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Events for 1939 BTS Mod

Discussion in 'Civ4 - World War II 1939 Mod' started by wotan321, Sep 6, 2009.

  1. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
    Spoiler Events 121-140 :
    Code:
    
    Event128
    	Esteemed Playwright
    	Prereq: City with theater AND NOT Slavery civic
    	Obsolete: None
    	Active/Weight: 85/200
    		Result:
    1.+1 commerce for city's theater
    2.you pay 10 gold AND gain +3 culture for city's theater
    
    Event132
    	Spoiled Grain
    	Prereq: City with granary
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.City loses all stored food
    2.you pay 20 gold
    
    Event133
    	Angel of Mercy
    	Prereq: City with Hospital
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.City gains +2 gold for its hospital
    2.you pay 100 gold AND city gains +1 happy face for its hospital
    
    Event134
    	Chilly Flight
    	Prereq: City with Airport
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.City gains +2 gold for its airport
    
    Event135
    	Industrial Fire
    	Prereq: City with Factory
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.Factory is destroyed
    2.you pay 100 gold
    
    Event136
    	Laboratory
    	Prereq: City with Laboratory AND Free Speech civic
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.You get 15% of remaining tech cost for a tech
    
    Event137
    	Experienced Captain
    	Prereq: City with Drydock AND GALLEY or TRIREME or CARAVEL or GALLEON or PRIVATEER or FRIGATE or SHIP_OF_THE_LINE or IRONCLAD or TRANSPORT DESTROYER or STEALTH_DESTROYER or BATTLESHIP or MISSILE_CRUISER or SUBMARINE or ATTACK_SUBMARINE or CARRIER unit with 7 or more XP
    	Obsolete: None
    	Active/Weight: 95/200
    		Result:
    1.City gains +2 gold for its drydock
    2.you pay 250 gold AND city gains Military Academy
    
    Event138
    	Heresy
    	Prereq: Theocracy civic
    	Obsolete: None
    	Active/Weight: 85/200
    		Result:
    1.City gains +1 angry face (like whipped) AND you spread your state religion to 2 own cities
    2.you pay 40 gold AND gain 15% of remaining tech cost for a religious tech
    3.Nothing
    

    Spoiler Events 141-153 :
    Code:
    Event141
    	Crisis in the Senate
    	Prereq: Representation civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Obsolete: None
    	Active/Weight: 55/100
    		Result:
    1.gain +2 Espionage points for all barracks
    2.gain 400 to 600 gold
    3.+1 happy face in all cities
    
    Event142
    	Too Close To Call
    	Prereq: Universal Suffrage civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Obsolete: None
    	Active/Weight: 60/100
    		Result:
    1.gain +1 gold for all courthouses
    2.gain +3 culture for all courthouses
    
    Event143
    	Charismatic
    	Prereq: Police State civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Obsolete: None
    	Active/Weight: 65/100
    		Result:
    1.All Gun units gain the March promotion
    2.+2 happy faces in all cities
    
    

    Spoiler Quests :
    Code:
    
    Quest16:
    	Overwhelm
    	Prereq: FLIGHT and INDUSTRIALISM AND Map has at least 55% water tiles
    	Obsolete: ROBOTICS
    	Active/Weight: 35/200
    		Aim:
    		Build 4 destroyers, 2 battleships, 3 carriers and 9 fighters
    		Result:
    1.All DESTROYER, BATTLESHIP, CARRIER, FIGHTER and JET_FIGHTER units gain the Combat 1 promotion
    2.All harbors gain +5 commerce
    3.IF the Manhattan Project has been build pass the Nuke Ban resolution
    
    Quest17:
    	Corporate Expansion
    	Prereq: own a corporate HQ
    	Obsolete: None
    	Active/Weight: 70/200
    		Aim:
    		spread the corporation to default number of players for this world size +1 cities (that did not have it when the quest was triggered) (8 for standard)
    		Result:
    1.+10 gold for the corporate HQ
    
    Quest18
    	Hostile Takeover
    	Prereq: own a corporate HQ and do not control at least 1 instance of all resources the corporation uses
    	Obsolete: None
    	Active/Weight: 80/200
    		Aim:
    		own all resource types the corporation uses
    		Result:
    1.+20 gold for the corporate HQ
    

    Spoiler Solver's Events :

    Code:
    
    Event156
    	Immigrants
    	Prereq: City with at least 55 culture per turn AND more happy and healthy faces than angry and unhealthy ones AND PRINTING_PRESS
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.City gains +1 population
    
    Event159
    	Controversial Philosopher
    	Prereq: Capital with more than 35 research per turn AND Theocracy Civic AND PHILOSOPHY 
    	Obsolete: SCIENTIFIC_METHOD
    	Active/Weight: 75/1000
    		Result:
    1.+1 happy face for 15 turns in all cities
    2.Capital loses 1 happy faces AND 1 free scientist
    3.pay gold (100 base) AND Capital loses 2 happy faces AND Capital gains Academy
    
    Event160
    	Defecting Agent
    	Prereq: at least 5 Inteligence Agency buildings and contact with another player
    	Obsolete: None
    	Active/Weight: 75/100
    		Result:
    1.lose 300 Espionage points vs. other player
    2.pay gold (50 base) AND 50% chance of 3
    3.-2 attitude modifier with other player
    
    Event161
    	Jail
    	Prereq: City with Jail
    	Obsolete: None
    	Active/Weight: 80/100
    		Result:
    1.City loses 1 happy face
    2.Pay gold (100 base)
    
    Event162
    	Spy Discovered
    	Prereq: INDUSTRIALISM and contact with another player AND at least 4 cities AND Capital
    	Obsolete: ROBOTICS
    	Active/Weight: 60/100
    		Result:
    1.gain 400 Espionage points AND mutual +2 Attitude modifier with other player
    2.pay gold (300 base) AND gain 1 Great Spy unit
    3.declare war on other player AND gain free unit support for 20 units AND +1 happy face for 30 turns AND 1 Tank unit for every 4 cities
    
    Event163
    	Nuclear Protests
    	Prereq: Free Speech civic AND at least 10 ICBMs and/or Tactical Nukes
    	Obsolete: None
    	Active/Weight: 75/120
    		Result:
    1.disband all ICBMs and Tactical Nukes AND gain +3 happy faces in all cities
    2.lose 2 happy faces in one city
    3.pay gold (400 base)
    
    Event164
    	Better Coal
    	Prereq: own plor with Coal AND Mine
    	Obsolete: None
    	Active/Weight: 75/100
    		Result:
    1.+4 production from coal plants
    2.+2 production AND +1 health from drydocks
    
    Event165
    	Broken Dam
    	Prereq: City with Hydro Plant
    	Obsolete: None
    	Active/Weight: 75/100
    		Result:
    1.lose Hydro plant AND +1 angry face (like whipped) AND -1 population in city
    2.pay gold (260 base) AND +1 angry face (like whipped) AND -1 population in city
    3.pay gold (360 base) AND -1 population in city
    
    Event171
    	Pasture Built
    	Prereq: Own plot with Cow OR Horse OR Sheep OR Pig AND plot has NO Improvement AND NO Road or Railroad AND ANIMAL_HUSBANDRY
    	Obsolete: CALENDER
    	Active/Weight: 80/100
    		Result:
    1.Plot gains Pasture AND Road
    
    Event172
    	Rogue Station
    	Prereq: City with Broadcast Tower AND ASSEMBLY_LINE AND Player is Russian AND State Property civic AND contact with another player
    	Obsolete: None
    	Active/Weight: 90/100
    		Result:
    1.lose 150 Espionage points with other player AND lose Broadcast Tower
    2.+1 angry face (like whipped) in city
    3.+2 angry faces (like whipped) AND factories gain +2 production in all cities
    
     
  2. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
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    Messages:
    3,058
    Location:
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    to be continued...
     
  3. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
    The list that can be used after larger modifications in restriction and especially texts to match the mod:

    Spoiler :
    Code:
    Event6
    	At the Sword
    	Prereq: 1 damaged Swordsman
    	Obsolete: MACHINERY or FEUDALISM or MUSIC or PHILOSOPHY or CIVIL_SERVICE or THEOLOGY
    	Active/Weight: 100/500
    		Result:
    1.the chosen Swordsman gains 3 XP
    
    
    Event8:
    	Inspired Mission
    	Prereq: City with 2 religions 1 of them your state religion
    	Obsolete: None
    	Active/Weight: 75/200
    		Result:
    1.State religion spreads to 4 own cities (with 1 or no other religions)
    2.you pay 10 gold AND State religion spreads to 4 own and 1 foreign cities (with 1 or no other religions)
    3.you pay 25 gold AND State religion spreads to 4 own and 4 foreign cities (with 1 or no other religions)
    
    
    Event12:
    	Slave Revolt
    	Prereq: Slavery Civic AND city with population 4 or more AND WRITING or MONOTHEISM or PRIESTHOOD or IRON_WORKING
    	Obsolete: None
    	Active/Weight: 80/500
    		Result:
    1.+1 angry face (like whipped) AND -2 population AND 1 turn revolt AND will trigger 3 next turn
    2.you pay 10 gold AND -1 population AND 1 turn revolt AND will trigger 3 next turn
    3.1 turn revolt AND 40% chance to trigger 3 next turn
    
    
    Event15:
    	Farm Bandits
    	Prereq: Farmed Wheat OR Rice OR Corn AND Road OR Railroad on that plot AND unit on (near?) this plot
    	Obsolete: None
    	Active/Weight: 85/200
    		Result:
    1.you pay 10 gold may loop to 3
    2.you lose 5 food in nearby city AND the unit cannot attack for 2 turns may loop to 3
    3.you lose 5 food in nearby city
    
    
    Event17:
    	Horticulture
    	Prereq: Forest OR Jungle tile under your control AND CALENDAR
    	Obsolete: None
    	Active/Weight: 80/200
    		Result:
    1.The tile yields +1 commerce
    2.you pay 100 gold, the tile yields +1 commerce, chance for 3
    3.+3 health AND 1 free scientist in nearby city
    
    
    Event22
    	Joyous Wedding
    	Prereq: You and neighboring AI have the same State Religion
    	Obsolete: None
    	Active/Weight: 90/200
    		Result:
    1.Nothing
    2.You pay 15 gold AND gain +1 Attitude with neighboring AI
    3.You pay 60 gold AND gain +3 Attitude with neighboring AI
    
    
    Event23
    	Wedding Feud
    	Prereq: You and neighboring AI have different State Religion
    	Obsolete: None
    	Active/Weight: 90/200
    		Result:
    1.-1 Attitude with neighboring AI
    2.you pay 15 gold AND gain -2 Attitude with neighboring AI AND gain +1 happy face for 30 turns in all your cities with the state religion
    3.you pay 60 gold AND gain -2 Attitude with neighboring AI AND gain +1 Attitude with AIs with your state religion, neighboring player is asked if he wants to declare war.
    
    
    Event38
    	Parrots
    	Prereq: Own 1 Jungle tile AND ANIMAL_HUSBANDRY
    	Obsolete: None
    	Active/Weight: 85/50
    		Result:
    1.the tile gains +1 commerce
    
    
    Event39
    	Jade
    	Prereq: own tile with mine AND Iron AND road or railroad
    	Obsolete: None
    	Active/Weight: 85/50
    		Result:
    1.tile gains +2 commerce
    
    
    Event40
    	Black Pearls
    	Prereq: own tile clams AND fishing boat
    	Obsolete: None
    	Active/Weight: 70/50
    		Result:
    1.tile gains +1 commerce
    
    
    Event41
    	Saltpeter
    	Prereq: own 4 forest hill tiles AND GUNPOWDER
    	Obsolete: None
    	Active/Weight: 90/20
    		Result:
    1.tiles gain +1 commerce
    
    Event44
    	Truffles
    	Prereq: own grass tile
    	Obsolete: None
    	Active/Weight: 70/20
    		Result:
    1.tile gains +1 food AND +1 commerce
    
    
    Event45
    	Sea Turtles
    	Prereq: own coastal tile AND CALENDAR
    	Obsolete: None
    	Active/Weight: 70/20
    		Result:
    1.tile gains +1 food
    
    
    Event46
    	Tin
    	Prereq: own mined hill AND BRONZE_WORKING
    	Obsolete: None
    	Active/Weight: 85/50
    		Result:
    1.tile gains +2 production
    
    
    Event47
    	Prairie Dogs
    	Prereq: own plains tile AND ANIMAL_HUSBANDRY
    	Obsolete: None
    	Active/Weight: 70/50
    		Result:
    1.tile gains +1 commerce
    
    
    Event49
    	Appleseed
    	Prereq: own plains tile AND CIVIL_SERVICE
    	Obsolete: None
    	Active/Weight: 75/50
    		Result:
    1.Tile gains forest AND +1 food
    
    
    Event56
    	Patron of Knowledge
    	Prereq: Library 
    	Obsolete: None
    	Active/Weight: 85/200
    		Result: 
    1.+10%  remaining tech cost towards current tech
    2.pay gold (10% of current tech cost) AND gain +1 research in the city's library
    
    
    Event57
    	Master Smith
    	Prereq: Forge 
    	Obsolete: None
    	Active/Weight: 70/100
    		Result: 
    1.+1 production for the city's forge
    
    
    Event60
    	Bowyer
    	Prereq: ARCHERY 
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 35/50
    		Result:
    1.All your Archery units gain the Combat 1 promotion
    
    Event66
    	Hindenberg (sic!)
    	Prereq: 1 Airship anywhere AND RADIO
    	Obsolete: None
    	Active/Weight: 85/500
    		Result:
    1.Nothing
    2.pay 45 gold AND gain +1 happy face for every Airport
    
    Event69
    	Gold Rush
    	Prereq: mine AND maximum 5 population in city AND industrial era
    	Obsolete: None
    	Active/Weight: 90/500
    		Result:
    1.city gains +1 population
    2.pay 20 gold AND city gains +3 population
    
    Event71
    	Solo Flight
    	Prereq: minimum 8 landmasses (standard size map) AND FLIGHT
    	Obsolete: None
    	Active/Weight: 90/100
    		Result:
    1.+1 Attitude with all AIs you have met
    
    
    Event74
    	Hi Yo Silver
    	Prereq: MINING AND Hill with NO forest NO jungle NO road NO railroad AND NO improvement AND 4 or less happy resources AND tile can have silver resource
    	Obsolete: None
    	Active/Weight: 35/200
    		Result:
    1.Tile gains silver resource
    2.you pay 20 gold AND tile gains silver resource AND mine AND road
    The same can be done for other resources.
    
    Event82
    	Axe Haft
    	Prereq: BRONZE_WORKING
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 25/200
    		Result:
    1.All Axeman units gain the Shock promotion
    
    Event83
    	Tower Shield
    	Prereq: MINING
    	Obsolete: MACHINERY or FEUDALISM or MUSIC or PHILOSOPHY or CIVIL_SERVICE or THEOLOGY
    	Active/Weight: 20/200
    		Result:
    1.All Melee units gain the Cover promotion
    
    Event84
    	Smokeless Powder
    	Prereq: GUNPOWDER
    	Obsolete: RIFLING or STEEL or SCIENTIFIC_METHOD
    	Active/Weight: 40/200
    		Result:
    1.All Musketman units gain the Pinch promotion
    
    Event85
    	Stronger Fittings
    	Prereq: MACHINERY
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 25/200
    		Result:
    1.All Crossbowman units gain the Combat 1 promotion
    
    Event86
    	Firing Pins
    	Prereq: MILITARY_SCIENCE
    	Obsolete: STEAM_POWER or SCIENTIFIC_METHOD or ARTILLERY
    	Active/Weight: 25/200
    		Result:
    1.All Grenadier units gain the Pinch promotion
    
    Event99
    	The Huns
    	Prereq: One player knows HORSEBACK_RIDING AND one player knows IRON_WORKING
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 20/200
    		Result:
    1.4 Barbarian Horse Archers (Standard size Map) spawn
    
    Event100
    	The Vandals
    	Prereq: One player knows METAL_CASTING AND one player knows IRON_WORKING
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 20/200
    		Result:
    1.4 Barbarian Swordsmen (Standard size Map) spawn
    
    Event101
    	The Goths
    	Prereq: One player knows MATHEMATICS AND one player knows IRON_WORKING
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 20/200
    		Result:
    1.4 Barbarian Axemen (Standard size map) spawn
    
    Event102
    	The Philistines
    	Prereq: One player knows MONOTHEISM AND one player knows BRONZE_WORKING
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 20/200
    		Result:
    1.4 Barbarian Spearmen (Standard size map) spawn
    
    Event103
    	The Vedic Aryans
    	Prereq: One player knows POLYTHEISM AND one player knows ARCHERY
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 20/200
    		Result:
    1.4 Barbarian Archers (Standard size Map) spawn
    
    Event111
    	Boilers
    	Prereq: STEEL AND City with Factory
    	Obsolete: None
    	Active/Weight: 90/100
    		Result:
    1.you gain 90 to 140 gold
    
    Event112
    	Personal Computers
    	Prereq: COMOUTERS AND City with Factory
    	Obsolete: None
    	Active/Weight: 90/100
    		Result:
    1.you gain 140 to 230 gold
    
    Event115
    	Tea
    	Prereq: SCIENTIFIC_METHOD AND City with Harbor AND NOT Mercantilism civic
    	Obsolete: None
    	Active/Weight: 90/100
    		Result:
    1.you gain 50 to 100 gold
    
    Event119
    	Banana Split
    	Prereq: REFRIGERATION AND tile with banana resource AND plantation AND road OR railroad
    	Obsolete: None
    	Active/Weight: 90/100
    		Result:
    1.you gain 160 to 240 gold
    
    Quest13:
    	Warships
    	Prereq: SAILING and METAL_CASTING AND Map has at least 55% water tiles
    	Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
    	Active/Weight: 35/200
    		Aim:
    		Build default number of players for this world size Triremes (7 for standard)
    		Result:
    1.All Trireme units gain the Combat 1 promotion
    2.IF you control the Great Lighthouse all harbors gain +2 commerce
    Quest14:
    	Guns Butter
    	Prereq: GUNPOWDER
    	Obsolete: RIFLING or RAILROAD
    	Active/Weight: 30/200
    		Aim:
    		Build default number of players for this world size +1 Musketmen (8 for standard)
    		Result:
    1.All Musketman units gain the Pinch promotion
    2.IF Vassalage civic gain 400 gold
    3.IF you control the Taj Mahal wonder trigger a golden age
    
    Quest15:
    	Noble Knights
    	Prereq: GUILDS and HORSEBACK_RIDING
    	Obsolete: MILITARY_TRADITION or RIFLING or RAILROAD
    	Active/Weight: 15/200
    		Aim:
    		Build default number of players for this world size +1 Knights (8 for standard)
    		Result:
    1.All Knight Units gain the Flanking 1 promotion
    2.IF Organized Religion civic AND State Religion: spread your state religion to 5 own cities
    3.IF you control the Oracle get a free settled great priest in the Oracle city
    
    Event154
    	Civ Game
    	Prereq: COMPUTERS
    	Obsolete: None
    	Active/Weight: 80/100
    		Result:
    1.+1 happy face in all your cities
    2.all universities get +3 research
    3.you receive gold (320 base)
    
    Event155
    	Slave Revolt Warning
    	Prereq: Slavery Civic AND city with at least 4 population
    	Obsolete: None
    	Active/Weight: 0/0
    		Result:
    1.text is displayed warning you of the possibility of a slave revolt while in Slavery civic
    
    Event157
    	Healing Plant
    	Prereq: 
    	Obsolete: FEUDALISM or MACHINERY or PHILOSOPHY
    	Active/Weight: 70/100
    		Result:
    1.+1 happy face for 10 turns
    2.+1 angry face (like whipped) in all cities, 20% chance of 4 and 35% chance of 5
    3.+2 angry faces (like whipped) in all cities, 50% chance of 4 and 90% chance of 6
    4.all cities lose 1 population
    5.all cities gain +1 healthy face
    6.all cities gain +2 healthy faces
    
    
     
  4. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
    to be continued..........
     
  5. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,547
    Location:
    Auckland, NZ (GMT+12)
  6. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
    All events in posts 38-41, have now images. :). What's lefy is to add them to the xml
     
  7. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,048
    Location:
    In orbit
    Way to go, asioasioasio! :thumbsup:
     
  8. LoneTraveller

    LoneTraveller Chieftain

    Joined:
    Apr 30, 2008
    Messages:
    283
    Location:
    Montreal, Quebec
    I found a great book filled with possible events for WW2. It's called "WW2 Behind Closed Doors" and there's a video resume on YouTube called "Stalin, the Nazis and the Allies" but the book is more complete.

    I'll write down possible events and make a post after I'm done with it.
     
  9. fireclaw722

    fireclaw722 Imperial Guard

    Joined:
    Feb 27, 2009
    Messages:
    499
    Location:
    The Americas
    I personally think that there should be something with the the French after bieng conquered by Germany(both Vichy and Free France).
     

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