Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,298
5 would be a max, not a must have
Yeah, you are right in that the qualification offered in the OP are not entirely clear
5 would be a max, not a must have
The problem is that with 1UPT which is VERY restrictive, you find yourself in the position NOT to be able to place a ranged units 2 tiles away of an enemy city. Add to that the fact that ranged units needs to be set up before shooting, and you get wars where artillery is nearly never used. (staying backward everytime while your mech infrantry go from cities to cities)
Maybe only spearman, pikeman, musketeers, rifleman, infantry, and mech inf. should have the ability to escort. It's a more restrictive rule change that way.....I'd be cool with that.....one melee/gunpowder unit per era......
I made it under the presumption that such things as maceman combined with trebuchet, and tank combined with artillery, would simply be too powerful in attack. It would be best to have to stick ranged units with the more standard units, it's just a matter of making it so it doesn't seem a clumsy restriction.
Through time, the role of different kinds of troops/equipment has changed.
Such a cap seems rather arbitrary.
Through time, the role of different kinds of troops/equipment has changed.
Example: During the 1st world war, artillery was destructive and troups were slow. The machinegun made infantry even less mobile and stronger on the defense. The use of artillery even moved units into the trenches and made them even less mobile.
During the 2nd world war, armies had become more mobile and ways had to be developed to make artillery more mobile too. Think about the German advance into France where artillery seriously lagged behind.
During the Gulf Wars, artillery become even less important. It was used, but mainly mobile artillery and helicopters shooting from large distances.
Times change and so does the role of artillery. In your example, you mention artillery and mech infantry. Apart from the fact that you need mobile artillery to keep up with your mech infantry, you probably (just an assumption) didn't face an enemy that was a real challenge or you had already crushed his defenses and your mech infantry was just rolling in to capture cities.
How about "tile food production" UPT. Deserts, tundra, forests, etc. should naturally support fewer troops anyway.
On a side note, i would say that nevermind the difficulty, arty should be usefull anyway. As you said, arty in History hasn't been usefull everytime, but that's far to be represented in Civ, when arty is useless EVERYTIME in a typical run by. There may be exceptions and particularly in highest difficulty modes when AI have plenty units coming at your door and the need the weaken them with arty, but the typical offensive conquest does not require artillery, at the difficulty i play at at least but again, difficulty should not dictate that half the units are useless. (and what if i only want to play on low difficulty?)
Artillery is a support weapon. It's not very surprising that you don't need support weapons on lower difficulties. I guess you don't use planes either? (I'm not trying to be elitist, just trying to make my point)
you are finding a way to solve a problem that does not exist.
it's very hard to take a walled city without siege weapons in mediaval era. It would be cool that it is represented in the game, wich nowadays is not.
try to be creative and think about a new tactic.
No amount of creativity is gonna get the AI to move its stupid scout off the tile I need to occupy in order to bring my ranged unit into battle position.
Now that's something I agree with, but perhaps there is a better way to solve this.
In my opinion, it is completely unrealistic (even more so than a lot of other things in this game) that you would allow military units from another nation within your borders. The only realistic way I could see a nation allowing this is when you are allied with that nation and currently at war.
So if they would make open borders only work during war-time, you wouldn't run into neutral troops anymore. Furthermore, I think the AI shouldn't be programmed to run scouts (or any unit for that matter) through neutral lands indefinitely. I don't know if any human player does that, but I find it kind of useless to keep running back and forth through neutral lands when I am not at war. I would much rather keep my troops close by in case of a surprise attack.
In my opinion, it is completely unrealistic (even more so than a lot of other things in this game) that you would allow military units from another nation within your borders. The only realistic way I could see a nation allowing this is when you are allied with that nation and currently at war.
I think the AI shouldn't be programmed to run scouts (or any unit for that matter) through neutral lands indefinitely. I don't know if any human player does that, but I find it kind of useless to keep running back and forth through neutral lands when I am not at war. I would much rather keep my troops close by in case of a surprise attack.