EyesOfNight
Warlord
- Joined
- Dec 16, 2000
- Messages
- 171
Recently today The Shrew and Tact found files of me cheating. ALl this can be found on the other thread. I have evidence though that either the Shrew or Tact, or both of them, doctored the save to make it look like I cheated.
1. How it works
About 4 years ago, when there was only classic civ, a programmer identified the hex code that turned off the cheat flag (the Red message that says "CHEAT MODE"). By using this simple program you can remove the cheat flag thus you are able to cheat without evidence. However, this was designed for .sav files, not .net. To do it in civ MPGE first save a multiplayer game. The format is currently in .net. Next go on the main menu and load the game as a .sav file. Now you can enable the cheat mode. Do all the editing that you want, create units, change gold, change city size, what not. Next, use the program to remove the cheat flag. Whola! You have a doctored game without evidence. Now for the finishing touches. Load the game as a multiplayer file and change the production back to 2x2x, save the game again so it is now in .net. Now you understand how the files came to be that are against me.
2. In game cheating
One of the flaws in the logic of my accusers is that they say I did this IN GAME. That means all cheating went on in the game. Besides being blatantly obvious, which only a complete moron would do, units have appeared out of thin air, city sizes increased in 1 turn and production occured that should not. There is NO WAY to do this kind of cheating in game. You can't hex edit it because you are not changing values. That only works for changing gold or something with a specific value. The only way to do this is to enable the cheat mode. Now you might say I probably enabled the cheat mode in the game. HOwever, to do this I would have to located the hex value that turns it on and off. I am not sure this is even possible, I have never heard of it. A serious flaw in their logic born of ignorance.
3. Evidence of doctoring
No matter what you do, you're going to leave something behind. In this case alot was left behind. Load the files in question as .sav. The first thing you should notice is that it goes straight to the Germans, you don't get a chance to choose your civ. This is because the cheat mode had already once been enabled and when you save it again as .sav the computer automatically sets the civ you are as the default player. The next evidence is the fact that all the units are on the "go" command. THat means that the computer had a chance to move them and the AI took over. Next is the killer. When you start the game as .net (or a multiplayer game), when you first start it comes up saying "The germans of knowledge of warriorcode, horsebackriding, roads, etc." THAT NEVER HAPPENS IN AN MP GAME UNLESS IT'S BEEN TAMPERED WITH IN THIS FASHION!!! Try it yourself and run a few experiemtns and you will see. Next is the fact that they didn't change the movement and production back to 2x2x, instead it's still on 1x1x production!!! Exactly as I explained up there!!!
NOW WHICH ONE OF YOU DID IT? WAS IT BOTH OF YOU OR WAS IT JUST TACT OR WAS IT JUST YOU SHREW?
1. How it works
About 4 years ago, when there was only classic civ, a programmer identified the hex code that turned off the cheat flag (the Red message that says "CHEAT MODE"). By using this simple program you can remove the cheat flag thus you are able to cheat without evidence. However, this was designed for .sav files, not .net. To do it in civ MPGE first save a multiplayer game. The format is currently in .net. Next go on the main menu and load the game as a .sav file. Now you can enable the cheat mode. Do all the editing that you want, create units, change gold, change city size, what not. Next, use the program to remove the cheat flag. Whola! You have a doctored game without evidence. Now for the finishing touches. Load the game as a multiplayer file and change the production back to 2x2x, save the game again so it is now in .net. Now you understand how the files came to be that are against me.
2. In game cheating
One of the flaws in the logic of my accusers is that they say I did this IN GAME. That means all cheating went on in the game. Besides being blatantly obvious, which only a complete moron would do, units have appeared out of thin air, city sizes increased in 1 turn and production occured that should not. There is NO WAY to do this kind of cheating in game. You can't hex edit it because you are not changing values. That only works for changing gold or something with a specific value. The only way to do this is to enable the cheat mode. Now you might say I probably enabled the cheat mode in the game. HOwever, to do this I would have to located the hex value that turns it on and off. I am not sure this is even possible, I have never heard of it. A serious flaw in their logic born of ignorance.
3. Evidence of doctoring
No matter what you do, you're going to leave something behind. In this case alot was left behind. Load the files in question as .sav. The first thing you should notice is that it goes straight to the Germans, you don't get a chance to choose your civ. This is because the cheat mode had already once been enabled and when you save it again as .sav the computer automatically sets the civ you are as the default player. The next evidence is the fact that all the units are on the "go" command. THat means that the computer had a chance to move them and the AI took over. Next is the killer. When you start the game as .net (or a multiplayer game), when you first start it comes up saying "The germans of knowledge of warriorcode, horsebackriding, roads, etc." THAT NEVER HAPPENS IN AN MP GAME UNLESS IT'S BEEN TAMPERED WITH IN THIS FASHION!!! Try it yourself and run a few experiemtns and you will see. Next is the fact that they didn't change the movement and production back to 2x2x, instead it's still on 1x1x production!!! Exactly as I explained up there!!!
NOW WHICH ONE OF YOU DID IT? WAS IT BOTH OF YOU OR WAS IT JUST TACT OR WAS IT JUST YOU SHREW?