Events in BOTM

We could always have odd numbered games have RE on (making them odd :lol:) and even numbered games have RE off (making them even :lol:).

dV
 
Of course the whole RNG thing is necessary for battles, but major catastrophes or unearned gifts should not be in GOTMs, IMHO.

They shouldn't be allowed in real life, either. :mischief:
If the Spanish Armada doesn't go down in a storm... who knows where we'd be today.

One of the fun aspects with playing Civ is the whole "alternative history" thing. If everything is predictable and only a matter of following and adapting a prescribed formula to produce the desired result, it would be more like project management (i.e. what I do at work) than play.

If you are competing for medals, I fully see the point of reducing the random factors that could make the difference between winning and losing at the top. If they were removed for that reason, it would not bother me. But I don't have time to play much (if any) civ outside the xOTM's, so I play the games for fun primarily, and secondarily as a way to improve, and only tangentially as a way to benchmark my progress. Random events have never affected whether I thought I had a good result or a bad result in a game, and probably never will. (OK, I don't count the RNG that let a wolf eat my first settler and only warrior - which pretty much determined the outcome of that game :mad:)

Maybe one could remove random events from Challenger saves so that the people looking for the purest form of competition could do so there? I doubt its practical, though.
 
If you are competing for medals, I fully see the point of reducing the random factors that could make the difference between winning and losing at the top.

I can agree with this to a point, but there are people here that don't need an advantage to win at the highest level, no matter what advantages other people get.

For example, I don't think there are many people, if any, that are going to be jesusin to a cultural victory at the Deity level even if they are given a free GA. So, when it comes to comparing games people ask, "what would you have done with that free GA?" Then you compare strategies similiar to what is done in the SGOTM games.

So, when you are looking for comparability between games RE don't effect it any more than the RNG. Does a cathedral being destroyed by a huricane effect the comparability of 2 games any more than losing a city when you had a 90% probability of keeping it?
 
There are many people who have commented on the chess-like attributes of Civ, and that is one of the appeals of turn-based strategy games in general. I don't know too many chess players who would relish the prospect of kicking the table every now and then to "shake things up a bit".
 
It's no chess.
 
If the events were removed I respectfully request a save where they're not removed and you can just exclude me from the results because I really do find the game a LOT more fun with the events than without.
 
So, when you are looking for comparability between games RE don't effect it any more than the RNG. Does a cathedral being destroyed by a huricane effect the comparability of 2 games any more than losing a city when you had a 90% probability of keeping it?
Except there ways to try and prevent the fall of a city. You should have at least a few turns to make an impact. The loss of a Cathedral in a cultural game from a hurricane is unavoidable if the RE(RNG) frowns on you, and devastating to your planning.
 
Personally, I wouldn't play the BotM's if Random Events were removed.
Hmm, so that means you wouldn't play xOTM at all? (since BTS is only civ version that has random events?)
 
I only played a couple of xOTMs before BtS, and because (IMO) random events are a core part of BtS removing them would remove one of the key reasons I prefer BtS over the others. Although I do feel that events should (if possible) be delayed until 2000BC for BotM, because before that they are too influential on the game and often can't be resolved.
 
The scale of events just increases as time passes, so the delay is not that relevant - Getting Academy in the capital for ~100 gp is just as strong as a free BW or Astro from the hut.
 
Except there ways to try and prevent the fall of a city. You should have at least a few turns to make an impact. The loss of a Cathedral in a cultural game from a hurricane is unavoidable if the RE(RNG) frowns on you, and devastating to your planning.

Yes, but it the combat RNG "frowns on you" you could lose a city with 4 CG longbows protecting the city in one turn.

I don't know that the probabilities would be the same, but they are both possible.
 
I don't know how to compare the odds between losing a cathedral from a hurricane and, in your example, losing a city when you have 4 lb's, but all I can say is, the former has happened to me and the latter never.
 
My point is that if we try to remove things that are "random" then we are taking a lot more out of the game than just events.
 
I only played a couple of xOTMs before BtS, and because (IMO) random events are a core part of BtS removing them would remove one of the key reasons I prefer BtS over the others. Although I do feel that events should (if possible) be delayed until 2000BC for BotM, because before that they are too influential on the game and often can't be resolved.

Yes, that would be my preference too. I was playing a BtS game recently where I researched Poly first (Saladin starts with Myst). random event at ~3300BC where 4 barb archers appeared just outside my cultural boundary, beelined my capital and wiped me out. No fun at all and I doubt anyone could defend it.

cas
 
I don't know how to compare the odds between losing a cathedral from a hurricane and, in your example, losing a city when you have 4 lb's, but all I can say is, the former has happened to me and the latter never.

um..the hurricane event allows you to choose to lose population instead, you know, and I would assume that if you are building a cathedral in it, that you plan for it to be a legendary city, which means it should have enough people for you to be able to choose pop over buildings.

Yes, that would be my preference too. I was playing a BtS game recently where I researched Poly first (Saladin starts with Myst). random event at ~3300BC where 4 barb archers appeared just outside my cultural boundary, beelined my capital and wiped me out. No fun at all and I doubt anyone could defend it.

cas

that event was either removed or pushed back by the HOF mod, just as the Partisans event was done.
 
that event was either removed or pushed back by the HOF mod, just as the Partisans event was done.

ah, that particular game I did not use the HOF mod because it was a shadow-game to the ALC which does not use HOF. Didn't realize HOF mod removed the event....good. I still think most of the events are too game changing in the early stages pre 2000BC.

And I could swear that I've had the hurricane event where it would not allow me to choose pop loss rather than building loss. The option showed on the event dialogue box but I could not check it.

cas
 
And I could swear that I've had the hurricane event where it would not allow me to choose pop loss rather than building loss. The option showed on the event dialogue box but I could not check it.

That would imply you didn't meet one of the conditions required to choose that option. Size 1 city? :-) I don't know what the hurricane event entails but other guesses might be you didn't have enough gold to pay for that event or something?
 
I just had the hurricane event in a recent game the turn after I pop rushed an expensive building for 3 pop, goodbye to that building and another one.

[sarcasm]Wow that sure did make the game more exciting.[/sarcasm]
 
That would imply you didn't meet one of the conditions required to choose that option. Size 1 city? :-) I don't know what the hurricane event entails but other guesses might be you didn't have enough gold to pay for that event or something?

City was was at least size 6 and the building lost was a granary one time and a library the other. Maybe there are additional conditions to choosing pop loss.

cas
 
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