Events: UNITKILLED ceases after a while

insurgent

Exhausted
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Sep 26, 2001
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I've used a couple of UNITKILLED events in my latest scenarios, and all of them cease very quickly.

I haven't tested it thoroughly, but it seems that the events are not triggered after the first player, that triggers that particular UNITKILLED event, has ended his turn. Why is that? I've tried to alter in the events but the variables don't seem to do a difference. Have anyone seen it before? How can it be helped? It seems I'll just have to tolerate it...

This is an event, tell me if you see something wrong:

@IF
UNITKILLED
unit=Jewish Settlement
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
JEWISH SETTLEMENT DESTROYED, accumulating to a total loss of 200 Gold.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERDEFENDER
amount=-200
@ENDIF
 
It seems that only the first player to trigger a UNITKILLED event ever triggers it...
 
okay... thanks... what were I to do without you Morten? :D
 
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