Provolution
Sage of Quatronia
EVENT SURVEY
As it stands, there are several ways to play this game. We can have very few or a moderate number of events. There seems to be a broad concensus on having 1 term (month) represent a game year, or we will never see the national budget spent more than a months paycheck, no projects can be done, and no long term policy will work. This 1 Term=1 Game Year policy is something this set of GMs intend to differently than the previous set of GMs, that wanted to play out the world as it is today, a month at a time.
I and Head Serf had thought about making one short event per week for the Parliament alone (Foreign Bases this week), one event for the Supreme Court (giving the court a legal dilemma each week, based on recently passed legislation, so we are basically processing cases already there). There would be one event per minister in the cabinet for the entire term, as there are about eight ministers, we need to get out two events per week, which the ministers are to handle and be measured on. We cannot have anything less than one per minister per month, or the MPs cannot see if the Minister is any good but providing the budget and their ministerial bill.
We present the following options per week:
1. As it stands: 1 National Event, 1 Supreme Court Event, 2 Ministerial Events (1 per minister per term) and finally a 1 Prime Minister Event (he got 5 bills per term, so he needs an event per week to play out his leader role).
2. Only the National Event, 2 Ministerial Events and 1 Prime Minister Event
3. Only the National Event and 2 Ministerial Events
4. Only the National Event and 1 Prime Minister Event
5. Only the National Event
We will make this a survey, not a poll/vote, but will listen seriously to the views presented. We do not want to swamp the players with too many events, and we are not interested in making this a boring and shallow gameworld. We believe several different events may appeal to different players. Not all events needs to be acted on either, but merely provide color to the gameworld. In a computer game like Total War, you may decide to read an event, or just click it away. The same applies to laws, not all laws here interest people as much as other laws, more events give people flexibility to choose what they like.
We look forward to your constructive and balanced comments.
As it stands, there are several ways to play this game. We can have very few or a moderate number of events. There seems to be a broad concensus on having 1 term (month) represent a game year, or we will never see the national budget spent more than a months paycheck, no projects can be done, and no long term policy will work. This 1 Term=1 Game Year policy is something this set of GMs intend to differently than the previous set of GMs, that wanted to play out the world as it is today, a month at a time.
I and Head Serf had thought about making one short event per week for the Parliament alone (Foreign Bases this week), one event for the Supreme Court (giving the court a legal dilemma each week, based on recently passed legislation, so we are basically processing cases already there). There would be one event per minister in the cabinet for the entire term, as there are about eight ministers, we need to get out two events per week, which the ministers are to handle and be measured on. We cannot have anything less than one per minister per month, or the MPs cannot see if the Minister is any good but providing the budget and their ministerial bill.
We present the following options per week:
1. As it stands: 1 National Event, 1 Supreme Court Event, 2 Ministerial Events (1 per minister per term) and finally a 1 Prime Minister Event (he got 5 bills per term, so he needs an event per week to play out his leader role).
2. Only the National Event, 2 Ministerial Events and 1 Prime Minister Event
3. Only the National Event and 2 Ministerial Events
4. Only the National Event and 1 Prime Minister Event
5. Only the National Event
We will make this a survey, not a poll/vote, but will listen seriously to the views presented. We do not want to swamp the players with too many events, and we are not interested in making this a boring and shallow gameworld. We believe several different events may appeal to different players. Not all events needs to be acted on either, but merely provide color to the gameworld. In a computer game like Total War, you may decide to read an event, or just click it away. The same applies to laws, not all laws here interest people as much as other laws, more events give people flexibility to choose what they like.
We look forward to your constructive and balanced comments.