sman1975
Emperor
Hello!
I am trying to build a mod, and it's quite simple at this point: I only add an Era (Enlightenment - inspired by EE, but widely divergent/credit will be given), and 50 new technologies. The new techs are added to the new Era and inter-woven between the normal Ancient-Renaissance Era techs. A quick screenshot of the design spreadsheet shows the layout:
The green backgrounds (more or less) are the normal Civ5 techs, the blue backgrounds (more or less) are the new techs. The peach backgrounds are also new techs, belonging to the new Enlightenment Era.
OK - a simple, database-only mod. Everything executes correctly and the logs are clean. All the requisite database changes are made and everything looks like it's supposed to.
Then - what's the problem?
This simple mod takes 15+ minutes to load!
This performance took place on a new map, Duel sized.
I've read a lot of posts about similar problems, but as this mod doesn't remove any techs (just shifts their locations), most of those problems don't seem related to mine.
The Technology_PrereqTechs entries are minimal - basically 1-2 connections between each new tech on the tree, nothing reaching back more than the previous column. Previously, the prereqs were fairly complex, and I was thinking this might be slowing down the game load time - resolving a complicated tech tree piping, etc. Dumbing the connections down to this level didn't have any appreciable affect to the load time problem.
During testing, I noticed if I eliminated Column #20 (Humanism, et al; changing the erstwhile Column #21 prereqs to Column #19 entries), the load time was all the way down to about 6 minutes. If I then eliminated Column #19 (Sextant, et al), the load time was down to about 4.5 minutes. This still seems pretty slow for such a simple mod, adding 3 dozen techs on a Duel-sized map.
Anyone have any suggestions about how to speed the load time up???
Mod is attached. Appreciate any/all suggestions. Thanks!
*****************************************************************************************************************
Here are the screenshots of the Tech Tree, to show the limited number of prerequisite links.
I am trying to build a mod, and it's quite simple at this point: I only add an Era (Enlightenment - inspired by EE, but widely divergent/credit will be given), and 50 new technologies. The new techs are added to the new Era and inter-woven between the normal Ancient-Renaissance Era techs. A quick screenshot of the design spreadsheet shows the layout:
The green backgrounds (more or less) are the normal Civ5 techs, the blue backgrounds (more or less) are the new techs. The peach backgrounds are also new techs, belonging to the new Enlightenment Era.
OK - a simple, database-only mod. Everything executes correctly and the logs are clean. All the requisite database changes are made and everything looks like it's supposed to.
Then - what's the problem?
This simple mod takes 15+ minutes to load!
This performance took place on a new map, Duel sized.
I've read a lot of posts about similar problems, but as this mod doesn't remove any techs (just shifts their locations), most of those problems don't seem related to mine.
The Technology_PrereqTechs entries are minimal - basically 1-2 connections between each new tech on the tree, nothing reaching back more than the previous column. Previously, the prereqs were fairly complex, and I was thinking this might be slowing down the game load time - resolving a complicated tech tree piping, etc. Dumbing the connections down to this level didn't have any appreciable affect to the load time problem.
During testing, I noticed if I eliminated Column #20 (Humanism, et al; changing the erstwhile Column #21 prereqs to Column #19 entries), the load time was all the way down to about 6 minutes. If I then eliminated Column #19 (Sextant, et al), the load time was down to about 4.5 minutes. This still seems pretty slow for such a simple mod, adding 3 dozen techs on a Duel-sized map.
Anyone have any suggestions about how to speed the load time up???
Mod is attached. Appreciate any/all suggestions. Thanks!
*****************************************************************************************************************
Here are the screenshots of the Tech Tree, to show the limited number of prerequisite links.
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