Hmm. For those astonished that many common ATI cards don't work, let me tell a little story.
It's a story about Silent Hunter III. You know, the submarine sim that came out to rave reviews earlier this year? Well, the initial retail release was protected with StarForce, a copy-protection system that apparently was based on the notion that, if you can't install the game, you can't crack it.
If you managed to install the game, however, you would be treated to:
- Reliable CTDs and reboots within 5 minutes of play
- Hideous sound artifacts
- The delightful sight of a mind-swallowing black sun (the developers listened to too much Soundgarden)
-Buggy camera controls
Apart from that, however, the game was great. I especially liked scanning the horizon, hunting for enemy shipping and watching out for destroyers. I was a silent assassin... Unless my target was in a 60-degree arc in front of me. If I tried to look anywhere close to where I was going, the game would slow to 1 frame per second. And that was the case for ALL Nvidia cards.
After several patches and working with Nvidia to rewrite the drivers (a couple of months), the Nvidia bug was fixed. Of course, this fix also managed to disable all sonar. But submarines don't need sonar, do they?
And let's not talk about the fact that the best way to sink enemy ships wasn't with a deck gun or torpedoes, but by ramming them. I rammed a battleship, sank it, and didn't suffer a scratch.
Bugs are a regrettable fact of life in the game industry. I don't suggest that anyone should be complacent, or that you shouldn't express your anger, tell others to hold off on buying until the problem is patched, or even return your copy. I understand all that, and I've done it with other titles. But I've never been surprised when bugs rendered a game unworkable. Nor do I think that a bug is evidence that the developers are malicious, lazy, or incompetent. It's just the nature of the beast.