Expanded Earth 1000AD Scenario

You can't change the ownership of a city in the worldbuilder
Actually you can, and I already did some of that. In worldbuilder, you go to edit player mode, right arrow, territory, and click on the player name of the city you want to give it to and click the city.
 
For a mod, you create a new folder in your mods subfolder (the one in C:\Program Files\Firaxis Games\Civ4\BtS\Mods, not the one in My documents\My Games\BtS\Mods), and plug every XML file which you need (don't want to change anything in that file? -> you don't need it) in their respective subfolders (new unit? Copy BtS\Assets\XML\Units\UnitInfos.xml [and all other files you need, for units it would be Units\UnitClassInfos.xml and Assets\XML\Art\ArtDefines_units.xml] into your mods folder\Assets\XML\Units, and so forth with everything else).

If you then achieved whatever you want you make a .zip or .rar file out of your folder and upload it either to our download database (in case it's 10 MB or less) or to another site with bigger capacities (like Rapidshare or whatever, see here for a list).
 
A scenario is in general only a map file. I thought you wanted to add/change more stuff there. If you don't, then don't bother with what I wrote :).

@.zip: You need a program which can compress a folder/file into a .zip or a .rar file. Mostly WinZip or WinRar are used (both have free trials), but 7zip is a totally free alternative.
Install it, and then you either get a context menu in the explorer, so you make a right click on the file and somewhere appears something like "create archive", or you open 7zip, and make a right click on the folder in which the file is and click "add to archive".
 
Oh, is this then not the same question like in post #6/8 ^^ ;)?

If you like I can edit the last two civs in, just give me the map and say which civs. I'll give them somewhere a city just that they are there, and you can change whatever you like in the Worldbuilder again.
 
Okay, then:
- Rightclick on the WB save file
- Open it with notepad
- Find the team entries for Civ #17, should look like:
PHP:
BeginTeam
    TeamID=16
    ContactWithTeam=16
    RevealMap=0
EndTeam

(yes, 16, because counting begins with 0)

and
PHP:
BeginPlayer
    Team=16
    LeaderType=NONE
    CivType=NONE
    Color=NONE
    ArtStyle=NONE
    Handicap=HANDICAP_NOBLE
    RandomStartLocation=true
EndPlayer

Replace both entries with actual real entries like e.g.
Spoiler :

PHP:
BeginTeam
    TeamID=16
    Tech=TECH_MYSTICISM
    Tech=TECH_HUNTING
    ContactWithTeam=16
    RevealMap=0
EndTeam

and
PHP:
BeginPlayer
    Team=16
    LeaderType=LEADER_BOUDICA
    LeaderName=Boudicca
    CivDesc=TXT_KEY_CIV_CELT_DESC
    CivShortDesc=TXT_KEY_CIV_CELT_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_CELT_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_CelticCross.dds
    WhiteFlag=0
    CivType=CIVILIZATION_CELT
    Color=PLAYERCOLOR_LIGHT_ORANGE
    ArtStyle=ARTSTYLE_EUROPEAN
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=43, StartingY=4
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_NOBLE
EndPlayer

If you want to exchange civ or leader at that point, then you can find the right namings in Assets\XML\Civilizations\CivilizationInfos.xml and LeaderheadInfos.xml.

So, now the civ is in. But on a map with already set cities and units, a civ without units or cities is dead, so you have to add at least a settler or a city for that civ.
easiest thing: Find a city, just search for "city", you'll get an entry like this (random sample):
PHP:
	BeginCity
		CityOwner=12
		CityName=Chichen Itza                             
		CityPopulation=2
		CityCulture=10                                                       
	EndCity

Just change the CityOwner from 12 to 16, and your new civ is in. Then fire up the map and do all the needed changes in the worldbuilder, that's probably easier than further dealing with the text editor :).
 
This is one part of what I have so far:

Spoiler :
BeginTeam
TeamID=17
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
Tech=TECH_MINING
Tech=TECH_MYSTICISM
Tech=TECH_HUNTING
Tech=TECH_FISHING
Tech=TECH_POTTERY
Tech=TECH_ARCHERY
Tech=TECH_POLYTHEISM
Tech=TECH_MASONRY
Tech=TECH_MONOTHEISM
Tech=TECH_ANIMAL_HUSBANDRY
Tech=TECH_BRONZE_WORKING
Tech=TECH_IRON_WORKING
Tech=TECH_WRITING
Tech=TECH_THEOLOGY
Tech=TECH_MONARCHY
Tech=TECH_MATHEMATICS
ContactWithTeam=17
RevealMap=0
EndTeam


And this is another part:

Spoiler :
BeginPlayer
Team=17
LeaderType=LEADER_ZARAYAQOB
LeaderName=Zara Yaqob
CivDesc=Ethiopian Empire
CivShortDesc=Ethiopia
CivAdjective=Ethiopia
FlagDecal=Art/Interface/TeamColor/FlagDECAL_EthiopianSymbol.dds
WhiteFlag=0
CivType=CIVILZATION_ETHIOPIA
Color=PLAYERCOLOR_GREEN
ArtStyle=ARTSTYLE_AFRICAN
PlaybleCiv=1
MinorNationStattus=0
StartingGold=60
StateReligion=RELIGION_CHRISTIANITY
StartingEra=ERA_MEDIEVAL
Handicap=HANDICAP_MONARCH
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
RandomStartLocation=false
EndPlayer


What do you think?
 
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