since my very first game of Civ IV Vanilla. Isabella though has went away recently, with Mansa still showing up time and time again. Saladin also always comes in from somewhere to annoy me.

With BtS it did change, with Joao and Gilgamesh showing up all the time. While on the other hand some leaders I barely see at all, I couldn't say for example if I've ever had Sitting Bull or Shaka in a game of mine at all.
Interesting how much this can differ. I don't see Isabella all that often. João and Giggles every now and then. Mansa too. But I really can't stand seeing SB anymore. And he's often so close. He's supposed to be a peaceful leader but he's attacked me on more than one occasion.
 
As mostly watery map player - Dutch. Because I'm playing it too often :hammer2:
Aaaand yesterday I finally (after 15 years in game) achieved personal "be(a)st" result with 1,17M :banana: points (previous best was 820K last month - I'm on fire this year!... before for years couldn't get over 750K-ish area - too much builder in heart am I) Conquest victory (William of Dutch, Emperor, Archip Huge/Mara, NTT, 1596AD win year). Dealing with AI was easy part, spreding Sushi/Mining quickly with airlift to 140-ish cities was tedious part while one by one clearing AI and finishing tech tree (final turn was perfect as finished Future Tech 1, final AI and also population growth curve (population growth vs score "decay" ratio) stalled at same time). Will need week to recover :old:

Back to topic - as I play with 17 AI most of times, many are presented often but Monty with Roosevelt next to it happens more often as randomness would allow. Locking Monty in for "worst enemy" and allowing me to do my own stuff (with one "magnet city" placed just in case) :satan:
 
Monty. ALWAYS MONTY :aargh:

civivmontymeme.jpg
 
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