I don't think that on higher difficulties when you defeat their invasions you are actually making much of a dent in their military. They hold a considerable reserve force and probably start replacing the invasion force as soon as they send it to you. By the time it gets there and you kill it the next invasion is probably about ready to go, leaving the power balance about where it was when they decided to attack you in the first place.
I also don't think refusing to talk is part of the peace deal spectrum. It seems like it comes from war being declared too recently or maybe being untrustworthy/warmonger.
I don't see why counting military losses as part of the equation would be particularly abusable. I don't think you would want the AI to make concessions based on that alone but it could be a good indicator that the war is a waste of effort. Obviously there would need to be a weighting there since a war where the AI is losing one unit for every one of yours it kills is actually going really well for the AI. How sure are you that it doesn't do this already though? I would swear I've read on these forums before that the AI did figure that in somehow.
To count anything beyond that the AI would have to assess its tactical position. I can't imagine how you would quantify that. I don't think the game as it is now attempts to do it at all.
One thing I can think of that would be smart to figure into the equation is the promotion level of troops. In the hands of a player a nice range + logistics promoted range unit is probably worth about 4 completely green units.
I also don't think refusing to talk is part of the peace deal spectrum. It seems like it comes from war being declared too recently or maybe being untrustworthy/warmonger.
I don't see why counting military losses as part of the equation would be particularly abusable. I don't think you would want the AI to make concessions based on that alone but it could be a good indicator that the war is a waste of effort. Obviously there would need to be a weighting there since a war where the AI is losing one unit for every one of yours it kills is actually going really well for the AI. How sure are you that it doesn't do this already though? I would swear I've read on these forums before that the AI did figure that in somehow.
To count anything beyond that the AI would have to assess its tactical position. I can't imagine how you would quantify that. I don't think the game as it is now attempts to do it at all.
One thing I can think of that would be smart to figure into the equation is the promotion level of troops. In the hands of a player a nice range + logistics promoted range unit is probably worth about 4 completely green units.