insurgent
Exhausted
I've used a couple of UNITKILLED events in my latest scenarios, and all of them cease very quickly.
I haven't tested it thoroughly, but it seems that the events are not triggered after the first player, that triggers that particular UNITKILLED event, has ended his turn. Why is that? I've tried to alter in the events but the variables don't seem to do a difference. Have anyone seen it before? How can it be helped? It seems I'll just have to tolerate it...
This is an event, tell me if you see something wrong:
@IF
UNITKILLED
unit=Jewish Settlement
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
JEWISH SETTLEMENT DESTROYED, accumulating to a total loss of 200 Gold.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERDEFENDER
amount=-200
@ENDIF
I haven't tested it thoroughly, but it seems that the events are not triggered after the first player, that triggers that particular UNITKILLED event, has ended his turn. Why is that? I've tried to alter in the events but the variables don't seem to do a difference. Have anyone seen it before? How can it be helped? It seems I'll just have to tolerate it...
This is an event, tell me if you see something wrong:
@IF
UNITKILLED
unit=Jewish Settlement
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
JEWISH SETTLEMENT DESTROYED, accumulating to a total loss of 200 Gold.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERDEFENDER
amount=-200
@ENDIF