A solution could be if they were able to provide a more advanced feature option specifially for the AI. Then they might be able to make everyone happy. I'm not thrilled either about the way the difficulty slider is handled. (bonus manipulation instead of a tactical difference) If they were able to break down the slider by tactics, that would be much better and would go a long way to making everyone happy. Or one step further, able to set a set of sliders per each AI. (or just an option to be able to) For example: AI slider for aggression 1-10 AI slider for Financial savy 1-10 AI slider for Cultural output capacity 1-10 AI slider for Production capacity 1-10 AI slider for Random trigger likelyhoods 1-10 These are obviously just suggestions, but the programmers could set these based on variables that the game tracks. An overall slider would rule, but the option to be able to set per AI would be even better.