Ever done this?

walletta

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Has anyone ever built a warrior army? Me neither. An all-conscript army would be best but hard to achieve. How about naming your first conscript Alexander or Romulus or whatever & promoting him up to a conscript TOW infantry?

Any weird things you do or have done, please post here.
 
Has anyone ever built a warrior army?

I don't see how one would make strategic sense for any sort of variant. If at war very early, unless you're Babylon, why don't you get warrior code and bronze working as soon as possible?


How about naming your first conscript Alexander or Romulus or whatever & promoting him up to a conscript TOW infantry?

I think I have upgraded conscripts from huts and used them. I think during research games when infrastructure or settlers and workers seemed more beneficial than going to war. But, I'm not sure about upgrading all the way to TOW infantry.
 
I don't see how one would make strategic sense for any sort of variant. If at war very early, unless you're Babylon, why don't you get warrior code and bronze working as soon as possible?
Until unit supports matters warriors are the better investment due to their slightly greater combat power per shield. Babylon is the example where the UU is actually on par with warriors.
 
Not really weird, but I do love having a little naming convention around units that become MGLs. I name them as if they were US Army Divisions (or Soviet ones, if I'm in the mood), so an MGL-generating Cavalry is called "First Cavalry", an MGL-generating Tank is "First Armored" and an MGL generating Modern Armor is "First Armored Cavalry" or I'll do "Fifth Guards Tank". I don't have as much fun with the melee units, but I should. For Immortals I should do like "Xerxes' Guard" or something.

I don't see doing a Warrior Army....unless its a Jaguar Warrior Army!

Weakest army I've ever built is a Horseman army. And it was pretty much for the purpose of getting the Heroic Epic up as fast as I could. I'll build Mounted Warrior armys as the Iroquois.
 
Until unit supports matters warriors are the better investment due to their slightly greater combat power per shield. Babylon is the example where the UU is actually on par with warriors.

1. If one goes with the try to maintain 10 shields per turn in capital approach, unit support can matter early.

2. Calculations like that ignore unit positioning. So your calculations say that 2 attacking warriors is more likely to win a battle against an AI unit than just 1 archer? But, each warrior individually is predicted to lose if units have the same number of hitpoints. Consequently, it's expected that after the battle, the enemy unit will be dead, but you also only have one warrior. Now, for the next battle, you need another warrior to get into position to stand ready to attack. For the archer situation, you don't need to move the archer from a core city to have it ready to attack. And there's plenty of time before rails become available, that soon enough archers and spears likely end up better.

3. What unit is going to spawn a leader? Elite archers have better odds to win and likely more opportunities to spawn a leader.

4. You'll face spears soon enough, if using warriors.

5. And anytime you spawn a leader, the elite star best goes into an army or gets upgraded. If that elite star is a warrior, alright, I guess it might get upgraded.
 
I usually name my Elite* units after the MGL they spawned ("XXX's Cavalry"), and if I build an Army, I'll name it after the nearest town to the location of the battle that produced the MGL ("1st Delhi Horse"), or after my MilAcad town if it was hand-built.

The weakest Army I ever built was an Archer-Army (might have put a Spear in it for defence, don't recall now), because I had no Iron or Horses -- also only so I could build the HE.
 
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1. If one goes with the try to maintain 10 shields per turn in capital approach, unit support can matter early.
Unit support can matter quite early if you go for many warriors. At 10 shields per unit you donnot need much production for that. There are instances were a warrior rush makes more sense than an archer rush, but those instances are few.
 
Unit support can matter quite early if you go for many warriors. At 10 shields per unit you donnot need much production for that. There are instances were a warrior rush makes more sense than an archer rush, but those instances are few.
I can't say I've ever done a warrior rush outside of Jaguar Warriors or grabbing undefended towns at lower levels (it really doesn't happen once they do the settler/spear thing). I guess if you had numbers and the AI had only warriors defending a town you needed RIGHT NOW it would make sense, but I haven't seen such an instance myself.
 
I wasn’t meaning to suggest a warrior army was a great idea, just a weird thing to do. I also sometimes name armies. Also fleet units, with battleships named after the port that built them for example.
 
I can't say I've ever done a warrior rush outside of Jaguar Warriors or grabbing undefended towns at lower levels (it really doesn't happen once they do the settler/spear thing). I guess if you had numbers and the AI had only warriors defending a town you needed RIGHT NOW it would make sense, but I haven't seen such an instance myself.
I was more thinking about Sid: You need war very early because else you will have a hard time grabbing enough land to become competitive. So yes, you might loose say 10 regular warriors per town you attack, but in despotism that is not that much of a price if the strategic objective warrants this expense.

If you can grab enough land for 10+ future size 10+ cities, then you donnot have the incentive for a warrior rush and might as well wait for 4/4 swordsmen instead of using 3/3 warriors.
 
I was more thinking about Sid: You need war very early because else you will have a hard time grabbing enough land to become competitive. So yes, you might loose say 10 regular warriors per town you attack, but in despotism that is not that much of a price if the strategic objective warrants this expense.

If you can grab enough land for 10+ future size 10+ cities, then you donnot have the incentive for a warrior rush and might as well wait for 4/4 swordsmen instead of using 3/3 warriors.
Given that Sid AI have all the starting units and lots of spears, seems pretty rare? Would love to see an example of it!

(Note sure what you mean on 4/4 swordsman and 3/3 warriors since Civ 3 swordsmen are 3 attack 2 def and warriors are 1 attack 1 defense).
 
Given that Sid AI have all the starting units and lots of spears, seems pretty rare? Would love to see an example of it!
For it to work well you need the target to be involved in at least on other war. So you may well need writing and an embassy. This competes with aquiring the techs needed for spears and archers. You may start with alphabet, research writing in 50 turns with minimal research and as soon as it seems convenient war may commence.
Note sure what you mean on 4/4 swordsman and 3/3 warriors
Hitpoints. So veteran compared to regular. Barracks that early in the game are usually not worth it.
 
Is it also safe to assume that at least 3 (or 4? Or 6?) of a Sid AI's starting "defensive units" will immediately be garrisoned in their 3 starting towns?
 
Is it also safe to assume that at least 3 (or 4? Or 6?) of a Sid AI's starting "defensive units" will immediately be garrisoned in their 3 starting towns?
No:

Cuzco.png


Seoul.png


Cons.png


Alright, they don't have three starting towns yet in the above, but they do here...

Per.png
 
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