Recovery
335BC - 415
320BC: FINALLY get my hands on some metals. The only metals anywhere nearby... copper
305BC:

This is great... +1 commerce on a already nice commercial tile!!
290BC:

This is less great. Paying 10 Gold to conserve a large amount of production.
In this turn, the Chinese finally settle for peace (both sides offering nothing).
275BC: Ethiopia asks for Mathematics.
Now, here is my algorithm for working out if to give a tech or not.
#1: Is there a wonder I want to build. If yes, don't trade it. If no, go to #2.
#2: Is the civilisation one of my 'good mates'? If no, don't trade it. If yes, go to #3.
#3: Is the civilisation weaker than me? If yes, trade it. If no, don't trade it.
I give it to them. They are now friendly with me.
110BC: Taoism is founded. Giggles is the only person who has Philosophy, so it doesn't seem like too much of a stretch to say that he has the holy city.
95BC: Ask Ethiopia to return the favor, asking for Polytheism for free (Can you spare this for a good friend). Even if he declines, then I won't get hit with the diplo penalty. And if he accepts, I get a tech for free!! Its a good deal.
(I get the tech BTW)
80BC: Ethiopia's Iron source gets the Jade event, giving it +2 commerce. Unfortunatly, it is VERY outside the Ethiopian BFC.
50BC: The Chinese culture takes a big step forward.

That rice used to be mine >.< My cultural pressure is VERY small at the moment.
20BC: Suffer a -1 relations hit with Giggles. NOT GOOD!!
5BC: Open borders with China.
40: Ragnar asks, for the second time in 2 turns, to cancel all deals with a friend. I say a resounding "NO" both times.
85:

Trade with China. Monarchy is surprisingly poor ATM, as I have TONS of happyness resources, even prior to calander! I lack health, and strategic resources like anything, however.
145:

Another trade. I need the Elephants, as without iron, I have no other anti-Knight units.
160: Adopt Organised Religion (for quick religious spread without having to build monestaries), and Herieditary Rule (for a small happyness bonus)
205: Another trade, with Giggles. More happyness resources!! (-.-)
235: And another trade with Mr. I-don't-need-settlers-before-the-medieval-era. (Who now has a grand total of 3 cities, and 3 holy cities (the capital has 2 holy cities))
265: My scout dies... from the only barbs left on the continent. What poor luck!!
295: Sitting Bull decides to build the Temple of Artemis. Well done Native America!! Now you own a building that gives you 4 or 5 more commerce!! Gratz!! (On a related note: Why does the AI beeline the Temple of Artemis? +1

per trade route isn't worth it IMO...)
340: Saladin completes the Collosus. Thats a wonder WORTH something...
400: After a long period of "nothing much happening". Ragnar declares war.
Who will Ragnar declare war on? Sitting Bull, who he has asked to cancel borders with me twice already? Digit, whom he has demanded, and been rejected, about cancelling deals with a civilisation 3 times already, AND has a slightly lower power rating? Or Saladin, his close, Pleased, nieghbour, a civ capable of defending well against Ragnar, who shares the same religion, and is the only such civ with that ability?
Obviously the strongest of the 3. Ragnar declares war on Saladin (!?). Crazy... why!? Saladin was Ragnars best friend (+5, compared to the nearest compeditor: +2 (China)) Oh well. At least it is not me.
And, no. I do not have iron anywhere nearby. The nearest source is being fought over by a cultural war between Ethiopia and Sumeria! I will have to live with 3 sources (!) of horses, Copper, and Ivory.